8th Ed. attempt at 1500 competitive

Discussion in 'Lizardmen Army Lists' started by i play whfb, Mar 2, 2011.

  1. i play whfb
    Skink

    i play whfb New Member

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    first 1500 pt lizardmen army list:

    hero-
    skink priest level 2 talisman of protection

    core-
    20 saurus warriors full cmd
    10 skink skirmishers
    10 skink skirmishers
    10 skink skirmishers
    11 skink skirmishers
    -with brave

    special-
    5 chameleon skinks
    5 chameleon skinks
    6 cold one calvery

    rare-
    ancient stegadon

    total=1500 pts

    please any critisism will help all i have is the battalion 40 skinks, ancient stegadon, 2 salamander hunting packs, 3 skink cheifs 1 normal 1 with blowpipe and 1 is a preist.
    PLEASE! HELP!
     
  2. mixer86
    Kroxigor

    mixer86 New Member

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    a few things to think about:
    1- drop the brave, not worth it.
    2- take sallys!!!!!!!!! best thing in our army for its points, take the extra handler for each as well, keep them as 2 seperate individual units.
    3- to accomodate this, make the steg a normal steg and put it in special, then ditch the coldone cavalry to make space for sallys.
    4- you'll have some points left over, so use them to beef the saurus unit numbers.

    Just my 2 cents.

    Hope this helps

    Yours Aye

    Mixer
     
  3. Zwuppie
    Razordon

    Zwuppie Member

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    Don't use skink skirmishers.
    Use 4x10 Skinks w/ Javelins.

    Drop the Cold ones and use 2x20 Saurus Warriors units.

    Give the skink priest this magic item:
    Plaque of Tepok.

    Very usefull.

    Cheers!
     
  4. Arli
    Skink Priest

    Arli Moderator Staff Member

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    I agree with Mixer, drop the cold one cavalry. They are not nearly worth their points. Also, drop the brave. Zwuppie has a good point too. If you do not want to drop the skirmishers, at least upgrade them to javelin and shields (that way you get a 6+ AS and a 6+ WS in combat). Another thing to note about skirmishers, it is very easy to go over the 6s to hit (for poison) if you are not careful. Taking javelins alleviates that and gives them a little survivability if they are charged (plus you can always stand and shoot with javelins at any range).
     
  5. i play whfb
    Skink

    i play whfb New Member

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    mmkay so ive made some revisions heres what ive got.


    skink priest lvl 2 talisman of protection plaque of tepok

    20 saurus full command
    4x10 skink skirmishers

    5 chameleon skinks x2
    stegadon

    2 sally hunting packs

    total=1167

    i have a butt-load of points to spend but i have limited money... i still have 1 squad of 10 skirmishers 8 cold one cav 10 tg and with the little cash i have left i could purchase 1 35$ box (saurus,skinks,cold one cav,temple guard.)

    what should i add to the list from what i have to bulk it up to 1500 points? someone revise this
     
  6. ryan88
    Saurus

    ryan88 New Member

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    you could get a second hero in there somewhere, thats pretty easy to afford financially and it wouldn't hurt to beef up a unit.

    I like heroes they can be tricky. your opponent dosent know what they have for the most part and that makes them a threat. I.E put a skink on that stegadon and everyone thinks warspear. you could use that to your advantage. I wouldn't go with that specific set up but you get my point.
     
  7. mixer86
    Kroxigor

    mixer86 New Member

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    I agree with ryan88, Oldblood model would be cheap and has better leadership for the army plus they can really pack a punch.

    I'd be tempted to do something like this:

    Lord: (145)
    Oldblood- equip how you wish

    Heros:(265)

    Scar Vet- BSB, Banner Of Discipline

    Skink priest- lvl 2, plaque of tepok, dispel scroll

    Core:(540)

    20 saurus full command
    -HW/S
    *put Scar Vet and Oldblood here

    10 Skinks Cohort
    -javelins and shields
    * put preist in here

    10 skink skirmishers
    -javelins and shields

    10 skink skirmishers
    -javelins and shields

    10 skink skirmishers
    -javelins and shields

    Special:(355)

    5 chameleon skinks x2

    Stegadon

    Rare:(160)

    2 sally hunting packs
    -extra handlers

    Total= 1465

    This basically leaves you with 35 points to equip the oldblood, or drop the scroll from the preist and have 60 points for it.

    I'd highly recommend the scar vet though, BSB for combat res and with the banner of discipline your rolling Ld test of 9 with reroll.

    Just an idea

    Yours Aye

    Mixer
     
  8. i play whfb
    Skink

    i play whfb New Member

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    pfft...cohorts and javs i highly dislike is there somewere else i could put those points? maybe to bulk up saurus unit?
     
