AoS Artifacts

Discussion in 'Seraphon Discussion' started by CitizenCake, Apr 25, 2019.

  1. CitizenCake
    Skink

    CitizenCake Member

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    What are your favorite artifacts to use with your seraphon army? Of course things like the gryph feather charm are great
    But are there any others that you think are fun or some that you have found luck with that others say are lame?
     
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  2. LizardWizard
    OldBlood

    LizardWizard Grand Skink Handler Staff Member

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    Betrayer's Crown from Ulgu. I love putting this on my ScV on Co.
     
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  3. Shocksem
    Saurus

    Shocksem Active Member

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    Sword of Judgement. Miasmic Blade. Or you could always go for a Etheral Amulet. The Incandescent Retrices are always good.
     
  4. Nart
    Carnasaur

    Nart Well-Known Member

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    Thermalrider Cloak on Carnosaur. I still never managed to use it as I wanted, but the idea is after killing a model with Jaws, it can move 20" and then charge and all of this with FLY. This way it can easily reach small heroes/objective grabbers and shred them to pieces. Probably not the best choice, but fun for me, for sure.
     
  5. Deed525
    Stegadon

    Deed525 Well-Known Member

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    Top picks are
    reticules for slaan.
    Gyrstrike for sunblood
    Doppelgänger cloak for Astrolith
    Coronal shield for someone who hangs round skinks or guard a lot (scar vet or eternity warden)

    What’s more fun than a bunch of never ending skinks that can’t be hit or guard you just can’t take down (without mortal wounds) ;)
     
  6. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    I recently started putting a blade of realities on my carnosaur, and in terms of dealing with pesky stormcast and their bs rerolls it works like a dream.
    As for skinks I either slap a light of dracothion o them or an incandescent retrices
     
  7. Killer Angel
    Slann

    Killer Angel Prophet of the Stars Staff Member

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    Ethereal Amulet from shyish.

    Put it on the EotG in a thunderquake battalion with double bastiladon and ALL your dinosaurs will be immune to rend.
     
  8. DeathBringer125
    Carnasaur

    DeathBringer125 Well-Known Member

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    Could someone post what each artifact does? I don’t have any of the books so it makes it hard to scout out artifacts and such I’ve been using online sources.
     
  9. Lizerd
    Skink Priest

    Lizerd Well-Known Member

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    For our artifacts we got
    Blade of realities: +1 rend
    Light of Dracothion: automatic unbind, use once
    Incandescent retrices: when a model takes its final wound role a die, 1-2 it is slain 3 up heal d6 wounds
    Prism of Amyntok: 12 inch range 1-2 1 mortal wound 3-5 d3 mortal wounds, 6 d6 mortal wounds
    Zoetic Dial Roll a d6 at the start of the battle round. On the turn that corresponds to the number you rolled, you can reroll your failed saves. If you roll a 6 you can choose which turn to use it.
     
  10. Aginor
    Slann

    Aginor Fifth Spawning Staff Member

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    A while ago I made this thread about realm spells, it also covers artefacts (page 2).
    Not the exact wordings, and some have been FAQed since then, but it should give you an overview:

    http://www.lustria-online.com/threads/realm-specific-spells.21431/page-2
     
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