Got a 4k storm of magic against WoC now i know i can expect to see a few units or models he has 2 Gorebeast chariots 1 regular chariot 6 bloodcrushers (juggernaught things) normally 10 war hounds he has two hellcannons festus two units of 20ish warriors and a skipper unkilly sorc on a disc Ive made a rough list but open to some changes additions? Slann Life, focus of mystery focused rumination BSB obsidian amulet and dispel scroll 405pts Slann Lore of Light, Focus of Mystery, Focused Rumination, Cupped Hands of the Old Ones 370pts Old Blood Shield, Armour of Destiny, Dawnstone, Venom of the Firefly Frog 236 pts (also has the 150 point sword that changes per turn on ascendant lore) Scar Vet, Halberd, Light Armour, Shield, Cold One, Charmed Shield, Dawnstone 147 pts Scar Vet Shield, Cold One, Sword of Striking, Glittering Scales 148 pts Scar Vet Light Armour, Biting Blade, Shield of the Mirrored Pool 130 Pts Skink priest Level 2 Upgrade, Plaque of Tepok, Cloak of Feathers 140 pts 17 Temple guard Halberd, Shield, Light Armour, Musician, Standard Bearer, Standard of Discipline my first plan was to have both Slann bunkered in this unit but it makes it very high priority, however i know that my opponent relies on alot of magic missiles as his ranged attack plus the hell cannons. thus if the slann with mr2 goes in this unit and the other is in a saurus block with the mirrored pool that gives both slann protection from shooting. 292 pts 28 Saurus Musician, Standard Bearer sword and board 326 Pts 28 Saurus Musician, Standard Bearer sword and board 326 Pts 10 Skink Skirmishers Jav/Shield 80 pts 10 Skink Skirmishers Jav/Shield 80 pts 27/3 Skrox cohort with music and banner (These guys were invaluable against the crushers last time we fielded against one another) 2 Salanaders with bait 160 pts 2 Salanaders with bait 160 pts Ancient Steg 275 pts Ancient Steg 275 pts 10 Chamleons 120 pts Storm of Magic The aforementioned sword 150 pts cant remember its name. Now one of the slanns cannot leave the temple guard to jump on a fulcrum and the other may not be brave enough to leave the saurus the skink will definatly get on a fulcrum as its the easiest way to give him a decent save, plus the heavens storm of magic spells are some of the best Im looking a Cockatrice with poison attacks and the breath weapon at 195 points as this fella in both of our previous games has turned a big gribbly to stone. Lvl 2 Lammasu with fire magic hoping for a fulminating flame cage - wind blast combo Lvl 3 Dark emmisary Which leaves me about 230 points for storm of magic monsters ive got a ogre army and a skaven army just in case i want to use their monsters as a bound creature As i said im open to ideas.
Since you know you are going against WoC, I think Metal may be a lore to investigate. I know I've had great success in wiping out chosen and forsaken blocks with those spells.
I did think about it id probably drop life for metal as light is going to help me go toe to toe with the superior stateline of WoC heavens has a spell in SoM that allows you to reroll failed casting dispelling and channeling rolls so im fairly confident ive got the magic phase locked down. If i changed to Metal with the life slann id proabably change the dark emissary to the truthsayer which i prefer rules wise just didnt like the model that why id still get a few life spells the lamassu is using lore of fire so id have wizards capable of casting Metal Light Life Heavens Fire Good should even as ive typed it im going for metal although he doesnt use chosen or forsaken every model cept the hounds are in plate armour so worse case im wounding on 4+