7th Ed. 7TH EDITION LIST!!!

Discussion in 'Lizardmen Army Lists' started by Dalkarius, Jan 19, 2009.

  1. Dalkarius
    Ripperdactil

    Dalkarius New Member

    Messages:
    468
    Likes Received:
    2
    Trophy Points:
    0
    Hello everyone, as I promised, today I created a 2250 point list. Now, understand I had about 30 minutes to make it and write down any new abilities and rules, so it was a bit of a rush. Btw, I WOULD NOT recommend this list ever, lol. Like the Kroxigor/Skink unit should never have more then 2 Krox's in it because they get REALLY expensive quick.

    Anyways, shall we?

    Slann- Focus of Mystery, The Focused Ruination, Higher State of Consciousness, Unfathomable Presence, Itxi Grubs, Battle Standard Bearer, Sun Standard of Chotec, Staff of Sorcery, Divine Plaque of Protection= 585



    Skink Priest- Level 2, Engine of the Gods, Plaque of Tepok, Blood Statuette of Spite= 430

    Engine of the Gods- Adds one power di to Priest, can also use one of the following abilities if the Priest is still alive, can be changed at the beginning of Friendly Magic Phases.


    Saurus Scar-Veteran- Light Armor, Enchanted Shield, Charm of the Jaguar Warrior, Great Weapon= 138

    Charm of the Jaguar- Bound Spell Level 5, casts Steed of Shadows on the model. (And the rest are self-explanatory...hooray Toughness 5!)

    Skink Priest- Level 2, Dispel Scroll, Cloak of Feathers= 150

    Skinks- x24 with x3 Kroxigors and Full Command= 307 (keep in mind with this you unit would have 4 full ranks of 8 guys with 4 guys left in rank 5!)
    Due to the number of guys, you'll probably always outnumber with unit Strength 30, so you'll probably start fights out at 5 combat res, lol.

    Skink Skirmishers with Blowpipes, x10= 70

    Skink Skirmishers- Blowpipes, x10= 70

    Temple Guard- x18, Full Command, War Banner= 348

    x2 Razordons with x2 extra handlers= 150


    Total = 2246

    Now, like I said, in my opinion a badly made list. However, the magical fury of the list is over-bearing! A Level 4, 3, and 2 wizard casting like madmen with a JSoD ending the phase and a hero killing spell hiding in wait? Nasty!

    The Skink/Krox units I would never want to put more than 2 Kroxigors per unit.

    I wanted to use some Special Characters, but restrained myself.

    I REALLY wanted to bring Terradons, what with their D3 Str 4 drop rocks per guy, but ran out of time to edit the list.

    The Temple Guard are unbeatable, period. Immune to Psych and hard to shoot, not to mention they're kickass in combat with the new armor save option of 2+ or Str 5 with halberds. And they'll be starting with combat res 6 usually, which is very tough for anyone to beat. Oh, did I mention that along with being Immune to Pysh that they're Stubborn?

    My idea with this list was to get new units in while maxing out on characters. Anyone who complained about the Slann getting nerfed look at the damn bastard I made and try telling me a 6th edition Slann would win!

    Personally I think I went over-board with the Slann, lol.

    My strategy would probably be to shield my entire army with my engine while blasting with magic, using my skirmishers to march block or sneak past their armies and hit the war machines. Another thing I love is that my Skink Priest for my Slann that can fly not only can be the Slann's line of sight but the actual Slann himself. When using Telepathy, the Slann see through and measures through the priest which I think is AMAZING.


    Anyways, hope y'all enjoyed!

    I have edited your post, we all have the army book; and we all know what items/abilities can and can't do. It is against GW copyright law to post that kind of things.
     
  2. Washout
    Skink

    Washout New Member

    Messages:
    24
    Likes Received:
    0
    Trophy Points:
    0
    Hey, thanks for the insight. I know roughly how I wanna make my lists after reading the new army book. Similar to yours.

    Slann of course, similar to your build, gotta love that MR3, can march that unit with the temple guard right up the table and not worry about anything really. Just have your stegs on the flanks and see who wants to go after the slann lol. Engine of the gods sounds awesome, i will always try to fit this in my list. One thing I would try to do though is fit another steg in there with a cheif with the steg helm...2D6+1 impact hits...ouch!!! Would be fun to fit Chakax in there, but hes soooo pricey, but then again he is a hero who will demolish anything in challenges.

    funny how with all these new characters, that most of the time I rarely see myself taking one. Those stegs are just tooooo tempting haha.
     
  3. Dalkarius
    Ripperdactil

    Dalkarius New Member

    Messages:
    468
    Likes Received:
    2
    Trophy Points:
    0
    Just to give you a head's up, the Stegadon Lance gives you 2D6+2 impact hits, the Stegadon helm gives you guy + 1 leadership and +1 armor.
     
  4. the ironfoot
    Cold One

    the ironfoot New Member

    Messages:
    111
    Likes Received:
    0
    Trophy Points:
    0
    is the magic allowence for Chiefs still 50 points, because the lance is 50 points, so no steg helm :depressed:
     
  5. Aparach
    Troglodon

    Aparach New Member

    Messages:
    631
    Likes Received:
    5
    Trophy Points:
    0
    O My God!

    I'm a bit of a hurry here now, so can't take the time explaining how cool 7th edit. will be!!
    I can agree about your heavy slann; it is a bit big.. but the again, he kicks :meh: ...

