8th Ed. All the help I can get!! ETC draft 5!

Discussion in 'Lizardmen Army Lists' started by silje, Apr 5, 2011.

  1. silje
    Skink

    silje New Member

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    Hey all, haven't found any lists in here for ETC's fifth draft and/or any tactics for it. Well here is my list and would like as much constructive critisism as possible.


    Lizardmen 2400 p
    Total=2400

    Lord
    Slann Mage-Priest 395p
    Cupped hands
    BSB
    50p Disciplines

    Heroes

    Skink Cheif 139p
    Terradon, Spear, LA, Sheild
    Staff of the lost sun
    Bane head

    Scar-veteran 140p
    Burning Blade of Chotec
    Sheild of the mirrored pool
    LA

    Scar-veteran 141p
    GW, Armour of destiny

    Core

    15 Skink skirmishers 105p

    35 Saurus Warriors 415p
    HW, Sheild, Full Command

    25 Saurus Warriors 305p
    HW, Sheild, Full Command

    Special

    3 Terradons 90p

    25 Temple Guard 435p
    Full command

    Stegadon 235p



    Thnx for all upcoming help.

    // Silje
     
  2. 1968yearofmetall
    Cold One

    1968yearofmetall New Member

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    well this seem solid but i thing thereĀ“s a lack of chameleon skinks.
    maybe you could drop some TG and buy some.
    or perhaps it is possible to make the game 1500pts, i dont know.
     
  3. silje
    Skink

    silje New Member

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    Yeah, thats another thing I haven't really figured out yet. How do you survive a game with an Liz army that have 50% skirmishers of skinks and chameleons? How do you stand against a shooty army of an army with pure blocks? that wont work?

    I've only seen armies here in this forum with a LOT of chameleons and skinks? how do you use them?
     
  4. Batu
    Saurus

    Batu New Member

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    Personally I Love the saurus.

    But we play a different game then most. We play at 5,000 to 6,000 points per army on 6x8 or 6x12 foot board with hidden deployment. 34% in characters (hero/lord kits) total and no special characters


    While chams are great for shooting IF your standing on top of your target, the absolute lack of CC ability IMO makes them blow. But I am not a fan of the Skink in any form other then Jav/sh skirmisher.

    Cohorts are ok for screening but again Skinks blow in CC for the points.


    Do not get wrapped up with this forums idea that skinks are any good or that you have to take a lot of them.


    But, since 6th ed i have only won 98% of my games so what do I know . o_O
     
  5. Caneghem
    Carnasaur

    Caneghem New Member

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    Chameleon skinks are essential in this edition, because of the changes made to warmachines and especially the changes to the scouting rule. The chameleons can deploy 12 inches away from a warmachine, and then easily close in and take it out with their poison shots. Especially if you are running a stegadon, which many of us do, then you need a way to take out a warmachine on turn 1, to minimize the chances of losing your steg early. You definitely don't need to have %50 of your army be skinks though, the core of the army is usually saurus, unless you are going for a skink theme.

    The other type of skinks, the skink/krox unit, is a unit most people work into their list because it has speed and can have a high number of ranks, so it will be steadfast. Also, the kroxigors can't be attacked in close combat and can strike with impunity from the second rank. Don't try to use it like a saurus block, ramming it headlong into enemy infantry. It really shines against big monsters and other light targets, and against enemy flanks.

    Shooty armies aren't a huge problem in this edition, because there isn't really the long slow march across the table anymore. Combat is joined rather quickly, so most armies won't really attempt gunlines.
     
  6. Juhaaha
    Razordon

    Juhaaha Member

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    Drop chief and Terradons, take chamos, 2x8 is nice

    Cupped hands not worth to take with ETC comps, I recommend Banehead+ Feedbackscroll combination, TG'd like to have banner of +1M

    I've posted several lizzie lists with ETC comps here (before draft V however, but didnt effect my list at all)

    Dunno if Stegas are still worth it. If you are using LoLife then maybe.
     
  7. Gop
    Skink

    Gop New Member

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    The chief on terradon is probably not worth it. I have ran him a few times but he doesn't really do much. Chameleon skinks are better at warmachine killing. I feel that 1 steg will die pretty quckly as no one wants him impact hitting them. He'll be the first target for a cannon etc. Bigger saurii blocks are probably better and the setup Juhaha stated for the slaan.
     

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