8th Ed. 4000: Please Critique

Discussion in 'Lizardmen Army Lists' started by Hookadoodle, Nov 30, 2010.

  1. Hookadoodle
    Saurus

    Hookadoodle New Member

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    Slann
    Mystery
    Rumination
    Becalming Cogitation
    BSB
    Feedback Scroll
    Bane Head
    Lore : Life


    Oldblood
    Carnosaur
    Blade of Revered Tzunki
    The Maiming Shield
    Gambler's Armor
    Luck Stone


    Scar - Veteran (Temple Guard)
    Dragon Helm
    Burning Blade of Chotec
    Light Armour
    Shield

    Scar - Veteran (Spears)
    Ogre Blade
    Light Armour
    Shield


    Skink Priest
    Level 2
    Cloak of Feathers




    Skink Priest
    Level 2
    Engine of the Gods
    Dispel Scroll
    Plaque of Tepok


    Skink Chief
    Stegadon War - Spear
    Ancient Stegadon
    Light Armour
    Shield


    Temple Guard (19)
    Musician & Standard
    Razor Standard

    Saurus Warriors (20) 5 x 4
    Musician & Standard

    Saurus Warriors (20) 5 x 4
    Musician & Standard

    Saurus Warriors (29) 6 x 5
    Musician & Standard
    Spears

    Skink (28)
    3 Kroxigor
    Musician & Standard


    Skink Skirmishers (10)


    Skink Skirmishers (10)


    Skink Skirmishers (10)


    Skink Skirmishers (10)


    Chameleon Skinks (6)


    Salamander


    Salamander

    Total
    4178

    So yea, my opponents would be primarily Vampires and Ogres. PLease critique! Havent really played a game so its kinda hard to say whether this is a strong list.

    Thanks again!
     
  2. SeBM
    Terradon

    SeBM New Member

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    IMO, at 4000 pts, you need way bigger blocks of infrantry. 20 Saurus isn't big enough when you might be facing 80+ strong blocks of stuff!!!! So, considering you are playing a 4000 pts battle, here is what I would do.

    - Drop some characters! If you want to keep the EoTG priest, thats fine, but drop the other priest, the skink chief and a scar-vet. You really dont need a biliion characters.

    - Boost those saurus blocks and that TG block. TG at 30 (that one may be overkill), Saurus at 30+.

    - More chameleons. Playing VC and Ogres means little to no warmachines but having the ennemy run after your chameleons is a really good thing. You could also take a unit of terradon to hunt down characters/lone mages.

    - At 4k pts, you are very likely to fight huge blocks of infantry. 2 additionnal salamanders would really help out thinning down yhe ennemy's number before you engage in battle.


    I'm sure other posters will have more insightful comments about your army. Good luck with it!
     

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