Sup guys im posting a list ive just made and id like to know what you think Lords slann becalming cogitation loremaster rumination lore of life/light(advice on this please) heros skink chief warspear ancient stegadon core 20 Saurus with spears full command 20 saurus with champion and standard bearer 10 skink skrimishers 10 skink skirmishers special 5 chameleons 5 chameleons 16 temple guard full command rare salamander +handler salamander +handler So that makes 3 smashy anvils 1 hammer that melts units 4 harrasers 2 monster hunters(temple guard arent bad with flaming attacks) 2 warmachine hunters 2+ panics tests a turn (plus a load of casualties) epic magic phase The deployment is essentially skinks salamander steg saurus templeguard saurus salamander skinks ala slann i really need your thoughts guys. Do i need more hammers, what lore should i take?
I think this looks ok. I do think you sort of lack something that can really take a hard hit, there are units out there that would crush through 16/20man Saurus groups quite fast. I would consider trading in the War Spear skink chief for a scar-vet with 1+/4+ saves (Cold One, Great Weapon, Armor of Destiny), and just run with a naked Ancient Steg. On choosing the lore I would say that its really a matter of personal preference, Lore of Light is a bit more entertaining for sure, but Life is real strong aswell because of the low casting values. If you do go for Lore of Light I would drop Focus of Mystery and take Cupped Hands instead.
If i took the lore of life do you reckon it would solve this. t8 is basically invisible along with regen and those swordmasters/hell pits arent doig nearly as much damage.