7th Ed. 5000pt list

Discussion in 'Lizardmen Army Lists' started by lizardninja, May 3, 2010.

  1. lizardninja
    Temple Guard

    lizardninja New Member

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    LORDS
    4x Slann Mage-priest
    Cupped hands of the old ones Dispel Scroll x1 = 420
    Plaque of tepok Diadem of Power 1x Dispel scroll = 415All Have Becalming Cogitation and Focus of mystery
    Bane Head Blood Statuette of Spite 2x Dispel scroll = 415
    Divine Plaque of protection 2x Dispel Scroll = 405
    HEROES
    Scar Vet w/ LA Shield BBoC Shield of Mirrored Pools = 143
    3xskink priest w/ EotG LvL 2's
    2x dispell scroll = 440
    Cube of Darkness = 430
    Itxi Grubs Rod of Storm = 440
    CORE
    6X10 skink skirmishers = 420
    1x17 saurii w/ spears FC = 234
    3X18 saurii w/ spears FC = 738
    SPECIAL
    24 Temple gaurd all four slanns here :L w/ FC Sword of Striking Jag Standard = 469
    3 terrie's
    TOTAL = 5009

    Feedback and is this really cheesy
     
  2. n810
    Slann

    n810 First Spawning

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    Ummm I think you Win the magic phase... :rage:
     
  3. Flint13
    Saurus

    Flint13 New Member

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    This is going to end up pretty unbalanced. Its pretty cheesy with tons of magic users and near minimal core choices for infantry, but what you really should be worried about is the fact you only have one melee character. You're not going to have much to combat an army list with a few heavy hitters for lords/heroes. Sure you can absoluetely dominate the magic phase, but with that many dice getting thrown around you're going to be miscasting alot. When you think about it, you're really just one miscast away from shutting down your own magic phase with alot of dice left sitting around useless. That being said, the becalming cogitation and focus of mystery is kinda a waste on the slann. You're already going to have a massive number of dispel dice, so making your opponent discard 6's isn't going to do that much besides get rid of the occasional irrisistible force spell, and he already knows 4 spells, so mystery tends to come off as kinda useless regardless (though that is certainly open to opinion). If you're going to take that many slann, i think a better choice would be Focused Rumination and soul of stone. That way, you make your loads of power dice last that much longer, and you can re-roll your miscasts if it comes up with a magic-phase killing result. Then again, you still have to worry about one of your skink priests botching up the whole thing for everyone.
     
  4. Skrox
    Cold One

    Skrox New Member

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    Not to metion that each unit of temple guard may only house 1 slann maximum. So you will have three (or two if you split that group in half) just out there hanging by themselves...

    Army book pg 47.
     
  5. SeBM
    Terradon

    SeBM New Member

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    I'd remove a Slann, take an Oldblood on Carnosaur.

    I also feel like you have few units at this point level.

    With the amount of skink priests you have, you could have 1 or 2 Slann and still dominate magic. It would free over 800 points to bring the Oldblood and possibly either bolster your existing units or get another block.
     

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