8th Ed. 750 Lizardmen vs Dwarves

Discussion in 'Battle Reports' started by The Hunted, Oct 30, 2011.

  1. The Hunted
    Carnasaur

    The Hunted Active Member

    Messages:
    1,011
    Likes Received:
    137
    Trophy Points:
    38
    Hello everybody,

    Last night I played a small battle vs the stunties. My opponent was not able to bring his own army, so he played with my dwarves and I played my regular lizardmen.

    Now he has only played against my dwarves, so his army list was far from optimal.
    Dwarves 750:
    Thane-Shield
    Dragon Slayer (he insisted on using Snorri, even though I told him he would die to skink fire!)

    22 Dwarven warriors, FC
    10 quarrelers
    10 quarrelers

    10 miners

    1 organ gun

    My army:
    Scar-vet on cold one with Sword of Might (S6 vs T4!) and the Glittering scales.

    28 Saurus warriors with spears and FC (6 wide).
    10 skirmishers

    6 chameleon skinks

    1 salamander, extra handler.

    Setup was as follows:

    Quarrelers-----Quarrelers---Warriors+thane-Organ gun+Snorri!

    ..................................Hill..............Hill..............
    ............................chameleons.........................
    ....................Salamander....skirmishers......SW+SV


    Basic setup, blocks facing off against eachother. His Organ gun pointed towards my saurii.
    Snorri (the dragon slayer) ready to try and hold up my Saurii.

    He gets the first turn, so after we open up a beer, we're off!

    Dwarves turn 1:
    Organ gun is out of range (never deploy on the 12" line!, I deployed 11.5". So the organ gun with it's 24" range was just out of range).
    The quarrelers shoot at the skirmishers, but none of them manage to hit!

    Lizardmen turn 1:
    My entire army moves up, the chameleons get out of LoS from both quarreler units. The Salamander hides behind a hill (infinitely high, so no LoS). Skinks get on top of the hill. Saurus warriors move up their 8".
    Chameleons manage to kill 1 or 2 quarrelers with their poisoned shots. the Skirmishers fire at Snorri and spike the 2 6's they need->dead Snorri!

    Dwarves turn 2:
    He does not move again, the miners aren't showing up just yet.
    Shooting:
    He poors fire into my Saurii, first the organ gun:
    Misfires, rolls a 6. Nothing :p. He remembers the times when it fired some 18 shots in 2 turns, wiping out his brettonian lance. Fortunately for me, it does absolutely nothing.
    The quarrelers kill 1-2 skirmishers and 1-2 saurus warriors. Nothing fancy, expected casualties :)

    Lizardmen turn 2:
    Move up again!
    Salamander gets in a good spot to blast his warriors, skinks move up a bit so they can fire at the quarrelers (and get in the way of any charges on my salamander), chameleons move up behind his quarrelers. Saurus warriors with the scar-vet also move up as far as they can.
    Shooting:
    Skink fire manages to kill 3 quarrelers and the Salamander gets a perfect shot at the warriors, killing 5!
    The warriors are very impressed by the fire-breathing beast, and decide to run for it! (his leadership tests were terrible...). Fortunately for him, he manages to stick on the board.

    Dwarves turn 3:
    Warriors rally, miners show up behind my saurii.
    Shooting: Organ gun doesn't misfire....but it only manages 2 shots, which kill 2 saurii. Fine by me! :p
    Quarrelers put a wound on the salamander and take out a handler, and kill of the odd skink again.

    Lizardmen turn 3:
    My scar-veteran charges the organ gun, easily getting the charge. The spears follow up, moving as far as they can to get into combat with the dwarves.
    Salamander moves to the side, trying to flame the miners. My chameleons get in the way of the dwarven warriors. Because they could charge my very lone scar-vet otherwise.
    Shooting: I flame 3 miners with a nice shot, but they hold. Skirmishers pick off 1 or 2 quarrelers again. And the chameleons manage to kill a dwarven warrior (hoooray!)

    Combat:
    Scar-vet kills only 1 crew. And the other strike back...1 hit (on 5's), wounds (on 6!) and I barely save it...
    Way too close for comfort! He's stubborn and holds.

