Temple Guard
LordRibbit
Well-Known Member
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Hi All,
Been running this list lately with a lot of sucess (one loss in 9 games):
Slann, Great Rememberer
Starseer, Incandescent Retrices *
Skink Priest, Priestly Trappings, Celestial Rites*
Skink Starpriest*
Engine of the Gods, Coronial Shield*
20 Skinks with blowpipes and shields*
10 Skinks with blowpipes and shields*
10 Skinks with blowpipes and shields*
2 x Bastiladons with Solar Engines*
4 x Razordons
*Heavenswatch starhost
Now the one minor issue I have is the Razordons aren't in the starhost as it's max 6 units and I'd need some handlers in there. So do I drop the unit of 20 to 10 to add the handlers? I like the extra bodies in there but really want to max out the potential of the starhost.........
Been running this list lately with a lot of sucess (one loss in 9 games):
Slann, Great Rememberer
Starseer, Incandescent Retrices *
Skink Priest, Priestly Trappings, Celestial Rites*
Skink Starpriest*
Engine of the Gods, Coronial Shield*
20 Skinks with blowpipes and shields*
10 Skinks with blowpipes and shields*
10 Skinks with blowpipes and shields*
2 x Bastiladons with Solar Engines*
4 x Razordons
*Heavenswatch starhost
Now the one minor issue I have is the Razordons aren't in the starhost as it's max 6 units and I'd need some handlers in there. So do I drop the unit of 20 to 10 to add the handlers? I like the extra bodies in there but really want to max out the potential of the starhost.........