8th Ed. 8th ed, maaaaybe TOW list help

Discussion in 'Lizardmen Army Lists' started by VileHerb, Jan 11, 2024.

  1. VileHerb
    Jungle Swarm

    VileHerb New Member

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    Hi, I'm new to Lizardmen and kinda new to wargaming, I want to finally get an army going. I was thinking about building 1000pts list to learn the game and then move to ~2-2.5k. Currently I have:
    • Starblood Stalkers from WHU (I could use some of them as heroes, so i guess):
      • Skink Priest
      • Oldblood/Scarvet on foot
      • Skink Brave or 2
    • 1.5 6th ed battalion (mostly on sprues):
      • ~30 Saurus Warriors
      • 12 Skinks + 8 with javelins
      • ~14 Cold one Cavalry
      • 20 Temple Guards
    • Stegadon
    • Bastalidon
    • Box of Terradon riders
    Could anyone help with getting a basic list out of it? I plan to get a Slann if they reprint the old one, new is too big and flashy for my tastes.
     
  2. LtGary
    Skink

    LtGary New Member

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  3. LtGary
    Skink

    LtGary New Member

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    Came up with 1000pts on the nose. Not sure how optimized it really is (I'm used to higher points and a slann lol)

    LORDS
    Oldblood 206pts
    Great weapon, armour of destiny, luck stone, ironcure icon

    HEROES
    Skink Priest, Lore of Heavens 125pts
    Level 2 upgrade, dispel scroll

    Core
    Saurus warriors x19 209pts
    (Oldbood goes in this block)

    Skink Skirmishers x10 70pts
    Javalin and shield

    Skink Skirmishers x10 70pts
    Javalin and shield

    Special
    Terradon Riders x3 105pts

    Stegadon 215pts



    Hope this helps and maybe others can chime in here. I would have preferred to spring for an ancient stegadon.

    Cheers
     
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  4. VileHerb
    Jungle Swarm

    VileHerb New Member

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    Thanks! Do you think I should maybe get a salamander or razodon for 2k list?
     
  5. LtGary
    Skink

    LtGary New Member

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    Speaking of 8th edition only, salamanders are well worth it, while razordons are not as useful. I would say the next high priority things to get for your army are 2 salamanders and then maybe a slann. Salamanders almost always hit if you don't misfire and position them properly.

    There is an amazing thread in the tactics section that I cannot recommend enough. It breaks down every unit, spell, magic item.
     

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