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7th Ed. Ancient stegs take a rare slot as mount?

Discussion in 'Rules Help' started by MrFancyPants, Mar 29, 2009.

  1. MrFancyPants
    Jungle Swarm

    MrFancyPants New Member

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    Does it take up a rare slot when you take an ancient steg as a mount? I'm sure this has been discussed before.
     
  2. Dalkarius
    Ripperdactil

    Dalkarius New Member

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    Yes it has, and the answer to your question is a wonderful no, not a single mount in the Lizardmen army takes a choice.
     
  3. MrFancyPants
    Jungle Swarm

    MrFancyPants New Member

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    That is awesome, and somewhat lame. I know my friends will be upset.
     
  4. strewart
    OldBlood

    strewart Well-Known Member

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    It is a good boost to be able to take a carnosaur for no hero slot too. In the case of stegadons, with just special and rare choices you still had the potential to take 6 of them in a 2k game. If you put characters on them that increases to 10, but there isn't the points for them, and 4-5 is about the realistic max you would take, which was possible anyway.
     
  5. MrPeaBuddy
    Saurus

    MrPeaBuddy New Member

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    hmmmmm . . . . . . 8 stegs anyone???
     
  6. strewart
    OldBlood

    strewart Well-Known Member

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    Would get boring fast... Gunlines with lots of cannons could possibly deal with it, little else could. You would just point and charge all the time. 2-3 in an army is pretty cool though.
     
  7. Craken
    Carnasaur

    Craken Well-Known Member

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    Ya the stegadon army would be just as cheesy as a dwarven gun line, do it if you want a guaranteed win, don't if you want everyone to have fun.
     
  8. jormi_boced
    Ripperdactil

    jormi_boced New Member

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    I wouldn't say it is a for sure win. It is actually probably going to get creamed by some armies and be able to cream others because of its one dimensionality.
     
  9. MrFancyPants
    Jungle Swarm

    MrFancyPants New Member

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    Yeah, I think 3 is plenty. One EotG and 2 regodons are enough.
     
  10. Dalkarius
    Ripperdactil

    Dalkarius New Member

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    I once was forced by an extremely nasty opponent to take 4, 1 being an Engine, not a single Stegadon ever died and it was all easy wins even agaisnt great tactitions, but the fights were boring.
     
  11. CylonDorado
    Skink

    CylonDorado New Member

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    But I hear that Stegadon's need the Impact hits to be effective, so wouldn't an army full of them get creamed by something that is much faster? I imagine there is some reason not to bring that list to a tournament, where concern for cheese is thrown out the window. Though this may just be wishful thinking.
     
  12. Caneghem
    Carnasaur

    Caneghem New Member

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    That is where the skill comes into it. You don't necessarily have to be faster to get the charge on someone, just have to use skinks and terradons to obstruct their charges and force them to make a bad move, then counter charge.
     
  13. Redron
    Skink

    Redron New Member

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    Or just soak the charge with one steggy and countercharge. Stegs are resilient and stubborn, good for tying up units.
     
  14. Youngblood
    Skink

    Youngblood New Member

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    The problem with an all steggie list is that if someone gets off some sort of spell that requires an initiative test (Pit o' Shades, yadda yadda) that is a steggie down the drain. Template weapons can also wreak havoc, since they would hit every skink crewman as well as the steggie.
     

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