8th Ed. All Comers 2000

Discussion in 'Lizardmen Army Lists' started by Godspeed, Jul 11, 2012.

  1. Godspeed
    Jungle Swarm

    Godspeed New Member

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    Hello everyone.At the end of July,i will join a tournament and here is my list;

    -Slann Mage Priest (Life)
    Focus of Mystery
    The Focused Rumination
    The Becalming Cogitation
    BsB+Cube of Darkness

    -Saurus Scar Veteran
    Armour of Destiny + Great Weapon

    -Temple Guard x34(Full Command)

    -Saurus Warriors x36(Full Command)

    -Salamander x3(Extra Handler each one)

    -Skink Skirmishers x10
    -Skink Skirmishers x10
    -Skink Skirmishers x10

    2000pt

    and i want to ask some questions about list;
    >Shall i try Skink Priest rather than Scar Veteran
    >i played with He 2 years and i'm new Lizardmen player.I haven't played with Skrox yet so i don't know cons and pros.
    >Which items are useful with Life Slann
    Thanks for your comments :)
     
  2. Arli
    Skink Priest

    Arli Moderator Staff Member

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    First off, a quick suggestion: Drop a unit or two of skink skirmishers and add a unit or two of chameleons. If you want to diversify a little more, add one unit of chameleons and one unit of terradons. At the 2000 points level, I would prefer two units of at least 7 chameleons. These will be war machine hunters. If someone is crazy enough to leave a lone character, I might go after the character. War machines first though.

    With your list as is, I would say keep the scar-vet. He will add a lot of punch to the unit you put him in. I would probably put him in the temple guard, but that is just the way I like to run them. The slann will be able to own the magic phase anyway. A priest would free up the points for the slann to take some other items, but it's not really a big deal. The Life slann is very effective.

    Skrox units have some very good pros (and cons). On the pros side of things, they cannot be stomped, are immune to the dreaded 13th spell, are immune to/cause fear, and they have excelllent movment (at 6). However, if you take them, be prepared to lose tons of skinks when they get into combat. This does not apply when they are buffed. Toughness 6 skinks do fairly well (go life slann). Your unbuffed t2 skinks will die when your opponent looks at them. They make excellent flanking units though. Also, if you take enough of them, they can be very effective against many opponents. When I take a skrox unit and I know that I will be putting them into combat, I will take at least 50 skinks and 3 kroxigors. That is a large unit. It is expensive too. That unit will come in at about 300 points (give or take, didn't calculate the number).

    I hope this helps.


    If you have any questions, let us know.
     
  3. eppe
    Kroxigor

    eppe Member

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    Pretty much agree with Arli. Chamellons are a great unit. Your opponent has to commit something to hunt them or they will wreck havoc on his warmachines or back lines.

    I would take Cupped Hands because... well it's OP. :) I know some people don't think it's needed with Life but I still love it.
     
  4. Godspeed
    Jungle Swarm

    Godspeed New Member

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    Thank you very much.Your comments were great :) . And i'm a bit confused about magical items.Cupped Hands is OP but i think Cube of Darkness is more useful in Tournament.
     

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