Skink
dustandpolos
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I've had a chance to fight my first couple of battles with Lizardmen now, and I was planning on posting a battle report of my last game against Khorne Daemons (1000 pts). I'll link to it when it goes up in the right fourm, but I got distracted and ended up trying to write it from the point of view of the Oldblood general through stream of conciousness in an attempt to figure out who/what Saurus really are, given that they are probably the least relateable of the "intelligent" lizardmen and tend to get fairly short shrift in GW writing, and seem to spend their time getting slaughtered while skink special characters come up with a plan.
It will come across as a very long post because I've stuck to one thought/line, but it's actually only 250 odd words
Here it is, feedback welcome:
Rest
Feed
Rest
Feed
Sun
Rest
Feed
Sun
Rest
Observe spawning
Pool of Huyanax
Spawning #8549
Saurus
Sun-scales
Heat/Speed/Chotec
Spears
Feed
Rest
Feed
Rest
Summons
Slann/Obey
Muster
March – Jungle
March – Blackness
March – Cliffs
March – Wastes
Chaos/Disorder
Anathema
Red/Bronze/Black/Bone
Melee
Shock troops
No fear
Disintegrate
No priests
Minimal ranged attacks
Lure
Surround
Destroy at range
Destroy in detail
Dress ranks
Order: skirmish screen
Order: Salamander flank, seek cover
Order: Kroxigor hold flank against beasts
Kroxigor reduced
Order: Skirmishers give ground centre
Order: Skirmishers encircle enemy left
Order: Salamander enfilade infantry
Enemy infantry reduced
Order: Priest outflank left, seek cover
Enemy cavalry charge
Order: meet with Saurus
Saurus reduced
Crush/tear/rend
Kill riders
Outflank
Mount armour weak at joints
Purge disorder
Kill
Kill
Order: Kroxigor hold flank against fliers
Kroxigor reduced
Salamander enfilades infantry
Enemy infantry reduced
Destroy cavalry
Purge chaos
Restore order
Cavalry destroyed
Infantry charges
Order: Saurus - Hold the line
Machine charges
Primary threat
Engage
Blood
Scales
Limbs
Iron
War
Life
Clarity
Chaos Machine: smash wheel, smash heart, smash riders
Restore Order
Restore the Plan
Broken shards
Screaming metal
Crushed skulls
Machine destroyed
Saurus reduced
Order: Hold the line
Fliers destroyed
One Kroxigor left
Order: Kroxigor flank infantry
Enemy leader
Primary threat
Challenge
Engage
Kill
Destroy
Kill
Mound of bodies
Burning air
Bellow challenge
Horns
Flaming blade
Rage
Rage
War
Life
Clarity
Tear arms
Rip sinews
Disable hand
Seize horns
Tear throat
Burning blood
Broken body
Order
Infantry disintegrate
Will of the Slann
Design of the Old Ones
Order
Rest
Feed
Rest
It will come across as a very long post because I've stuck to one thought/line, but it's actually only 250 odd words
Here it is, feedback welcome:
Rest
Feed
Rest
Feed
Sun
Rest
Feed
Sun
Rest
Observe spawning
Pool of Huyanax
Spawning #8549
Saurus
Sun-scales
Heat/Speed/Chotec
Spears
Feed
Rest
Feed
Rest
Summons
Slann/Obey
Muster
March – Jungle
March – Blackness
March – Cliffs
March – Wastes
Chaos/Disorder
Anathema
Red/Bronze/Black/Bone
Melee
Shock troops
No fear
Disintegrate
No priests
Minimal ranged attacks
Lure
Surround
Destroy at range
Destroy in detail
Dress ranks
Order: skirmish screen
Order: Salamander flank, seek cover
Order: Kroxigor hold flank against beasts
Kroxigor reduced
Order: Skirmishers give ground centre
Order: Skirmishers encircle enemy left
Order: Salamander enfilade infantry
Enemy infantry reduced
Order: Priest outflank left, seek cover
Enemy cavalry charge
Order: meet with Saurus
Saurus reduced
Crush/tear/rend
Kill riders
Outflank
Mount armour weak at joints
Purge disorder
Kill
Kill
Order: Kroxigor hold flank against fliers
Kroxigor reduced
Salamander enfilades infantry
Enemy infantry reduced
Destroy cavalry
Purge chaos
Restore order
Cavalry destroyed
Infantry charges
Order: Saurus - Hold the line
Machine charges
Primary threat
Engage
Blood
Scales
Limbs
Iron
War
Life
Clarity
Chaos Machine: smash wheel, smash heart, smash riders
Restore Order
Restore the Plan
Broken shards
Screaming metal
Crushed skulls
Machine destroyed
Saurus reduced
Order: Hold the line
Fliers destroyed
One Kroxigor left
Order: Kroxigor flank infantry
Enemy leader
Primary threat
Challenge
Engage
Kill
Destroy
Kill
Mound of bodies
Burning air
Bellow challenge
Horns
Flaming blade
Rage
Rage
War
Life
Clarity
Tear arms
Rip sinews
Disable hand
Seize horns
Tear throat
Burning blood
Broken body
Order
Infantry disintegrate
Will of the Slann
Design of the Old Ones
Order
Rest
Feed
Rest