    Difficult to say how my own list wil be since I havn't seen the new book yet, but you can bet I'm excited ;)
     
  6. no1cafe
    Skink

    no1cafe New Member

    Messages:
    23
    Likes Received:
    0
    Trophy Points:
    0
    I take it one of these is meant to be 'not within', which one is it?

    Edited for copyright law material.
     
  7. callmeHK
    Saurus

    callmeHK New Member

    Messages:
    58
    Likes Received:
    0
    Trophy Points:
    0

    Hmm ofcourse were used to a very fat mgic user. But this is to much. A few questions.
    Why would you take the sun standard if he cant be hit ecept for magical attacks? Normal arrows or bolt throwers already wont hurt you. Same goed for the devine plaque of protection. Why? Those ward safe a cannonbl wich isnt magical anyway? Or to ward safe magic missles where you already have MR3 and a ridiculous amount fo dispell dice.

    Drop both the protection and the sunstandard. Also the +3 thingy doesnt look that fantastic. I also have my thoughts on the staff of sorcery. It never proved usefull to me. This should save about 100 points orso.

    Should be enough for your unit terradons.


    This is based on what i think, i dont know the rules for the slann or the magic items.( heck i dont even know if im trying to let your slann get rid of his special rules lol ) but these are my 2 cents ;)

    HK
     
  8. Ninjaskink
    Cold One

    Ninjaskink New Member

    Messages:
    123
    Likes Received:
    1
    Trophy Points:
    0
    The only issue I'd have with such a beefy Slann (as opposed to the 6th ed.) is that one miscast and he could possibly be a messy crater. With his still large number of wounds, he can outlast most other level 4 wizards in terms of the miscasting, but there's always the instant death result.

    I'll agree that three Krox in the mixed unit is a bit much with the sheer mass of skinks that have to come with it, but do we know if the Krox lost their Fear causing ability? Outnumbering like that with the Fear aura up and you can really ruin another unit with a charge.

    Did it list a range for how far the Razardons can shoot? I know it can't be from edge to edge, but I'd just like to know the specifics. Also, having to roll for the shots does indeed blow in comparison to the Sallies in 6th, but you can always try the old Portent of Far trick on them with the skink Priest.

    Do the skirmishers have to come with blowpipes? or was that personal preference?

    I can come up with numerous other questions, but I think I'll just wait the couple of weeks to get the book, or wait for someone else to post the next list with explanations.
     
  9. didleoman
    Chameleon Skink

    didleoman New Member

    Messages:
    163
    Likes Received:
    0
    Trophy Points:
    0
    razordons only have a certain range that is in the description in the army book.

    Skinks have equipment, this can vary but then you have to pay points.

    Again, edited for copyright laws. Fairly strict this time.
     
  10. Aparach
    Troglodon

    Aparach New Member

    Messages:
    631
    Likes Received:
    5
    Trophy Points:
    0
    I'll has to see all the razz rules, but can't say I'm convinced..

    Too bad javelins isn't deafult. Recently I've found them much more potent then blowpipes...

    Again, edited.
     
  11. didleoman
    Chameleon Skink

    didleoman New Member

    Messages:
    163
    Likes Received:
    0
    Trophy Points:
    0
    razor get their power when you allow them to get charged... 2 artillery dice of shots with no mods is a lot of hits per razor in the unit
     
  12. strewart
    OldBlood

    strewart Well-Known Member

    Messages:
    4,508
    Likes Received:
    73
    Trophy Points:
    48
    Wow that is a very magic heavy list. I agree that the Slann has probably a touch too much protection, but I couldn't recommend anything else without the book in hand. It is a very interesting list, and looks a LOT different to the style I am thinking about running.
     
  13. Dalkarius
    Ripperdactil

    Dalkarius New Member

    Messages:
    468
    Likes Received:
    2
    Trophy Points:
    0
    Lots of comments, lol. Razordons are a 12" firing Str 4 unit that only gets penalties for shooting at skirmishers and cover, so they're kinda ridiculous, not to mention they do recieve two artillary di per razordon when charged.

    I do HEAVILY agree on the comments made on the Slann defense, but I was thinking about a Warp-Lightning Cannon and other Skaven artillary and couldn't remember if it was magical or not. I have a brand new list that I made today, but I'm not sure if the Mods will let me allow it.

    So...any mod out there, am I allowed to post a new 7th edition list??
     
  14. Craken
    Carnasaur

    Craken Well-Known Member

    Messages:
    1,368
    Likes Received:
    288
    Trophy Points:
    48
    Just post it as usualy not giving point costs and rule descriptions
     
  15. Sammy the Squib
    Salamander

    Sammy the Squib Member

    Messages:
    893
    Likes Received:
    22
    Trophy Points:
    16
    I know it can be exciting to grab a peek at a new book and tell people about it, but remember not to divulge the contents of the book quite so explicitly. When the book officially hits the shelves threads like this will be closed as they give away more information than I'm willing to allow. Army Roster was recently shut down, so it can happen :/

    Follow what Craken says and post your list as you normally would, with no points or rules in them :)

    Cheers
     
  16. Dalkarius
    Ripperdactil

    Dalkarius New Member

    Messages:
    468
    Likes Received:
    2
    Trophy Points:
    0
    Alrighty then, I'm just going to hang on to my list until the book comes out, cause without the rules no one will have a flipping clue what anything I put on there does.
     
  17. didleoman
    Chameleon Skink

    didleoman New Member

    Messages:
    163
    Likes Received:
    0
    Trophy Points:
    0
    the few that have gotten a glimpse of it would though :-D
     

Share This Page