8th Ed. A couple of questions

Discussion in 'Rules Help' started by rantapanda, Apr 18, 2014.

  1. rantapanda
    Kroxigor

    rantapanda Member

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    Some things ive been puzzled about, some quite basics stuff i believe but ill ask anyway

    A.
    our skinks often find themselves in a stand and shoot situation.
    if the charger at the time of charge declarations, is beyond the 6 inches, do our guys get long range penalty?
    (prob yes?)

    B.
    If a group of Cold One Riders charge a bunch of Orks, wipe them out on the first turn completely, do they need to continue running as in Overrun! move due to the PF rule? RB says Overrun it is essentially a special pursuit move.
    This has probably been discussed elsewhere but cannot find anything.
     
  2. hdctambien
    Terradon

    hdctambien Active Member

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    Yep. The Stand and Shoot is assumed to go off as soon as the charging unit reaches your long range distance. So generally you will get -1 from being charged and another -1 from being at long range.

    However, the stand and shoot happens before the charging unit is moved, so you would count any cover from the position the unit starts the charge at rather than moving the unit until it is 12" away and then counting it's cover from that point (unlike how fanatics stop a movement in progress to go crazy)

    An old Dark Elf(?) trick was to give a character some missile weapon that had a 6" or 8" long range and put him in a unit of crossbowmen. Their stand and shoot wouldn't trigger until you get in range of the shortest weapons long range, thus making the remaining models shoot at short range. It seems like GW is standardizing all the short-range-weapons to 12" though.


    Originally I thought this would be the case, however after re-reading the rules... PF says "the unit can only test to restrain pursuit if there is a skink character model within 6" and the Wipeout rule says "the unit automatically restrains pursuit and reforms". Also the Overrun does not require a "test to retrain", you can just "choose to pursue".

    Since PF only stops you from "testing to retrain pursuit" and a unit that has been wiped out does not require a test, I don't think you are required to Overrun.
     
  3. rantapanda
    Kroxigor

    rantapanda Member

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    Thanks for the answers man.

    I now have couple of other questions as well.
    Weve normally played as such that you can dispell say Wyssans on the enemys turn with power dice. The RB says tho you can dispel "remains in play" spells with powerdice. So you couldnt really dispell Wyssans with PD then? How have you guys played it?

    And vortexes are seemingly cast into combat in some battle reports? How can this be done? Doesnt the targeting restrictions deny that.. P.31 "Wizards cannot target spells at units engaged in close combat".
     
  4. Screamer
    Temple Guard

    Screamer Member

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    Wyssans isn't remains in play, and therfor you can't dispel it in your own turn with powerdice. It has an effect for a specified time.

    Vortexes doesn't have that target-restriction. And they don't target a unit, they are pointed in one direction and just moves.
     
  5. rantapanda
    Kroxigor

    rantapanda Member

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    thanks for reply!
     
  6. rantapanda
    Kroxigor

    rantapanda Member

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    Also one other thing has pondered my mind :D people seem to play it a bit differently around here and in battle replays..

    unit A wins CR, unit B runs, unit A pursues

    unit A rolls 5 for the run
    unit B rolls 5 for the run

    what happens next? does B just vanish and A stays put or does A run the 5 inches somewhere or..
     
  7. hdctambien
    Terradon

    hdctambien Active Member

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    Unit B is destroyed and Unit A is moved to the point where it would have hit the fleeing unit (in this example, 5", measured through the Center of Unit A and the Center of Unit B... measure this before you remove Unit B from the table)
     
  8. rantapanda
    Kroxigor

    rantapanda Member

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    okkki thank again for clarifying this 8)
     

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