7th Ed. Beastmen Rumors

Discussion in 'Lizardmen Discussion' started by msinosic, Jan 14, 2010.

  1. msinosic
    Kroxigor

    msinosic New Member

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  2. Starblayde
    Skink

    Starblayde New Member

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    A cyclops anti-scorceror minotaur which can only see the windows of magic, and sees the real world as shadows. Scary stuff for high-magic armies, so Slann watch out!
     
  3. Dumbledore
    Ripperdactil

    Dumbledore New Member

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    A slann is unlikely to fail a Ld test xD

    From what I can see of the list their magic has very high casting values yet they don't have any/many ways of generating lots of PD, did I miss something?
     
  4. strewart
    OldBlood

    strewart Well-Known Member

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    Possibly preparing them for the rumoured overhaul of the magic system in 8th ed, later this year?

    I have little interest in beasts, though I have a friend who is a beast player. If he shelves his Dwarfs I guess I will have to learn the new beasts. I would be interested to see some of the new models, which I believe are on the GW website already, but haven't got around to looking yet.
     
  5. Sebulba
    Temple Guard

    Sebulba New Member

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    Haha, no way to generate more power dice?

    All their shamans have becalming cognition... haha

    I think the writers were good to Beastmen. They have a lot of monsters now and some really cool spells (the only one I'm unsure about is the first spell that makes them move but not charge and the 6th spell).

    I was kind of putting some stuff together on Army builder based on the old rules and so I'm a little sad that the Doombull doesn't make minotaurs core... Also, minotaurs can only ever pursue d6"! Why? I do like the new blood greed though... frenzy and +1 attack each for each combat they win??!?! They do cost the same as kroxigors now too...

    Oh, and they get AWESOME magic weapons.

    I like the list because it doesn't seem to make some army types unplayable (aka, if you had lots of Gors and Ungors now you get lots of flankers, chariots have been weakened somewhat but chariots are always good).
     
  6. Xulotl
    Skink

    Xulotl New Member

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    Personally I'm just disappointed with the Bestigors... a point more expensive than Saurus and with one less attack? Gonna have to give me more than that to go back to BoC...
     
  7. Sebulba
    Temple Guard

    Sebulba New Member

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    We proxied a game yesterday Beastmen vs Empire and I have to say I like the Army. I don't have a turn by turn battle report prepared, it was just a friendly game, but I can summarize.

    My list:

    Wargor (general, goes in a herd of gors)
    Additional Hand weapon
    Heavy Armor
    Shield

    Wargor (Beastigors)
    BSB
    Extra Arms
    Scaly Skin upgrade
    AP in close combat
    Addition HW
    HA
    SH

    Bray Shaman (Gors)
    LVL 2
    AHW
    Chalice of Dark Rain

    14 Gors
    Musician
    Standard
    AHW

    14 Gors
    Musician
    Standard
    AHW

    5 Ungor Raiders

    5 Ungor Raiders

    5 Ungor Raiders

    5 Centigors
    Ghorros Warhoof
    Musician

    11 Beastigors
    Standard
    Musician

    1 Razorgor


    His list:

    Luthor Huss

    22 spearmen
    6 handgunner detachment
    5 handgunner detachment

    20 spearmen
    6 handgunner detachment
    5 handgunner detachment

    Great Cannon

    Great Cannon

    Great Cannon

    Steam Tank




    In the deployment phase we put a hill in his deployment zone and two forests off to the sides in the middle.

    No spells really went off this game and the most notable points were when my centigors charged the steam tank in the flank (it failed it's second test to generate steam points) and knocked it down to 5 wounds. I ended up fleeing the combat after an impact hit killed a centigor but it didn't move the rest of the game.

    Centigors
    They crippled the Steam Tank and got charged by Luthor huss and his spearmen. They held two combats and then other units came in to join the fight. Ghorros is awesome and he killed Luthor Huss in a challenge which resulted in the unit breaking. 8 strength 5 attacks plus Ghorros's 4 strength 5 attacks that become D3 wounds worked out great every time.
    I rolled "Hang over from Hell" on them... -1 M and reroll primal fury tests.

    Gors
    The trees really canalized my troops and one unit of gors didn't do anything. They didn't lose anyone and captured a table quarter at the end... But nothing else really.
    The other Gors broke through two detachments to stop at the bottom of the hill... and were summarily blasted by a grape shot. One guy lived at the end, plus the Bray Shaman.

