Chameleon Skink
The Great White Lizard
Well-Known Member
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Deployment, Lists, and Turn One
Greetings! This battle was really fun and had some twists, so I'll get right into it.This was his list:
Wood Elves
Glade Captain
Hail of Doom Arrow, Bow of Loren, Swiftshiver Shards, Spear, Shield
10x Dryads
Branch Nymph
10x Glade Guard
Swiftshiver Shards, Champion, Musician
5x Glade Riders
Swiftshiver Shards, Full Command
5x Sisters of the Thorn
Full Command
Total: 748 Points
This was mine:
Lizardmen
Heroes:
Scar Vet Cowboy
Sword of Battle, Enchanted Shield, Dawnstone
Core:
19 Saurus Warriors
Full Command, Spears
10 Skink Skirmishers
Patrol Leader
10 Skink Skirmishers
Patrol Leader
Special:
5 Cold One Riders
Spears, Full Command
Total: 749 Points
The narrators are the respective generals, the scar veteran Nka'loq and the glade captain Allora Silverleaf. My general strategy was to draw fire with my cold one riders and hopefully get a charge in with my saurus. Note that the glade guard lack a standard bearer, which seemed trivial at the start but was actually the difference between a loss and a win!
Deployment:
Before we started, he placed his Worldroots forest at the end of a road terrain feature we were using (+1 Movement for units on it). He made it a Poison Thicket. This would allow him to get poison attacks on his glade guard, which would devastate my saurus later. He vangaurded his cav, and we started deployment. I put my COR on the hill, hoping I could draw fire from my other units and that their 2+ armor save would protect against the S3 multiple shots of the elves. This turned out to be a big mistake as I forgot literally all his troops had armor piercing on missle fire. Other deployment was pretty standard.
The Second rode out towards Nka'loq, placing arrows on their bows and preparing their fire. Nka'loq wheeled his unit of Cold One riders around, knowing that their heavy scales would protect them from the worst of the missle fire and hoping to deter them from firing at the weaker saurus nearby. His skinks advanced, and began peppering the enemy with blowdarts. Nka'Loq roared as his unit began to pick up speed.

Turn One:
My friend won the roll off, giving him the first turn. He advanced with all of his cav, and took the forest with his Glade Guard. His general's S4 armor piercing shots and his unit took a terrible toll on my cold one riders, killing three of them and also killing several of the skinks nearby. I had a 4+ armor save and made none
Allora rode towards the abberations of chaos. Their heavily armored cavalry seemed to be asking for a couple of arrows in the chest, and Allora was happy to oblige. The lizards were even more foolish than she had thought. Her archers had secured a position in the nearby forest that was full of venomous creatures. Their arrows would be coated in deadly poison, and their dominion over the forest would ensure no harm would come to them. All was going according to plan.












