Go to http://www.warhammerbattlereport.blogspot.com for pics Villitch was in danger of losing control of his army...to Wulfrik. Wulfrik represented to him all that his brother had been: brawn, boasting, battle prowess. Villitch could barely stomach Wulfrik to operate in concert with him but now...now Wulfrik was gaining an upper hand in command of the legion. More and more marauders were flocking to his ship daily. Meanwhile, Villitch's own cadre of elite warriors was dwindling, succumbing to the madness of Chaos our else dying on the blades of the enemies most elite troops. Villitch needed to regain ascendancy in the legion, but how? He could not just kill Wulfrik in his sleep, he still needed him and Villitch didn't know if he could... That night as the evil twin, Villitch slept, a vision came to him of the Lord of Change. He told him to step through the portal at the altar of chaos and he would be transported to Lustria where he could gain more troops. Troops that were under the will of one master. "Master their master and you will have power indeed. Even now, Tenochtitlan of the Slann is entertaining ambassadors, considering a campaign against chaos. If you can take over his mind, as you have others, you will have not only his magics at your disposal but also a new army. An army to rival Wulfrik's popularity. So Villitch stepped through the portal that very night and was transported into a Lustrian temple. He proclaimed himself an emissary from Kislev entreating support in a campaign against Chaos. Tenochtitlan allowed him to enter his court and speak. That was his first mistake. Villitch spoke with great rhetoric of the need for assistance in the far north. But as he spoke he weaved a mighty spell into the mind of Tenochtitlan, mighty and subtle. And by the end of his speech, Tenochtitlan was under Villitch's sway, and so was a new army. Villitch recommended that they leave at once in order to gain the first move in a battle that was about to be underway. Tenochtitlan agreed. Of course he did. Lizardmen Army: Slann with extra power dice, and immune to non-magical attacks and battle standard bearer. 25 Saurus with full command. 28 skinks with champion and standard and 3 kroxigor in a cohort, a salamander, a stegadon, a Scar Veteran riding a horned one with the initiative 10 sword. Chaos Army: Villitch, Wulfrik with 39 marauders with full command, 2 units of 5 maruder horse, 3 dragon ogres, 10 chosen with the mark of tzeentch and a champion with 1 spell, Purple Sun. Ogre Armies: Skreggers, Tyrant with Giant upgrade and killing blow, Giant, 7 bulls, 6 bulls, 6 bulls, 3 bulls, 2 units of 4 leadbelchers, 6 ironguts, and 20 gnoblars. The swamp on the far left was a deadly swamp, you failed on a roll of 1 or 2 and if you failed, you died. http://3.bp.blogspot.com/_N8A_UrVKC_...20315%2BPM.jpg The Slann cast throne of vines on himself but his other buff spells were dispelled. Then the champion of the chosen threw all his dice at the purple sun and came up one short. The great bow killed one leadbelcher. http://4.bp.blogspot.com/_N8A_UrVKC_...20326%2BPM.jpg Skreggers kills a chosen and gives himself regeneration. The Bulls on the right with their tyrant fail their charge against the skinks terribly. The leadbelchers misfire horribly, killing one skink but in return also killing another leadbelcher. http://3.bp.blogspot.com/_N8A_UrVKC_...20334%2BPM.jpg Wulfrik manoevers Seafang up a river to the east and is able to come at the ogres from the right flank. The stegadon fails a charge at the Leadbelchers but the dragon ogres make it. The chosen champion orders the Marauder Horse up on the hilltop to protect his unit and to throw their axes down the hill at the ogres. The scar veteran joins the skink Kroxigor cohort. The skinks move over to challenge the bulls since the Tyrant Bulls will be managed by the marauders. This also protects the slann who gives the cohort +4 toughness for their protective move. Purple sun is conjured and then dispelled with a scroll. But then Villitch casts Gateway on Skreggers doing 3 wounds. The salamander moves into the swamp and does 1 wound to a bull but they easily pass their panic test. The dragon ogres make it into combat with the Leadbelchers but the combat is a draw. http://4.bp.blogspot.com/_N8A_UrVKC_...20345%2BPM.jpg The Tyrant and his bulls line up to face Wulfrik. The Leadbelchers stick around for another round in hand to hand with the dragon ogres. The Bulls charge the skink cohort and kill 10 skinks but the skinks manage to hold. The Ogre hero pounds the skink champion into a red smear. (overkill 1) Meanwhile the scar vet does nothing. But they pass their break test. The giant squashes the salamander with a monstrous stomp. The Bulls2 do some serious damage to the Saurus, taking out a rank and a half, but the lizards are still steadfast. Skreggers and the irongust both