    Beastigors
    These guys were great. The 4+ armor save worked well vs the spearmen and their great weapons really took a toll after primal fury. The rule that lets them automatically capture standards was cool too. They did lose most of the back rank though by the end of the battle. I'd recommend these guys.

    Wargor General
    He had several attacks which really pushed the combat in my favor. He charged out of the unit of gors which was stuck and into Luthor Huss's unit to support the centigors and the razorgor at this point. He was really good for the 95 points I spent on him.

    Bray Shaman
    I didn't get any spells off... I got the 1st and the 5th spell on the Shadow list. They are movement spells which did nothing really. Steed of Shadows would have flown a wargor into a cannon though, that would have been awesome. The chalice really helped, it kept ALL of his cannons from firing the turn I used it.

    Wargor BSB
    This guy had 5 attacks and a 3+ Armor Save... He was awesome. He carved through units and really beat up the spearmen that he fought along with the beastigors. He was 145 points at the end of it... not too bad. The gifts I used on him really set him up well.

    Razorgor
    I REALLY like this guy. 55 points for a really great flanker. He doesn't break ranks but he fought against both spearmen groups and killed a detachment by himself. I really recommend taking a few of these guys.

    Ungor Raiders
    I guess I was expecting skink skirmishers with these guys... they move just as fast as my units do (not 6 compared to saurus 4) and they got in the way more than anything. They did absorb some shots but nothing earth breaking. Their notable event was when a cannon ball landed directly on one of them and stuck! He was killed instantly unfortunately...

    Ultimately, the gors are solid troops against empire but saurus would wiped the floor with them. Toughness 4 is cool but 0 armor is baaaaad... strength three is hard to get used to as well. 4 WS was a good change though. Movement 5 is cool too.

    The centigors were awesome. I REALLY like Ghorros, he was the man... well, Beastman. He fought a really long, dramatic duel with Luthor Huss and ended up killing him with a single blow from mansmasher which did 3 wounds to him. He also has some cool rules.
    Normall I don't like named characters, but he's a good one. Lizardmen characters just cost soooo much, this guy's 155 points. Sweet.

    The Brayshaman didn't do much... maybe it was because he had 3 PD and I had 4 PD with two movement spells that cost 5+ and 11+... I dunno. Could've spent the points elsewhere. Perhaps giving him lore of the Wild with vile tide and the Hagtree fetish (reroll failed to would rolls in the magic phase).

    I think I'll always take at least one razorgor.

    The rare choices were cool... I'll try one at 1500 points I think. The Jabberslythe looks cool. A big flying monster?? Either that or a Ghorgon.


    Anyway, sorry for the long post. Let me know what you guys think.l
     
  8. speedygeko
    Cold One

    speedygeko New Member

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    i waas thinking about getting maybe about 500 points of beast men, just because i would like to paint them, maybe 2 units of 5 archer ungor raiders a block of 20 war gors and then 10 bestigors, that all comes in the battalion that they are bringing out soon(no minotaurs? :rage: ) and a bray shaman and perhaps convert a gor into a war gor I dont have a clue how muthch all or this would cost but i mainly want a different army to paint it'll probably cost me about £70, not bad for a new army :D
     
  9. Sebulba
    Temple Guard

    Sebulba New Member

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    For your Wargor I'd try to buy a $12 sprue of the beastigor champion. He looks pretty sick and should come with a hand weapon and is holding a head by the hair in his other hand. You can convert the standard to be coming up from his back like a Samarai which would make him a sweet bsb. Also, you could cut off the head in his hand and use 3-4 thin metal wires to make a whip to use him as Khazrak for bigger battles.

    Here's the link to the sprue I'm talking about.
    http://bitzbarn.com/oscommerce/catalog/popup_image.php?pID=4540

    I think all that comes with that one sprue.

    Or you could just use the one you're getting in the battalion. I think 11 Beastigors + a Wargor is the way to go... which is awkward when they come in groups of 10...

    If you're getting them to paint, Centigors I think look awesome and should be really cool to paint. The metal ones are kind of expensive and they are metal. I think I'd rather get a box of marauders and two boxes of beastigors to make a group of 5 centigors (beastigor torsos with marauder horse legs) and 12 beastigors. But, I'm not sure how that would look... the metal models look great and the Ghorros model looks awesome. I just don't like metal...

    Once you get above 1000 points I'd try Centigors out, with the Ghorros upgrade. They were rock hard in my game and easily made their points back. I wouldn't bother giving them great weapons though... they count as cavalry so they only get +1 strength. They usually strike last anyway but I dunno, spear and shield are good in my book. That gives them a 4+ armor save!
     

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