  9. mixer86
    Kroxigor

    mixer86 New Member

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    well its only 50 points for 10 cohorts, and it grants the preist a 2+ look out sir roll and the unit would negate an enemies ranks if it was to flank charge where as none of the skirmisher units can. but you could exchange them but you would only get 4-5 saurus for them.

    Personally i think its worth it cause the enemy will be looking to take you preist out with shooting to stop you casting any magic, this way he will more than likely survive the enemies attempts. but its your army mate, so its your call, but i would suggest thinking hard about it.

    Yours Aye

    Mixer
     
  10. i play whfb
    Skink

    i play whfb New Member

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    the only prob i have is the javs on the skirmishers could i use those points for saurus..well i assume so, thanks!
     
  11. mixer86
    Kroxigor

    mixer86 New Member

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    true but javelins are worth the extra point IMO.

    Its all personal preference mate, run it as you have it, if certain things don't work out then think about trying some of our suggestions.

    Yours Aye

    Mixer
     
  12. Coatl
    Temple Guard

    Coatl New Member

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    i agree, javs are def worth the point. moving and long range puts you at 6+ to hit already, that extra shot with blowpipes is usually wasted. id rather squeeze out more chameleons if that was your goal (massed blow pipes). heres my take:

    Slann (the place your $35 would go)
    Focus, Rumination, BSB
    Scar Vet
    LA, Shield
    Priest
    Lvl 2, Plaque, Dispel
    20 Saurus
    HWS, Command
    10 Skink Skirmishers
    Javs
    10 Skink Skirmishers
    Javs
    5 Chameleons
    5 Chameleons
    Stegadon
    2 Salamanders

    That puts you at 1498 pts. I have a tendency to go slann-heavy with my lists, but hes always worth it IMO. He dominates the magic phase and in this list, putting him in the saurus block means he'll be in the second rank, so he'll be safe from any h2h and your scar vet is there to take those challenges. I'd probably run life for the slann, more for the regen and healing than dwellers (i don't play games at this point range but i imagine hordes are few and far between) . Or you could take heavens and have the chance of 2 comets. really depends on what your up against.
     
  13. Bala
    Jungle Swarm

    Bala New Member

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    > putting him in the saurus block means he'll be in the second rank,

    Slann is only in a Temple Guard unit goes to the second rank.
     
  14. mixer86
    Kroxigor

    mixer86 New Member

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    usually yes you are right Bala, but there was a thread a while ago saying that this only aplied if there was space, i.e command must go in front rank followed by characters etc. if say your units were only 3 wide, like ogres for example the command squad make up the front rank and any characters such as a butcher would help to make up the second rank.

    Obviously your going to make you suarus more than 3 wide for rank bonus if nothing else, but if so the slaan must go in the front rank as any other character would, only TG allow the slaan to be in the second rank, as per the sacred duty special rule.

    Yours Aye

    Mixer
     
  15. i play whfb
    Skink

    i play whfb New Member

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    question could i give the oldblood a carnosaur mount instead of throwing him in with the saurus
     
  16. Bala
    Jungle Swarm

    Bala New Member

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    Thanks (and sorry) :)

    Anyway: in this case can the Slann cast Magic Missiles from the second rank?
     
  17. Coatl
    Temple Guard

    Coatl New Member

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    actually, my thought was the saurus block 5 wide, as illustraded below:

    s c c c v
    s S S s s
    s S S s s
    s s s s s
    s s s s s

    The "s" is for saurus, "S" for slann, "C" for command and "V" for scar vet. being 5 wide makes it impossible to fit the slann in the front this way :). Im not sure about the magic missle question, dont have the rulebook in front of me. However, i believe he would have LoS (being that hes mounted up pretty high).
     
  18. Eladimir
    Salamander

    Eladimir New Member

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    I like Mixer86's list. If you can keep the saurus flanks clear that unit will crush most anything.

    The Cohort Unit the priest in should be skirmishing javelin skinks. The free reforms and movement of that skirmishers will keep the priest safe and in prime position.

    I would also drop one group of skirmishers blowpipes to upgrade all the skirmishers BP to Skirmisher javelins and add 2-3 more saurus.

    As for the flanking, the skink cohorts wouldn't negate ranks unless all 10 of them survived combat.
    You'd need a unit of 15 cohorts to safely negate ranks.
     
  19. mixer86
    Kroxigor

    mixer86 New Member

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    Carnasaur, not a chance at this points level i'm afraid mate, and probably not in any list below 2k minimum.

    Yours Aye

    Mixer
     

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