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8th Ed. Becoming unhittable?

Skink Chief

Qupakoco

Keeper of the Dice
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Let's say I've got an Oldblood with Fencer's Blades and Glittering Scales. Against most rank and file guys he can only be hit on a 6+. Now pretend he gets Pha's Protection cast on him, or the unit he's fighting gets Icesharded. Is he now impossible to hit in close combat? Or would it become a 7+ to hit, like with shooting?

We decided 7+ in a game recently, but I'd like some lizardly advice. I didn't see anything specific in the FAQ, but maybe one of you know exactly what's up. Thanks!

Feel free to reprimand me with cleaning duty of the Razordon pen if it's really obvious.
 
It's not obvious, for sure. I would say that in the rulebook, I believe that a 6 always hits. However, when you think of spells that give a +1 to wound, you can enter a state where you autowound something.

What is everyone's opinion on this?
 
6's to hit always hit, 1's to hit always fail
same with wounds


even if u have a -15341384, that is the most fair =)
 
There was a FAQ that made auto wounding possible though (in combination with a +1 to wound spell).
 
In regards to To-Hit rolls, the book is very specific:
BRB Page 50 said:
Close Combat
...
Sometimes modifiers apply to these rolls, but a natural dice score of 6 always hits and a natural dice score of 1 always misses.
With regards to auto-wounding, I'm surprised to find that you can actually auto-wound. Warhammer is just a joke when it comes to consistent rules.
BRB Faq 1.5 said:
Shooting
...
Q: Does a To Wound roll of a 1 always fail to Wound? (p42, 51)
A: No. Though it is very rare for a model to be able to Wound
on a 1+.

...
 
Yah, a lot of rules are inconsistent. That's mainly why this came up. But looking at page 50, it's as clear as day. Thanks!

I guess this also implies that you can always autowound with poison in close combat, but not with shooting.
 
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