8th Ed. Advice at 1500 pts. Please help!

Discussion in 'Lizardmen Army Lists' started by Enginseer, Nov 18, 2013.

  1. Enginseer
    Skink

    Enginseer New Member

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    Hi guys. Long time player but haven't posted for a while. I need help with my army because I can't get it to win games. Here's a current revision.

    Oldblood - 188 pts
    Halberd, light armour, shield, egg of quango

    19 Saurus warriors (FC) - 239 pts

    Scar-Vet - 132 pts.
    BSB, Banner of swiftness, halberd, light armour, shield

    14 Temple guard (FC) - 132 pts.

    Skink Priest - 90 pts
    Dispell scroll

    10 Skink skirmishers (Jav) - 70 pts

    Skink Priest - 105 pts
    Scroll of shielding, ruby ring of ruin

    10 Skink skirmishers (Jav) - 70 pts

    Ancient Steggy with giant blowpipes - 230 pts

    Basiladon w/ laser cannon - 150 pts

    The plan is to spam bound spells at support units until I can get to cc at which point I start using buffs from my skink priests. I usually play against dark elves/ogres or vampire counts. Thoughts?
     
  2. mcasefire
    Cold One

    mcasefire Member

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    I was looking through your list. I do like parts of it. But in 1500 Pts one caster will be sufficient. Plus you have a Bastiladon that may need to use those casting dice as well. Also I would drop those temple guard and beef up that saurus unit to 25. One big blosk of saurus should be plenty in 1500 points.I think you also may need some terrodactyls or Ripperdactyls to harrace the enemy. rippers are actually amazing once in combat. I have a list at 1500 points. I take one unit plus a character unit. Both get a blot toad. Stick that on a unit to bane them. I elected to not take a BSB because it's 1500 Pts and I am still cold blooded which makes me almost never flee. Without having to reroll. Anyways look at me list and compare and see what you think.
     
  3. Eladimir
    Salamander

    Eladimir New Member

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    I agree with just go with one caster. Also drop the shields on the old one and scar vet as they don't do anything for you since they have halberds.

    If you like the TG keep em but spend the dropped caster points on increasing the saurus block. or get a salamander.
     
  4. n810
    Slann

    n810 First Spawning

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    almost nothing...

    the shields will still give them +1 armor against shooting. :shifty:
     
  5. hilburn
    Cold One

    hilburn New Member

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    They aren't on cold ones so they'll be in units and get look out sir vs shooting if it hits them, which if it does means it's a canoon and they have no save anyway
     
  6. MHK Pathfinder
    Cold One

    MHK Pathfinder Member

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    Here's my core 1500 points. While I haven't played with this list at 1500 points, all the units within form the core of my larger armies:

    Oldblood w/great weapon, Armor of Destiny, Ironcurse Icon

    Tetto'eko

    26 Saurus FC with hand weapons/shields

    24 Skink Cohort w/ Musician, Poisoned Attacks, one Kroxigor

    10 Skink Cohort (bunker for Tetto'eko)

    8 Chameleon Skinks

    8 Cold One Riders w/ musician, sb

    Bastiladon


    1500 points on the dot.
     
  7. teufelhund
    Chameleon Skink

    teufelhund New Member

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    I tend to favor larger units of saurus over TG. Also I usually ditch the FC in my units. I'll take the banner for the +1 combat res, but winning ties and an extra attack don't really seem worth the additional twenty points. Most of the time you'll stick with cold-blooded and they are great in prolonged combat with spears. You could run two units of 24 swapping the TG and ditching some points here and there. I'm also in favor of ditching one of the priests. Most of my power dice go to my bastillidon unless I'm using wyssans on a unit with a lvl 1 and that doesn't leave a lot of extra dice. I'd say the ruby ring is hit or miss; it's an extra damage spell, but it can be destroyed on a miscast, unlike the beam of chotec on the bastillidon. Your call; good luck to you.
     

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