I think I'm a lot like @Lizerd with his love for carnosaurs, but my object of fascination lies in the good ol Steggie-boys. However i know that Stegageddon, though fun and would be a dream come true, won't be able to compete well. I need to make it work as well as i can and i think I've found a pretty good solution.
Allegiance: Seraphon
- Constellation: Thunder Lizard
Slann Starmaster (260)
Stegadon with Skink Chief (270)
Skink Starpriest (120)
Skink Priest (70)
20 x Skinks (120)
20 x Skinks (120)
Stegadon (240)
Stegadon (240)
3 x Kroxigor (140)
Bastiladon (220)
Thunderquake Temple-host (150)
Bound The Burning Head (40)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 107
Here we have lots of options to play around and move things as I might need them. Its 7 drops so we never choose who goes first (hyperbole I know but my meta says so). This is made easier by our 4 guns which have a 32" threat range and a burning head to give us basically multiple hands of glory. We have 3 dice available for free CP each turn. We can make the steg chief general and get extra killy or make the skink priest general and get a free use of his command ability (which further helps save CP for when we want to. . . ) have our bastiladon shoot twice, give a unit fly, give +1 to hit for a skink unit (every model except one) or provide extra melee attacks from the chief (stegs with 8 extra attacks? Yes please). Finally 2 solid squads of skinks are good targets for the priest buffs and help me fight for objectives in this hoard game.
As always your constructive criticism is appreciated. I debate dropping the burning head and switching a steg to an engine for possible heals and summoning potential.
Allegiance: Seraphon
- Constellation: Thunder Lizard
Slann Starmaster (260)
Stegadon with Skink Chief (270)
Skink Starpriest (120)
Skink Priest (70)
20 x Skinks (120)
20 x Skinks (120)
Stegadon (240)
Stegadon (240)
3 x Kroxigor (140)
Bastiladon (220)
Thunderquake Temple-host (150)
Bound The Burning Head (40)
Total: 1990 / 2000
Extra Command Points: 1
Allies: 0 / 400
Wounds: 107
Here we have lots of options to play around and move things as I might need them. Its 7 drops so we never choose who goes first (hyperbole I know but my meta says so). This is made easier by our 4 guns which have a 32" threat range and a burning head to give us basically multiple hands of glory. We have 3 dice available for free CP each turn. We can make the steg chief general and get extra killy or make the skink priest general and get a free use of his command ability (which further helps save CP for when we want to. . . ) have our bastiladon shoot twice, give a unit fly, give +1 to hit for a skink unit (every model except one) or provide extra melee attacks from the chief (stegs with 8 extra attacks? Yes please). Finally 2 solid squads of skinks are good targets for the priest buffs and help me fight for objectives in this hoard game.
As always your constructive criticism is appreciated. I debate dropping the burning head and switching a steg to an engine for possible heals and summoning potential.