Carnasaur
The Hunted
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Hello everybody,
Last night I played a small battle vs the stunties. My opponent was not able to bring his own army, so he played with my dwarves and I played my regular lizardmen.
Now he has only played against my dwarves, so his army list was far from optimal.
Dwarves 750:
Thane-Shield
Dragon Slayer (he insisted on using Snorri, even though I told him he would die to skink fire!)
22 Dwarven warriors, FC
10 quarrelers
10 quarrelers
10 miners
1 organ gun
My army:
Scar-vet on cold one with Sword of Might (S6 vs T4!) and the Glittering scales.
28 Saurus warriors with spears and FC (6 wide).
10 skirmishers
6 chameleon skinks
1 salamander, extra handler.
Setup was as follows:
Quarrelers-----Quarrelers---Warriors+thane-Organ gun+Snorri!
..................................Hill..............Hill..............
............................chameleons.........................
....................Salamander....skirmishers......SW+SV
Basic setup, blocks facing off against eachother. His Organ gun pointed towards my saurii.
Snorri (the dragon slayer) ready to try and hold up my Saurii.
He gets the first turn, so after we open up a beer, we're off!
Dwarves turn 1:
Organ gun is out of range (never deploy on the 12" line!, I deployed 11.5". So the organ gun with it's 24" range was just out of range).
The quarrelers shoot at the skirmishers, but none of them manage to hit!
Lizardmen turn 1:
My entire army moves up, the chameleons get out of LoS from both quarreler units. The Salamander hides behind a hill (infinitely high, so no LoS). Skinks get on top of the hill. Saurus warriors move up their 8".
Chameleons manage to kill 1 or 2 quarrelers with their poisoned shots. the Skirmishers fire at Snorri and spike the 2 6's they need->dead Snorri!
Dwarves turn 2:
He does not move again, the miners aren't showing up just yet.
Shooting:
He poors fire into my Saurii, first the organ gun:
Misfires, rolls a 6. Nothing
. He remembers the times when it fired some 18 shots in 2 turns, wiping out his brettonian lance. Fortunately for me, it does absolutely nothing.
The quarrelers kill 1-2 skirmishers and 1-2 saurus warriors. Nothing fancy, expected casualties
Lizardmen turn 2:
Move up again!
Salamander gets in a good spot to blast his warriors, skinks move up a bit so they can fire at the quarrelers (and get in the way of any charges on my salamander), chameleons move up behind his quarrelers. Saurus warriors with the scar-vet also move up as far as they can.
Shooting:
Skink fire manages to kill 3 quarrelers and the Salamander gets a perfect shot at the warriors, killing 5!
The warriors are very impressed by the fire-breathing beast, and decide to run for it! (his leadership tests were terrible...). Fortunately for him, he manages to stick on the board.
Dwarves turn 3:
Warriors rally, miners show up behind my saurii.
Shooting: Organ gun doesn't misfire....but it only manages 2 shots, which kill 2 saurii. Fine by me!
Quarrelers put a wound on the salamander and take out a handler, and kill of the odd skink again.
Lizardmen turn 3:
My scar-veteran charges the organ gun, easily getting the charge. The spears follow up, moving as far as they can to get into combat with the dwarves.
Salamander moves to the side, trying to flame the miners. My chameleons get in the way of the dwarven warriors. Because they could charge my very lone scar-vet otherwise.
Shooting: I flame 3 miners with a nice shot, but they hold. Skirmishers pick off 1 or 2 quarrelers again. And the chameleons manage to kill a dwarven warrior (hoooray!)
Combat:
Scar-vet kills only 1 crew. And the other strike back...1 hit (on 5's), wounds (on 6!) and I barely save it...
Way too close for comfort! He's stubborn and holds.
Dwarves turn 4:
Dwarves charge my chameleons, who attempt a S&S but fail. Miners move up to threaten my spears and my salamander.
Quarrelers fire everything in the saurus warriors, but fail miserably...none are killed!
Combat goes as expected, the warriors obliterating the chameleons and the scar-vet finishing off the crew. The scar-vet turns around to face the miners.
His warriors decide to overrun into my spear block
Lizardmen turn 4:
Scar-vet charges the miners, salamander gets out of the way. Skinks stay put to fire at the quarrlers (6 left standing in the right-most unit).
Combat: scar-vet is a true dwarf-killer, finishing off 3 miners. The miners fail to to any damage in return, break and get run down!
The warriors and thane kill 3 saurii. Which makes their brothers in arms madd as hell!
They pump out an impressive number of attacks, and forces my opponent to roll for 7 armor saves (at 4+).
These were his rolls:

How the....
So, my furious spears killed 5 dwarves after parry saves. But that moment was way too epic, so I decided to take a picture
.
His warriors break, flee and get run down. The last turn(s) saw me destroying his remaining quarrelers. But not before the crossbows kill all but 1 skirmisher, who decide it's time to run and never look back!
After it all was said and done he had killed:
6 chameleons (used to redirect)
10 skirmishers (got pinned to the ground by crossbow bolts!)
I had killed:
Everything!
The result was clear, but we had fun
. His Ld rolls were abysmal...he rolled for about 5-6 of them and he failed all but 2 I think...
My rolls were solid, with the furious saurii as the 'one that stood out'
.
Bonus:
My opponent was a few minutes late, so I decided to round up my small force and I took a picture
.
Now, fortunately for me I took the picture with my phone-camera. So you can't see my crappy paint jobs
In all it's glory:

