Ok, I still havn't gotten an army list together yet, but I have been thinking of what I would like my army to look like (if I pick them, though I probably will... but I don't know, it seems like a big decision ). I've borrowed my friends army book, and I will likly post a hypothetical army list on Monday (when I get back from my dad's). I would have mostly saurus, and it would be a force led by a renegade scar-veteran with a little too much free will. His crimes include: absconding with an engine of the gods, defacing a revered relic mage-priest (in the form of some oversized novelty sun-glasses. Don't question it! ), and putting a slaan's hand in warm water during a century long meditation session. I would model them to look orky, and call them the Lizardboyz . It would be lead by a scar-veteran, probably a skink priest with an engine of the gods, and possibly a model of Lord Kroak with some oversized sunglasses (not quite sure how, but it sounds like a good idea). Although, there would be a slight problem with renegade Lizardmen, since all the spawning pools are in Lustria... What do you think, sirs? EDIT: In all this contemplating over my backstory and whatnot, I find myself curious to the themes and backstory that you savy forum goers have done on your armies . Feel free to share with us any fluff and/or themes you've put into your armies and the like.
Re: An idea for a theme... It is an interesting sounding theme, but doesn't quite suit the fluff. Especially the messing with Slanns, it has been stated quite clearly that the Temple Guard are very efficient and quick to deal death to anything that tries to get close to the Slann, and they can deal with sneaky things such as assassins. I doubt a saurus could be sneaky enough to get in. And the lizardmen do seem kind of designed, born and bred to serve, I wonder if they don't exhibit some kind of hive mind like structure. Rather than having a renegade trickster if you wanted a rough orky like army you could make them a marching army that has been cut off from Lustria and now lives elsewhere. Maybe they were on a raid and didn't make it back to the ships (well... Giant turtles) in time so got stranded, and now have to make do with what they have.
Re: An idea for a theme... That is a good point about saurus not being very subtle and how efficient Temple Guard are. I've been thinking about this for quite a bit over the weekend and I've come up with sort of a new angle. A Saurus leader whose brain, while simple, is a cut above the rest. He sees a Slaan killed in battle, and he realizes that if he needed new warriors, they would come from the spawning pits, but he had never seen a Slaan born in this way. He thinks that if no saurus where ever born, he would eventually run out of troops after enough battles, and his simple mind is able to work out that the Slaan may be gone some day. He goes to confront Lord Mazdamundi himself, and is stoped by a Skink priest who thinks this is highly irregular. Agitated, the Scar Veteran knocks him off the steps of the temple, badly injuring him. After a tense standoff between the veteran and the Temple Guard, Mazdamundi is disturbed and gets to the bottom of the situation. He is unacusomed to speaking with saurus, but after listening to the veteran try and find the right words for a very frustrating amount of time, he gets the general idea. He sees an oppertunity to continue his plan to accomplish the first of the Old One's decree's, and have a little experiment going on the sides. He tells the veteran that he is to lead the first permenant expidition to the Old World. There somewhat vauge mission is to help in the attempts to get the Elves, the Dwaves, and men back into their proper places. Then, after a hundred years of isolation from the Slaan, they will report back to tell of their progress. He also sends the injured Skink priest, who is granted an engine of the Gods as compensation for any trauma inflicted. Then while there, after a while they do as the natives do and BAM, orky lizardmen. The skink priest would be appaled, but as long as they keep the engine clean, he doesn't complain. (Fluff subject to change if I end up wanting a Slaan in my army. Or maybe they assign an unlucky Slaan, whose job is to montier the expidition's progress, but who has to let the Saurus call the shots. But it would seem like that job would likly go to the skink priest instead, since Slaan are such a big deal )
Re: An idea for a theme... Yeah that sounds a lot more plausible, I'm not sure you would need the whole injured veteran thing though. Or the involvement of a developed GW character who already has a history. The Slann work in mysterious ways and those under them obey without question, maybe a Slann just ordered a bunch of the army to go to the new world and set up camp, he might have seen an event in the future where they were needed there or whatever. So they stay and without further orders, time erodes their equipment and sends them a bit more feral and orky in nature. Want a Slann? The more powerful one sent a younger Slann with them. Or the more powerful one is seeking something or someone that no one else knows about, so he is there on his own mission while the army protects him and fights. Just a few ideas to play around with.
Re: EDIT: Here's an idea. Why make this a theme thread? Yeah, I just thaught of Mazdamundi because I thaught that my vauge idea kind of fit his whole thing about waiting to do the first part of the plan before going onto the next part. That does kind of hamper me though, in that nobody would mess with a lizardman army that he had sent above board. And one of my opponents is sure to be other lizardmen, so I figure if it was a less prominent Slaan's radical idea to send them in for extended periods without guidence, and other slaan might not agree and attack them. The idea is to see if they can try and figure out the will of the old ones on their own, in case something happend to all the Slaan, which I imagine there might be some serious controversy over between slaan (with most of them thinking "HELL NO"). But I do like your ideas to include a Slaan anyway . I like the idea of just having a Slaan, and an oldblood on a carnosaur, but rarly using them both.