8th Ed. A Beginner's Lizardmen, 2k, Take Two

Discussion in 'Lizardmen Army Lists' started by ElectricPaladin, Oct 18, 2011.

  1. ElectricPaladin
    Saurus

    ElectricPaladin Member

    Messages:
    72
    Likes Received:
    14
    Trophy Points:
    8
    This is draft two of my Lizardmen list. I'm still not quite sure what I'm doing here - I'm not even quite sure of the rules, except in that I'm familiar with 40k - but I think I'm getting the hang of it. This is a 2,000 points list - the smallest points value that anyone in my FLGS plays. I'll probably end up building at least 2,500 points, in the end, but this will do for now. As a beginner, I'm really interested in your comments and concerns.

    Before you read the list and write your various comments I have a number of specific questions:
    1) Have I made any rookie mistakes? Am I paying points for anything that is totally worthless?
    2) Less disastrously, am I pouring too many points into anything that, while neat, belongs in higher points-value lists?
    3) How is my trooper-to-upgrade ratio? Am I under-staffed and over-equipped, over-staffed and under-equipped, or just right?
    4) How's my magic. The magic game is part of what drew me to Warhammer Fantasy - and the Lizardmen in particular - and I want to make sure that I can do well in that portion of the game.
    5) How is my ranged support? I want to make sure that my saurus can reach combat. Are my skinks and chameleon skinks sufficient to get my saurus into melee, or will I need more ranged power?
    6) I understand that the chameleon skinks have special rules that allow them to crop up in weird places and slow down my enemy's advance. That's why I bought them. Are they equipped to do this?

    Lords

    * Slaan Mage-Priest w/Diadem of Power (Focus of Mystery, The Focused Rumination) - 350 pts

    Heroes

    * Saurus Scar-Veteran w/Scimitar of the Sun Resplendent, Shield - 138 pts
    * Skink Priest (Level 2) on a Ancient Stegadon w/Weapon of the Gods - 390 pts
    * Skink Priest (Level 2) - 100 pts

    Core

    * 20 Saurus Warriors w/Hand Weapon, Shield (1 Champion, 1 Musician, 1 Standard Bearer) - 250 pts
    * 20 Saurus Warriors w/Hand Weapon, Shield (1 Champion, 1 Musician, 1 Standard Bearer) - 250 pts
    * 16 Skinks w/Hand Weapon, Javelin, Shield (1 Brave, 1 Musician, 1 Standard Bearer), 1 Kroxigor - 157 pts

    Special

    * 10 Temple Guard w/Halberd, Hand Weapon, Light Armor (1 Revered Guardian w/Burning Blade of Chotec, 1 Musician, 1 Standard Bearer w/Totem of Prophesy) - 235 pts
    * 10 Chameleon Skinks w/Hand Weapon, Blowpipe (1 Stalker) - 126 pts
     
  2. SeBM
    Terradon

    SeBM New Member

    Messages:
    597
    Likes Received:
    17
    Trophy Points:
    0
    1-2) With the Slann, your 2 skink priests won't be casting a lot of spells. I woultn't take the EoTG and the 2nd skink priest as well. If you really want to take one, give him cube of darkness or dispel scroll or plaque of tepok depending on the points you have. So yeah your paying too much for casters you won't be using since your Slann is gonna be the one doing the most casting.

    3) I prefer units of 24 Saurus, that Skroxigor unit could use a 2nd Krox as well. Drop the stalker in the chamo skink unit and make it 2 units of 5. I'd try to find some points to get some generic skink skirmishers to help support the army. They are cheap and very effective. The unit of Temple Guard is too small, get a minimum of 16. I find 20 is a great number.

    4) This has been answered in 1-2. Your magic is too much for 8th edition. 1 Lvl 4 plus one support caster is ideal for Lizardmen.

    5) Your ranged support is decent but you could definetly use a couple of Salamanders and more generic Skink Skirmishers.

    6) See 3 about what to do with your Chamo Skinks.

    Hope I was of help!
     
  3. ElectricPaladin
    Saurus

    ElectricPaladin Member

    Messages:
    72
    Likes Received:
    14
    Trophy Points:
    8
    Re: A Beginner's Lizardmen, 2k, Take Four

    Here's Draft Four, based partly on the advice I've received here and elsewhere. I'm actually happier with this list in some ways. Although I'll miss the Engine of the Gods, I enjoy the idea of getting to build three different kinds of dinosaur (not counting the Lizardmen themselves).

    Same specific questions. Also, in general, how am I doing? Warmer? Hot? Colder? Dead in the water?

    Lords

    * Slaan Mage Priest w/2 Disciplines of the Ancients (Focus of Mysteries, The Focused Rumination), Itxi Grubs - 350pts

    Heroes

    * Saurus Scar-Veteran (BSB) w/Great Weapon, Haunchi's Blessed Totem, Light Armor - 146pts
    * Skink Priest (Level 2) w/Cube of Darkness, Hand Weapon - 140pts

    Core

    * 24 Saurus Warriors w/Shield, Spear, Full Command - 338pts
    * 10 Skink Skirmishers w/Blowpipe, Hand Weapon, 1 Brave - 76pts
    * 10 Skink Skirmishers w/Blowpipe, Hand Weapon, 1 Brave - 76pts

    Special

    * 16 Temple Guard w/Halberd, Hand Weapon, Light Armor, Shield, Full Command (inc. Burning Blade of Chotec, Sun Standard of Chotec) - 351pts
    * 4 Terradon Riders w/Hand Weapons, Javelin, 1 Brave - 130pts
    * Stegadon w/Giant Bow - 235pts

    Rare

    * Salamander Hunting Pack w/2 Salamnders, 5 Skinks - 155pts
     

Share This Page