7th Ed. 8th edition 2250

Discussion in 'Lizardmen Army Lists' started by cpt. price, Jul 1, 2010.

  1. cpt. price
    Jungle Swarm

    cpt. price New Member

    Messages:
    4
    Likes Received:
    0
    Trophy Points:
    0
    So I wanted to run big monsters and it seems I have found a way to do so effectively!
    So here is my 2250 lizardmen list. It currently contains a unit of saurus as I do not have skink models atm. Once I get some more skinks and krox I will replace the saurus with them.

    LORDS

    Slaan-
    Lore of life
    focus of rumination
    ethereal
    Focus of mystery
    Cube of darkness
    power stone

    HEROES

    Skink Priest
    Ancient Stegadon with Engine of the Gods
    Wizard is level 1
    Dispel scroll
    Blood statuette of spite

    CORE

    Saurus
    24 Saurus with standard and champion

    Skinks
    22 skinks with standard and champion
    2 kroxigor

    Skink Skirmishers

    Skink Skirmishers

    SPECIAL

    Stegadon

    Stegadon

    RARE

    Ancient Stegadon

    Basic idea is to push dice at throne of vines to ignore miscasts and supercharge my spells. I throw +4t to the skinks from flesh to stone (t6 skinks and t8 krox...ow) and each spell I cast heals the stegs from the shooting they are bound to take. Throwing the regen 4 on the stegs can make them ridiculously difficult to kill with the addition of healing. I have some extreme problems handling high volume crap like skaven, in which the dwellers bellow will annihilate their units. I similarly dominate the magic phase entirely with a lvl 4 mage and 2 dispell scrolls, one of them ending the phase entirely. I regrowth any casualties I take and throw the shield of vines on anything likely to engage (impact hits plus that spell are ridiculous)

    This list dominates the magic phase and is filled with rather enormous beasties of doom!!!!
    I have played it recently against artillery heavy empire, and they were slaughtered handily. Anyone care to show me where ive gone clearly wrong? I imagine I have some glaring weaknesses
     
  2. Elmquasmash
    Razordon

    Elmquasmash New Member

    Messages:
    382
    Likes Received:
    3
    Trophy Points:
    0
    Well, apart from the idea of horde armies being overwhelming and not giving you much maneuverability, the only real problem I can see is that since you are reliant on two things (magic and big beasties) it seems that your high powered magic dealer is left almost completely undefended.. But that's the only real thing I want to point out, I happen to be a HUGE fan of using all big monsters :jawdrop:)
     

Share This Page