Saurus Oldblood - 145 points Carnosaur - 210 points Golden Seal Sword (All attacks done at I10) - 15 points Sword of the Hornet (ASF) - 25 points Armor of Destiny (Heavy Armor; +4 WS) - 50 points Potion of Recklessness (Immune to Killing Blow and poison for one turn) - 5 points Dragoncurse Stone (2+ WS against Fire attacks) - 5 points Total - 600 So he's a TON of points, but really, what is going to kill him? 6 attacks, at Intiative 10 with always strikes first with re-rolls to hit? Then 5 Strength 7 attacks inflicting D3 wounds each and then on top of that D6 Strength 7 thunderstomp attacks. On even on top of all that he has a 2+ Armor save with a 4+ ward save. And 2+ WS against Fire Attacks. The only scary thing would be an Assassin of something else with ASF and I10 that can instakill the Carnosaur or the Rider. Which is why I put the immune to killing blow and poison for a turn.
golden seal sword and sword of hornet cant be taken together as both magical weapons or maybe you can but you cant use both at the same time
From what I've read of 8th edition rules, which is almost all of them, the build is completely legal.
trust me it would be amazing if it was allowed by it says each model can only carry one of each type of magic item, so in this case the char has two magic weapons, but at least now no armies can have more than one dispell scroll
I think you have to look out for a few things still. -Something that makes you take initiative on a model's unmodified stat would still bring him down. -Also ranks and combat resolution could kill him on a multiple charge waiting around stubborn with ranks. -Few other things in magic (lore of death I'm thinking) could take him out, but I think its a solid build overall. Definitely would have to look at the sword rule though and maybe just take one and shift points to magic items? Can you take more than one enchanted or arcane item? What about multiple armor pieces, say an enchanted shield and hide of the cold one?
unfortunately you cant take more than one of each magic item from the categories which are magic weapons, magic armour, talismans, enchanted items, arcane items and magic standards. so no cold one hide and enchanted shield as they are both classed as magic armour also magic items cant be taken duplicate times in the same army unless stated so only one dispell scroll but their are other scrolls avaliable for magic defense now, same with power stones only 1 allowed
Mabe take a blade of realities allowing him a chance to kill enemies before he has to wound and the like which may not seem like much but since you don't get armour or ward against the slicing of your soul it's more likely to kill heavily armoured units that could otherwise bog him down.
Here's the new legal build - Saurus Oldblood - 145 points Carnosaur - 210 points Golden Seal Sword (All attacks done at I10) - 15 points Armor of Destiny (Heavy Armor; +4 WS) - 50 points Potion of Recklessness (Immune to Killing Blow and poison for one turn) - 5 points Talisman of Endurance (5+ WS) - 30 points Shield - 5 points Total - 600 Along with everything I posted above this bad boy now has a 2+ ward save against everything, since ward saves stack now, and a +1 armor save, but no more always strikes first.
Page 44 of the rulebook spells it out; different ward saves cannot be combined, and you use whichever one is best. -edit: The only exception to this that I know of is the Chaos Warrior's Mark of Tzeench, which specifically does stack with other wards, or gives you a 6+ if you didn't have one already.
I hate to say but ward saves dont stack.... you can only take the best ward save you have. Tthe only time they stack is when you have magic resistance (#) then the wards save is stacked depending on what the number is... like if hou ahve a 6+ ward and magic ressit 1 then you would have a ward save of 5+ against magic only.
well you don't have to worry about killing blow too much because killing blow only effects those on regular 20mm/25mm bases. heroic killing blow can kill the carno but only 2 people can do that in this game. i believe an empire lord and a chaos named character has the heroic killing blow ability so you really don't have much to worry about. but overall, man that looks like a great build but its still too much points for me to invest in it. oh, here's a question for you. what happens if a cannon ball hits the carnosaur and kills it? now your lord is on foot, do you really think he'll survive? i'm not trying to be negative but just wondering what you would do especially since i for one keep my Carno away from my own infantry, its a long way til he gets to a unit.
Most Bretonnian Heroes have Heroic Killing Blow now it seems... If your Carnosaur does get killed, you go have one of the most powerful Lord Choices sitting there even if his mount is killed, and its not as if the Carnosaur's death destroys his defensive equipment.
true. but if it gets charged by lets say a unit of 25 ranked up infantry, most likely you would lose combat and have a possibility of running and getting overrun. that's all i was thinking.
Killing blow works off of unit type and not base size now; even the Slann is vulnerable to regular KB as an infantry model now. The oldblood rider is vulnerable to it as well, and that will likely be an issue against things like Bloodletters.
461 I believe, shield for an OB is 6pts not 5. It's pretty much impossible to get an Old Blood over 500points