8th Ed. A useful skink cheif?

Discussion in 'Lizardmen Tactics' started by DanBot, May 12, 2012.

  1. DanBot
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    DanBot Member

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    I've been playing with the idea of running 2 skink chiefs in a unit of skrox
    (our gaming group deemed this OK and as intended by Andy Hoare, auther of our book, it is our opinion that had 8th edition rules been out, this would have been included in his book)

    I want to run one with The Dagger of Stotek, Carnosaur Pendant, and an additional hw. And the other with Helm of Discord, Charmed Shield and The Other Trickster's Shard.

    The idea bening kill melee characters. Helm of Discord makes it so they get hit atuomaticly, Dagger of Sotek gives killing blow so they'll have no armor save. With the pendant and the additional hand wep he'll have 5 attacks with killing blow that automaticlly hit. And the Other Trickster's Shard makes him reroll ward saves if he passes.

    So 5 dice to get one 6. Get a 6 and they have no armor saves and have to reroll ward saves. And die if they fail.
    Any good? It's about 210 points or so. I think it's worth a shot.

    The goal of this is, I'm hoping the threat of this combo will have my opponent's heavy hitting melee heros and lords steer clear of my skrox. Which has been one of their biggest downfalls in my expirence. My skinks give up as much combat ress as their heros have attacks.
     
  2. Clockwork
    Cold One

    Clockwork Member

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    Sadly, additional hand weapon won't stack with a magic weapon (pg 173, I'm using this one, BRB).

    It is worth a shot and I'd be interesting to see how it turns out, as I've considered running a cheap skink chief in there before myself. The issues I have had are:

    1) Combat potential - he's only WS4, Str 4, A3. Whatever you do to boost one of those stats, the other 2 will still suffer.

    2) Initiative - most enemy heroes will strike at the same time as him, or first.

    3) Survivability. T3, max 5+ mundane armour save on foot, and any magic armour only detracts from his hitty power.

    All considered, I prefer a Scar-Vet on Cold One as he can keep up with the M6.
     
  3. HoverBoy
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    HoverBoy New Member

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    No they won't, that's one of his two good stats.
     
  4. n810
    Slann

    n810 First Spawning

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    It might be woth giving him a javelin for a couple of points, it doesn't interfere with any close combat weapon he's carying, and a ST4 poisioned javelin attack isn't so bad.
     
  5. HoverBoy
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    HoverBoy New Member

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    i believe javs are S3 now not S user.
     
  6. Arli
    Skink Priest

    Arli Moderator Staff Member

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    No, thrown weapons are the str of the user.
     
  7. HoverBoy
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    HoverBoy New Member

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    Hmm interesting, does that work with a poiton of S?
     
  8. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Yes, it would work.
     

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