This friday I've got a battle coming up. Some guys from our local club asked to battle a friend and me. One of the opponets plays VC. He plays a very heavy magic army. lots of vampires + Manfred means an awfull alot of magic dice. The only army I play is Lizzies so i'm going with those too. My friend plays Empire. Now as I'm kinda tired of always going on magic heavy I'm thinking of going heavy combat + shooting and lots of magic defense. Now I'm kinda stuck on what to use. I was thinking on using a Carnolord+ EoTG with an extra skink caddy. Bringing a dispell scroll, Cube of Darkness, Diadem of Power could prove a solid magic defence. Letting the VC do his stuff and stopping the damaging spells should be our priority. My friend can create 2 blocks with MR2 as Empire player with also an item much like the Diadem of Power Any other idea's to shut down the opponents heavy magic ? Or other advice on how to deal with them? Critisism?
Re: Advice in taking on a VC+ Lizzie Heavy Magic armies. I only really have one suggestion for dealing with the VC, get big block units with tons of CR bonus, so that when the dead hit you our are hit by you they explode.
Re: Advice in taking on a VC+ Lizzie Heavy Magic armies. Crumble, explode, whatever it is that happens, very annoying if you play them. I know I find it annoying when it happens.
Re: Advice in taking on a VC+ Lizzie Heavy Magic armies. You could allways use CoR to use the plaque of dominion, it would give you a good shot at stoping your enemy from using his EoTG to its full power. Im not sure, but if the wizard ontop fails its stupidity it could be forced to trample forth with the stegadon, either way it would be unable to do anything of any greater value
you know, stegadons in my record are monstrous mounts, just like carno's and dragons. Monstrous mounts CANNOT join other units! anyway, why would you put an EoTG in a CoR unit and risk failing a stupidity and not ever using your magic cause of the stupidity?
cold ones could have a magic standard, say.. plaque of dominion, and force enemy wizards to take stupidity tests. You wont have to lose any magic whatsoever. I dont think there even was any talk here about joining an EotG with CoR, but yes, that would be a bit too risky. Thanks for clearing up the part about monstrous mounts though, it was the topic of another thread, and ive been wondering..
Actually, they can. I was just reading the link to a GW FAQ posted someone on here recently, forgot which thread it was. (By recently, the same day I posted this comment I was reading it) If a character is on a monster, that monster is allowed to join units. MONSTERS, alone, however, may not, which is why the rule on what happens when the character dies was in the FAQ.
when the rider dies and the monster does its reaction test (if it has too) it is dislodged out of the unit it was in 1 inch away
I'm playing a VC army tomorrow and the friend who i play uses a helmet of something that basically give the vampires WS to a unit within 12" if hes not in combat and he likes giving it to his unit of Grave guard (i hates then so....). and the best thing overall to do against magic vampire counts is to hit their weakest point (eg a unit of Skellies with a necro or the likes) with as much as you can and wipe it out. Concentrated combat is the best tactic against an undead army. Well concentrated anything against undead is good use skinks !!!!!!! (block march, annoy, annoy, make wizards join units etc) the blocks of saurus with spears with a sacrvet can stand up to ANY infantry unit that undead can throw at you and a personal encouragement is to take the new sacred war drum (very hand do out maneuvering) \ The new "super weapon" we now have access to can really hurt undead units (the blade of realities if you haven't herd) especially expensive ones like the black coach and those hallowed and seemingly un-killable blood knights