Hey everyone... I'm a new player to Warhammer, and I've come across something I find annoying. Maybe it's just me, but I find it kinda lame calculating what armour saves are going to be, what my 'to hit' will be (for shooting) etc, etc. Each character or unit is different, and I find, so far, that it slows the games I've played down. For example, I have a unit of Skink Skirmishers who move, then shoot. So They have thier BS, but then you have to add (subtract) modifiers for everything: Firing 2 Shots, Range of weapon, type of weapon, how far they moved, alignment of various planets, day of the week, etc, etc. It just seems like too many modifiers for one unit (this is BEFORE terrain is factored in). And almost every unit or character has some sort of modifiers with it. Another example is combat res. I have X ranks, you have a banner. I have Y special equipment, so in the end it's a draw. Maybe it's becuase I'm use to 40K where the rules seem a little more cut and dry.... Is there a simple way to figure things out, or does it just come with experience? Is there a list of modifiers somewhere specifically for Lizardmen? If not should we make one? Thanks for your patience and understanding...
These things definitely come from experience, over time you know what the BS of your troops are and you have a handle on the rules that you just know. I know that when you started 40k all of the rules seemed like a tidal wave of information but now you probably have to look in the rule book maybe once every few games.
Usualy with all the modifers calculatd in you will be hiting on 6's or sometimes 5's, and rarely 4's.
You definitely get better at it the more you play. Also, you will find pretty much the same situations coming up time and time again so after the first time, you remember what the result was. Eg. first turn; move, over half range, to hit roll is x. Second turn, they moved again and still over half range, exactly the same as first turn. Combat res is about the only thing that can be slow... But again, overall you will get a lot of things that cancel on both sides. Until you remember what all the modifiers are (it seems like a lot compared to 40k, but there aren't really a huge amount) there is a page in the BRB that has them listed. You can often start with ranks and standards on both sides cancel (same), then just look at kills and charges.