8th Ed. Best 2000p army

Discussion in 'Lizardmen Tactics' started by Slanny*are*tranny, Dec 20, 2010.

  1. Slanny*are*tranny
    Cold One

    Slanny*are*tranny New Member

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    here is my army any advice much appriciated

    Slann mage priest
    Focus of mystery
    Becalming cogitation
    BSB
    Cupped hands of the old ones

    Saurus Scar Veteran
    Great weapon
    LTA,shd

    Saurus Scar veteran
    Burning blade of chotec
    Lta,shd

    Skink Priest level 2
    Plaque of Tepok

    30*Saurus Warriors
    Hand weapon/shield
    Full command

    20* Saurus Warriors
    Hand Weapon/Shield
    Full command

    10*skink skirmishers
    Blow pipes

    10*skink skirmishers
    Blow pipes

    20*Temple Guard
    Full command

    1*Salamander

    1 Salamander
     
  2. jormi_boced
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    jormi_boced New Member

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    What lore?
     
  3. Slanny*are*tranny
    Cold One

    Slanny*are*tranny New Member

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    i m not sure i was thinking light or shadow
    what do you think
     
  4. jormi_boced
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    jormi_boced New Member

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    I think light would work well with all those saurus blocks,
     
  5. Slanny*are*tranny
    Cold One

    Slanny*are*tranny New Member

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    i reread the rulebook i seem to think life might word better for me any ideas or do you think another lore would be better
     
  6. jormi_boced
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    jormi_boced New Member

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    Life is always good.
     
  7. Slanny*are*tranny
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    Slanny*are*tranny New Member

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    magic is so hard to choose life or light but i think it depends on whose your playing i think light would be better against high elfs what do you think
     
  8. Xlcontiqu
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    Xlcontiqu New Member

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    I prefer Light because I find that it fills in most of the weaknesses of the Lizardmen army. On that note, Life is quite good also, and it really ends up being your playstyle.

    On your army list, I would advise dropping the Skink Priest's level. A level two will almost never cast, due to the Slann taking up most of the power dice.
     
  9. Slanny*are*tranny
    Cold One

    Slanny*are*tranny New Member

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    so what should i spend the points on then what about magic items in squads
     
  10. lizardninja
    Temple Guard

    lizardninja New Member

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    When you say light because of the saurus blocks, why what is the reason? I would think that life would be better because you could bring back lots.
     
  11. HoverBoy
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    HoverBoy New Member

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    The first time you get a booste lightspeed to affect the TG and both saurus blocks you will know why light is good, in general light works well for LM due to all the spells that can affect our already good troops en masse.
     
  12. jormi_boced
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    jormi_boced New Member

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    If you run your tg flanked by the two sarus you can give them all I10 WS10 ASF and an extra attack, it makes them so ridiculous.
     
  13. HoverBoy
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    HoverBoy New Member

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    You forgot to mention -1 to hit and uberunbreakable ;)
    Light truly turns the slaan into a brigh spot of pure awesomness.
     
  14. Slanny*are*tranny
    Cold One

    Slanny*are*tranny New Member

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    yep and my main enemy is high elfs but my enemy loves phoenix guard those that change anything
     
  15. lizardninja
    Temple Guard

    lizardninja New Member

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    I dont undertstand?? :S what does that mean. :p
     
  16. HoverBoy
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    HoverBoy New Member

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    Seconded how does 50% increase in survivability do anything when they can barely harm your saurus, you know hitting on 5s with no re-rolls with their fail streinght of 3 (4 due to halbers).
     
  17. Slanny*are*tranny
    Cold One

    Slanny*are*tranny New Member

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    i was just wondering i dont no pg stats
    also im confused now
     
  18. HoverBoy
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    HoverBoy New Member

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    PG are elves with halbers heavy armor and a ward (4+), they also cost a point over two skinks.
    Light supported saurus just eat them alive.
     
  19. Slanny*are*tranny
    Cold One

    Slanny*are*tranny New Member

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    oh i cant wait till i face him you see im tailoring my army for this battle were doing a 2000p then 3000p and so on were hoping to finish with a 10000 point super match i really like the idea cos when adding a 1000 points are armys are going to become better and better at killing he\lm also your not aloud to change your army in each battle only add 1000 any ideas for the next 1000p
     
  20. HoverBoy
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    HoverBoy New Member

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    Can you allowed to add and/or change character gear?
    Also you can never go wrong with sallies against elves, T3 hates the fire.
    Oh and i would suggest you guys switch to a bigger table once you go over 4000 ;)
     

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