    Dwarves turn 4:
    Dwarves charge my chameleons, who attempt a S&S but fail. Miners move up to threaten my spears and my salamander.
    Quarrelers fire everything in the saurus warriors, but fail miserably...none are killed!
    Combat goes as expected, the warriors obliterating the chameleons and the scar-vet finishing off the crew. The scar-vet turns around to face the miners.
    His warriors decide to overrun into my spear block

    Lizardmen turn 4:
    Scar-vet charges the miners, salamander gets out of the way. Skinks stay put to fire at the quarrlers (6 left standing in the right-most unit).
    Combat: scar-vet is a true dwarf-killer, finishing off 3 miners. The miners fail to to any damage in return, break and get run down!
    The warriors and thane kill 3 saurii. Which makes their brothers in arms madd as hell!
    They pump out an impressive number of attacks, and forces my opponent to roll for 7 armor saves (at 4+).

    These were his rolls:
    Afb245.jpg
    How the....

    So, my furious spears killed 5 dwarves after parry saves. But that moment was way too epic, so I decided to take a picture :p.

    His warriors break, flee and get run down. The last turn(s) saw me destroying his remaining quarrelers. But not before the crossbows kill all but 1 skirmisher, who decide it's time to run and never look back!

    After it all was said and done he had killed:
    6 chameleons (used to redirect)
    10 skirmishers (got pinned to the ground by crossbow bolts!)

    I had killed:
    Everything!

    The result was clear, but we had fun :). His Ld rolls were abysmal...he rolled for about 5-6 of them and he failed all but 2 I think...
    My rolls were solid, with the furious saurii as the 'one that stood out' :p.

    Bonus:
    My opponent was a few minutes late, so I decided to round up my small force and I took a picture :).
    Now, fortunately for me I took the picture with my phone-camera. So you can't see my crappy paint jobs :p

    In all it's glory:
    Afb243.jpg

    Thanks for reading!

    The Hunted

    Edited to try and get the pictures right..
     
  2. SeBM
    Terradon

    SeBM New Member

    Messages:
    597
    Likes Received:
    17
    Trophy Points:
    0
    Look like you had a lot of fun!!!

    I played twice against my brother with him using my HE (against my Lizzies) and my Skaven (against my HE) and I crushed him both times... Now next time, he'll bring his DE and I feel like it's gonna be the opposite :p.

    That being said, I feel like under 1k games need to be tweaked. I've tought about reducing the magic phase being 2D3 instead of 2D6 and I'll try it next time.

    Guess you had no magic :S.
     
  3. The Hunted
    Carnasaur

    The Hunted Active Member

    Messages:
    1,011
    Likes Received:
    137
    Trophy Points:
    38
    Fun we had indeed :).

    He just had to play with Snorri, as I always used that guy to great effect on his bretonian lances.
    Flee a charge, charge Snorri in and challenge! If he refuses he lost his ward save to a A3 S6 crazy naked dwarf, and if he accepts...well, fine. Less attacks striking back :p. He hated the guy...

    So, he decided to go for it...

    HE vs Liz is a pretty good fight IMO. Their core crumbles to our SW, while their elites deal great damage on our saurii. You need to pick the right fights with them and cast/dispel the right buffs/hexes.
    In the end, we have an advantage I think. But they will put up a good fight nonetheless.

    Skaven vs HE
    This is a major advantage to the Skaven I'd say...With the 8th edition stepping up rules, it doesn't matter how many rats die; they will take down elves with them. And while the skaven can afford to lose 1000 rats, the elves cannot.

    Dark elves...well, their units/items are just undercosted across the board. The unkillable dreadlord with crown of command is just so unfair! Add in a Hydra, powerful casters, the infantry from hell....well, you get the idea!

    I pretty much never use magic when I only have acces to priests, in this case: I knew I was facing dwarves at low points...so no point in going for magic!
    The only time I use my priest(s) is when I know I am facing 2 enemy casters. I know how to use them to good effect, but I prefer the my combat-beasts in the form of Scar-Veterans :)

    The problem with low point games is that 1 failed dice roll (failed panic on the dwarven warriors) can basically hand you the game. If he had run off the board...well, game over*. No BSB for a re-roll either.
    You have 1 block, 1 hero, 1 'powerful unit' (Salamander/Organ gun/hydra....etc.) and supporting units.
    The hero is likely to join the block, so lose the block->game over.

    The problem with reducing the magic phase to 2d3 is that it probably isn't viable at all anymore...worth trying though :).

    Good luck facing the Delves ;)

    The Hunted

    *: we said before he even rolled the dice, that if he would ran off the board; we would just consider it to him just staying on the edge. But the dice did all the work for us and actually put the unit on the edge :p
     

Share This Page