TOW Another 2000 list before a tournament

Discussion in 'Lizardmen Army Lists' started by Kalisto, Sep 18, 2024 at 1:30 PM.

  1. Kalisto
    Kroxigor

    Kalisto Active Member

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    Well next tournament next challenge!
    This one have the following limitations:
    0-2 behemoths (they cannot be the same but different stegadons would be ok, I asked).
    Only 0-1 behemoths within heroes
    0-2 to all the troops (even core :(( )
    Max 6 magic levels (Item PL= magic levels so ruby ring is 2 levels)

    Scenarios include conquering a central tower with infantry and another one need some Infantry with banners. The last one has no scenario rules.

    Since limitations are not great for us and I am a bit tired of a overpriced Slann consider to play this list. I could eventually play a level 2 caster instead of the cold one lord (and play an hero instead) but I am not sure about it .
    I considered to have two saurus infantry units as well but idk really what to remove (kroxigor are infantry as well)

    Any suggestion?

    ===
    Lizardmen [2000 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [780 pts] ++

    Saurus Oldblood [407 pts]
    - Hand weapon
    - Heavy armour (Scaly skin)
    - Shield
    - General
    - Carnosaur
    - Ogre Blade
    - Talisman of Protection

    Saurus Oldblood [260 pts]
    - Hand weapon
    - Heavy armour (Scaly skin)
    - Shield
    - Cold One
    - Headsman's Axe
    - Glyph Necklace
    - Horned One

    Skink Chief [113 pts]
    - Javelin
    - Light armour (Calloused hide)
    - Terradon
    - Charmed Shield
    - Ruby Ring of Ruin

    ++ Core Units [501 pts] ++

    20 Saurus Warriors [341 pts]
    - Hand weapons
    - Shields
    - Heavy armour (Scaly skin)
    - Shieldwall
    - Spawn Leader (champion) [Obsidian Lodestone]
    - Standard bearer
    - Musician

    16 Skink Skirmishers [90 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard
    - Patrol Leader (champion)

    12 Skink Skirmishers [70 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Vanguard
    - Patrol Leader (champion)

    ++ Special Units [489 pts] ++

    Bastiladon [180 pts]
    - Hand weapons
    - Javelins
    - Thunderous bludgeon
    - Solar Engine
    - Fourth Skink crew member

    3 Kroxigors [147 pts]
    - Great weapons
    - Heavy armour (Scaly skin)

    6 Chameleon Skinks [66 pts]
    - Blowpipes
    - Hand weapons
    - Light armour (Calloused hides)

    3 Terradon Riders [96 pts]
    - Hand weapons
    - Javelins
    - Light armour (Calloused hides)

    ++ Rare Units [230 pts] ++

    Ancient Stegadon [230 pts]
    - Hand weapons
    - Javelins
    - Great horns
    - Giant bow

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]
     
  2. TzhunkiHuanchisukaePiangi
    Saurus

    TzhunkiHuanchisukaePiangi Member

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    Grifon turnament?
     
  3. Kalisto
    Kroxigor

    Kalisto Active Member

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    Exactly, are you coming too? I don't worry too much to reveal the list to other lizardmen sincerely ;)
     
  4. TzhunkiHuanchisukaePiangi
    Saurus

    TzhunkiHuanchisukaePiangi Member

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    Dunno if I can. Was thinking to oldblood + Slann


    ===
    Grifone [1996 pts]
    Warhammer: The Old World, Lizardmen
    ===

    ++ Characters [776 pts] ++

    Slann Mage-Priest [390 pts]
    - Hand weapon
    - General
    - Battle Standard Bearer
    - Lore Familiar
    - Becalming Cogitation
    - Elementalism

    Saurus Oldblood [386 pts]
    - Great weapon
    - Heavy armour (Scaly skin)
    - Shield
    - Carnosaur
    - Armour of Destiny

    ++ Core Units [725 pts] ++

    18 Saurus Warriors [291 pts]
    - Hand weapons
    - Shields
    - Heavy armour (Scaly skin)
    - Shieldwall
    - Spawn Leader (champion)
    - Standard bearer
    - Musician

    18 Temple Guard [309 pts]
    - Hand weapons
    - Halberds
    - Shields
    - Heavy armour (Scaly skin)
    - Revered Guardian (champion)
    - Standard bearer
    - Musician

    11 Skink Skirmishers [65 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Scouts

    10 Skink Skirmishers [60 pts]
    - Hand weapons
    - Javelins
    - Shields
    - Light armour (Calloused hides)
    - Scouts

    ++ Special Units [175 pts] ++

    Bastiladon [175 pts]
    - Hand weapons
    - Javelins
    - Thunderous bludgeon
    - Solar Engine

    ++ Rare Units [320 pts] ++

    Ancient Stegadon [230 pts]
    - Hand weapons
    - Javelins
    - Great horns
    - Giant bow

    1 Salamander Pack [90 pts]
    - Wicked claws
    - Fiery breath
    - Heavy armour (Scaly skin)
    - 3x Skink Handlers with Hand weapons and Light armour (Calloused hides)

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]
     
    Last edited: Sep 18, 2024 at 4:40 PM
  5. Kalisto
    Kroxigor

    Kalisto Active Member

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    Good list your too. The salamander may be interesting with the template and all hits at 5+ in the tower. I have tried it some times and is either great or really bad.

    PS: since you scout both skink units i suggest you to remove a saurus and make both unit to 12. So they need 4 kills to test for panic ;)
     
  6. TzhunkiHuanchisukaePiangi
    Saurus

    TzhunkiHuanchisukaePiangi Member

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    I actually normally play them from 12, mean skinks. I put the salamander thinking of fanatics, but in fact even with the tower it makes sense.
     

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