Slann
Bowser
Third Spawning
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I would switch 3/5 and 5/6. Add a damage output to the attacks. Like 2 damage for twin blades and 1 for jaws. Or give him a crazy awesone jaw rule lke the Kroxigor! Still awesome character concept!Ataxa had to come back someday, stuck in the bubble for a long time before arriving into new... lands?
I have come up with new AoS rules for Ataxa, these are very rough draft and are still being worked on:
Move: 5" Save: 4+ Bravery: 10 Wounds: 7
Melee weapons:
Twin Blades: Range: 1" Attacks: 4 To hit: 3+ To wound: 3+
Fearesome Jaws: Range: 1" Attacks: 1 To hit: 4+ To wound: 3+
Abilities
Mutate: At the start of the game, Ataxa can choose one keyword from any battlescroll. Ataxa uses this keyword for the rest of the game along with the other keywords on his battlescroll.
Curse of Tzeentch: This curse affects the thoughts of Ataxa, some thoughts even affect how his body functions. At the start of each friendly hero phase; roll a dice and see the chart to see how he reacts to the curse.
1-2: Ataxa rambles out random words in anger before wandering off away from the enemy. Roll two dice and move that many inches away from enemy models that he is facing. If the inches go further than the battlefield, he is removed as a casualty.
3-4*: Ataxa's skin toughens and he stands more proud. This model ignores all enemy's rend characteristics.
5-6*: Ataxa gains re-rolls to his first failed re-roll attempts with his Twin Blades.
Keywords: Order, Daemon, Celestial, Seraphon, Saurus, Hero, Ataxa.
*Debating whether to swap 3-4 and 5-6, depends on what is better.
I also have a Command Ability for him but what do you think about him having one?
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I thought I also write about my Swamp theme for a AoS army, saves writing an extra thread. I thought about teaming my Lizards with other models for the Jungle Swamp theme I'm doing. I got my Skinks, Chameleon S and a Troglodon at the moment. Trying to think of more models to place into the army, maybe some River Trolls. What do you think?