7th Ed. A List for the Enemy: 1500 Chaos Warriors

Discussion in 'Lizardmen Army Lists' started by Gor-rok, Apr 29, 2010.

  1. Gor-rok
    Terradon

    Gor-rok Member

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    For our next battle my regular Chaos opponent and I agreed to draw up a "blind" list for each other. The only stipulation is that it has to be geared to win; so no writing him up an all marauder list or something. One of the staff will examine the lists to see if they are roughly comparable, and points could be assigned to whoever offers the better one to his opponent.

    So, and granted this is not a Lizardman list (but I wasn't sure where else to post it), here is what I came up with as the 1500 pt. force I would least want to play against:

    Magician of Tzeetch: Flying disk; lvl 2 upgrade; enchanted shield for a 1+ save(Chaos wizard can get magic armor); +1 extra spell item; immune to poison and characteristic test item; special shooting attack- 2d6 S1 hits, no armor

    Hero of Khorne: General; Juggernaut to ride; sword that gives +1 weapon skill, +1 strength, and +1 attack; shield (0+ save, WS8, S6, A6!)

    6 Khorne Knights: Standard & War Banner (Hero with them)

    6 Slannesh Knights

    2x 5 Marauder Fast Riders: Light armor; Throwing Axe (+1 Strength, 6" range)

    Chariot

    Hellcannon

    If he takes lore of Death with the magician, he's got a 50/50 chance of getting Doom & Darkness. That going off against whatever the Hellcannon shoots will make for a huge -4 leadership modifier on the panic test, as it already causes -1 by itself. Since the spellcaster won't be in combat he'll be able to make good use of the shooting attack- it auto hits- and he's immune to skink poison with excellent armor.

    The marauders and chariot can harass, screen, and flank for the knights, and there's not a whole lot that's going to survive the Khorne Warrior and his friends getting the charge. The whole list is mobile, with nasty artillery support. Also keep in mind I've no choice in what to take to fight this list, though I'm not sure what I would take if it were up to me.

    So, tell me: Have I successfully doomed myself, or could any of you come up with a nastier 1500 Chaos list? The game will be this weekend, so there's time to work it over.
     
  2. The Hunted
    Carnasaur

    The Hunted Active Member

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    The magician (or sorceror, wizard, spellcaster and weirdo) feels a bit out of place for me.
    A single scroll caddie gives your opponent 3DD+possible diadem/scroll.
    You have 4 PD (2 pool+lvl2), does Tzeentch give anything else? Because 5 PD is the minimum to go with.

    Otherwise, lore of death is my favorite lore; no problems with that!

    Expect your fast cavalry and chariot to die. Lizardmen support units excel at it (as you probably know!).
    A SV+CO+BBoC will do great damage to your knights.
    Go for him with your hero of khorne! Tough guy...

    Looks good. And pretty fun too.
     
  3. Gor-rok
    Terradon

    Gor-rok Member

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    Tzeentch give +1 to all casting rolls, so he's got a decent shot getting a spell off. I guess I forget to think in terms of dispel scrolls, since I almost never carry them. He's probably not expecting me to give him a wizard anyway, so he won't likely give me a scroll, but there's that chance. (Feels weird trying to guess what MY army is going to be...)

    One route to go would be the enchanted item that gives one random spell from fire, death, or shadow, plus an extra power die. The downside is that miscasts become 1D6+1, so there's a 1/6 chance of Kaboom. It would mean losing the shield and thus having a 3+ instead of a 1+ save, but it gets him that magic 5 power dice.

    Or, I could cut a few things and try to work in another wizard, since there's a hero slot still open. Time to crunch numbers for a bit.
     

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