8th Ed. 600 points

Discussion in 'Lizardmen Army Lists' started by Lordra, May 13, 2015.

  1. Lordra
    Jungle Swarm

    Lordra New Member

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    Because I'm restarting this hobby I wanted to take things slow with planning ahead and just start with a small 500 points list that I have to complete before buying all the extra stuff for bigger armies. I hope these small goals will keep me motivated because the goals are manageable.

    I'v dug through some of the threads in the tactics section and came up with the following

    Hero
    Saurus Scar-Vet
    Great Weapon
    Light Armour
    Cold One
    Dragonhelm

    Core
    18 Saurus Warriors
    Spears
    Full Command

    10 Skink Skirmishers
    Javelins and Shields

    Special
    5 Cold One Riders
    Full Command

    Most of the threads were about bigger armies so I tried my best to fit those tips in a 500 point army, while also picking units that will come in handy for bigger lists.

    So if you have any tips I'd love to hear them!

    Thanks in advance

    Lordra
     
  2. n810
    Slann

    n810 First Spawning

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    Not bad, ;)
    might want to consider
    hand weapons over spears
    in such a small unit.
     
    Qupakoco likes this.
  3. Lordra
    Jungle Swarm

    Lordra New Member

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    Noted
    Thanks!
     
  4. Qupakoco
    Skink Chief

    Qupakoco Keeper of the Dice Staff Member

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    I agree with n810. You only have 3 ranks of Saurus anyway, so you'll have less than that by the time they get to combat. Your 3rd rank of attacks will just be 2 or 3 extra maybe instead of 6. Give them some Hand Weapons and Shields for that 6++ parry!!
     
  5. themuffinman873
    Chameleon Skink

    themuffinman873 Member

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    In small matches my personal experience is that bastilladons and chameleons are king. You will most definitely get to deploy on a flank with the chameleons. The bastilladon on the other hand is pretty useful against smaller units (where he does not get destroyed in static combat res from ranks), not to mention his beam is a great way to rid yourself of WoM dice on your turn.
    I played an escalation of 600 to 1200 points over like 6 games, bastilladon was MVP every game. Chameleons can do enough damage to anything in a 600pt game to make them too powerful to ignore.

    This would cost you the CoR block, 3 saurus, and the saurus champ.
    Heck, I would even drop the skirmishers and get another 5x unit of chameleons.
    With two units of chameleons, you will be able to deal with the 1 (2 tops) war machines so that the CoR bus is not necessary. Also, you will now have a 2 drop deployment, more conducive to getting turn 1 so the chameleons can get work done.
     

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