fail their charges. Skreggers gets some nasty buff spell off on the ironguts. (The stegadon doesn't actually fire like the map shows.) http://4.bp.blogspot.com/_N8A_UrVKC_...20356%2BPM.jpg Then Wulfrik charges and challenges and is beat to a bloody pulp by the Tyrant. So much for Villitch's competition. But the marauder horde vastly overwhelms the Tyrants bulls and they fail their break test and are run down. Skreggers holds off both Villitch and the Slann in the magic phase but doesn't bother to dispel throne of vines. The Stegadon goes for a Then the Skink Kroxigor cohort beats the Bulls3 in combat but they can't manage to catch up to them in pursuit. The leadbelcher vs. dragon ogre battle is still raging and drawing. The Marauder horse cause one wound with all their throwing axes. The stegadon goes for a longshot on Skreggers to kill him, but misses. http://4.bp.blogspot.com/_N8A_UrVKC_...20405%2BPM.jpg The gorgers finally enter the board but he fails to face them toward Villitch by mistake. He charges Villitch with three bulls but fails to make it, landing in the fireswamp, but the bulls are fine with warming their toes. Skreggers and the Ironguts finally make their charges though and demolish the marauder horse thus regaining lost wounds for Skreggers. The buffed Ironguts land in the chosen. The Saurus gain the upperhand in their combat and run down the bulls. The giant moves to pursue the Slann. The dragon ogres finally beat the leadbelchers. http://4.bp.blogspot.com/_N8A_UrVKC_...20502%2BPM.jpg Villitch kills a gorger and takes wounds off of Skreggers with magic. The marauder horde marches (not charges) over to the center of the board. The dragon ogres and the scar vet line up to deal with the leadbelchers in the tower. The skinks and the stegadon move to get into position on the center of the board. The slann edges out of the giant's charge arc. The saurus charge the gnoblars and demolish them. http://3.bp.blogspot.com/_N8A_UrVKC_...20511%2BPM.jpg The ogre bulls on the left charge and kill Villitch thus removing the slann from his spell. Now Tenochtitlan faces off directly against Skreggers, the last standing lord. The gorgers rush to get into the battle. Skreggers marches over to the center. The Ironguts turn to face the still buffed skinks. The giant moves to get off a charge. The leadbelchers obliterate the scar veteran in front of them with cannonfire. http://2.bp.blogspot.com/_N8A_UrVKC_...20524%2BPM.jpg Charge!!!! The dragon ogres assault the tower and this time they waste no time frolicking around with leadbelchers, they route them off the board in the first combat. The Skinks fail their charge against the ironguts. But the Slann and the Stegadon slam into an already wounded Skreggers. Skreggers allocates all of his attacks against the Slann before realizing that they don't affect him at all. The Slann is immune to non-magic attacks and Skreggers just has two regular hand weapons (literally, they're weapon hands.) http://4.bp.blogspot.com/_N8A_UrVKC_...20544%2BPM.jpg The ironguts and the giant charge the skink cohort and route it. But now there's only two ironguts left and the giant is wounded too. Skreggers falls in combat as the mighty stegadon tramples him underfoot. The gorgers make a long dash to get into combat next turn and the last unit of bulls on the board turns to face the far off action. http://4.bp.blogspot.com/_N8A_UrVKC_...20620%2BPM.jpg The lizardmen and the maruders turn to face the surrounded ironguts and giant. The dragon ogres head back toward the battle. The slann buffs the saurus with +4 toughness and attempts to kill the final ogres with dwellers below. The stegadon shoots and misses. http://4.bp.blogspot.com/_N8A_UrVKC_...20642%2BPM.jpg The gorger charges the Saurus but is unable to do anything to the super-tough Saurii. The giant backs up to get a table quarter. And the last bulls head south to contest the southwestern table quarter. http://3.bp.blogspot.com/_N8A_UrVKC_...20649%2BPM.jpg Tenochtitlan orders his skinks to retrieve the barely breathing, bloodied body of Olmec the scar veteran as he watches the last of the ogre horde lumber off into the east. The Marauders had already left carrying Wulfrik's body to the ship. How could he have let himself be so foolish as to not practice occlumancy when an ambassador came to parley. He would never let his guard down like that again. Ambassadors would get a colder welcome from here on out. A murmur escaped his lips as he laced his fingers through unseen strands of the geomantic web. He began the spell to bring his brood back to Lustria with him, folding space as the Old ones had taught his masters to do, he transported them back to their temple city. Safe and sound, except for a salamander and a scar veteran.
nice to see the reg-adon doing good here, i've been hesitant about using one so far. how many points was this game?