Thanks for reading!
The Hunted
Edited to try and get the pictures right..
Last night I played a small battle vs the stunties. My opponent was not able to bring his own army, so he played with my dwarves and I played my regular lizardmen.
Now he has only played against my dwarves, so his army list was far from optimal.
Dwarves 750:
Thane-Shield
Dragon Slayer (he insisted on using Snorri, even though I told him he would die to skink fire!)
22 Dwarven warriors, FC
10 quarrelers
10 quarrelers
10 miners
1 organ gun
My army:
Scar-vet on cold one with Sword of Might (S6 vs T4!) and the Glittering scales.
28 Saurus warriors with spears and FC (6 wide).
10 skirmishers
6 chameleon skinks
1 salamander, extra handler.
Setup was as follows:
Quarrelers-----Quarrelers---Warriors+thane-Organ gun+Snorri!
..................................Hill..............Hill..............
............................chameleons.........................
....................Salamander....skirmishers......SW+SV
Basic setup, blocks facing off against eachother. His Organ gun pointed towards my saurii.
Snorri (the dragon slayer) ready to try and hold up my Saurii.
He gets the first turn, so after we open up a beer, we're off!
Dwarves turn 1:
Organ gun is out of range (never deploy on the 12" line!, I deployed 11.5". So the organ gun with it's 24" range was just out of range).
The quarrelers shoot at the skirmishers, but none of them manage to hit!
Lizardmen turn 1:
My entire army moves up, the chameleons get out of LoS from both quarreler units. The Salamander hides behind a hill (infinitely high, so no LoS). Skinks get on top of the hill. Saurus warriors move up their 8".
Chameleons manage to kill 1 or 2 quarrelers with their poisoned shots. the Skirmishers fire at Snorri and spike the 2 6's they need->dead Snorri!
Dwarves turn 2:
He does not move again, the miners aren't showing up just yet.
Shooting:
He poors fire into my Saurii, first the organ gun:
Misfires, rolls a 6. Nothing
The quarrelers kill 1-2 skirmishers and 1-2 saurus warriors. Nothing fancy, expected casualties
Lizardmen turn 2:
Move up again!
Salamander gets in a good spot to blast his warriors, skinks move up a bit so they can fire at the quarrelers (and get in the way of any charges on my salamander), chameleons move up behind his quarrelers. Saurus warriors with the scar-vet also move up as far as they can.
Shooting:
Skink fire manages to kill 3 quarrelers and the Salamander gets a perfect shot at the warriors, killing 5!
The warriors are very impressed by the fire-breathing beast, and decide to run for it! (his leadership tests were terrible...). Fortunately for him, he manages to stick on the board.
Dwarves turn 3:
Warriors rally, miners show up behind my saurii.
Shooting: Organ gun doesn't misfire....but it only manages 2 shots, which kill 2 saurii. Fine by me!
Quarrelers put a wound on the salamander and take out a handler, and kill of the odd skink again.
Lizardmen turn 3:
My scar-veteran charges the organ gun, easily getting the charge. The spears follow up, moving as far as they can to get into combat with the dwarves.
Salamander moves to the side, trying to flame the miners. My chameleons get in the way of the dwarven warriors. Because they could charge my very lone scar-vet otherwise.
Shooting: I flame 3 miners with a nice shot, but they hold. Skirmishers pick off 1 or 2 quarrelers again. And the chameleons manage to kill a dwarven warrior (hoooray!)
Combat:
Scar-vet kills only 1 crew. And the other strike back...1 hit (on 5's), wounds (on 6!) and I barely save it...
Way too close for comfort! He's stubborn and holds.
Dwarves turn 4:
Dwarves charge my chameleons, who attempt a S&S but fail. Miners move up to threaten my spears and my salamander.
Quarrelers fire everything in the saurus warriors, but fail miserably...none are killed!
Combat goes as expected, the warriors obliterating the chameleons and the scar-vet finishing off the crew. The scar-vet turns around to face the miners.
His warriors decide to overrun into my spear block
Lizardmen turn 4:
Scar-vet charges the miners, salamander gets out of the way. Skinks stay put to fire at the quarrlers (6 left standing in the right-most unit).
Combat: scar-vet is a true dwarf-killer, finishing off 3 miners. The miners fail to to any damage in return, break and get run down!
The warriors and thane kill 3 saurii. Which makes their brothers in arms madd as hell!
They pump out an impressive number of attacks, and forces my opponent to roll for 7 armor saves (at 4+).
These were his rolls:

How the....
So, my furious spears killed 5 dwarves after parry saves. But that moment was way too epic, so I decided to take a picture
His warriors break, flee and get run down. The last turn(s) saw me destroying his remaining quarrelers. But not before the crossbows kill all but 1 skirmisher, who decide it's time to run and never look back!
After it all was said and done he had killed:
6 chameleons (used to redirect)
10 skirmishers (got pinned to the ground by crossbow bolts!)
I had killed:
Everything!
The result was clear, but we had fun
My rolls were solid, with the furious saurii as the 'one that stood out'
Bonus:
My opponent was a few minutes late, so I decided to round up my small force and I took a picture
Now, fortunately for me I took the picture with my phone-camera. So you can't see my crappy paint jobs
In all it's glory:

Thanks for reading!
The Hunted
Edited to try and get the pictures right..