Link. Most important thing I could see for us is it finally puts to rest 100% how the Slann's extra power dice count toward the max 12 in the pool, as we mostly expected and to our favour. One small downgrade is its seems the thunderstomp from the Carnosaur now does not cause d3 wounds per wounds as initially expected. Not that it was going to do much anyway...
Thanks for posting that, it was rather refreshing. In particular that multiple wound hits affect war machines. I'm kinda irritated by their "extra attack" entry though. I understand that multiple extra attack special rules can stack (such as frenzy and extra hand weapon) but I've been hearing the argument that frenzy can stack. These folks were saying you could cast death frenzy on plague monks giving them yet another attack even though they are already frenzied.
I think they're wrong, if I remember it well, i thought the death frenzy spell says: This Death Frenzy replaces normal frenzy, gotta look that up somewhere.