I'm just getting back into Warhammer and I'm trying to find the best build for my two Scar-Vets. I was thinking of giving them sword of the hornet and sword of swift slaying so that they both have ASF. But since I'll be taking a slann with lore of light this seems a bit redundant. Any suggestions for good builds? Btw My two models both have hw+shield
Generally I would not take a scar-vet on foot, and the first equipment to give them is defensive stuff. I would also say that more strength is more important than swinging first.
Ok so I've settled on a scar-vet with light armour and shield, burning blade of chotec and amulet of itzl for 143pts. S5 and -4 to armour save makes him fairly choppy, 3+ armour and 5+ ward should keep him around (hopefully) Any thoughts?
Put him on top of a Cold One. 1+ armor save and better movement. You can shoot him out of your Saurus block or have him run around solo.
Not too keen on having a scar-vet run around on his own.... But I do like the idea of putting him in with the saurus and launching him out if anything squishy comes into range
The amulet of Itzl isn't a 5+ ward, it is a one use 2+ ward, you are thinking if the glyph necklace. But the amulet is better to be honest. The two main builds I run are Scar Vet, cold one, light armour, biting blade, charmed shield, dawnstone So that is a 1+ rerollable armour save and a 2+ one use dodge Offensively it is 4 strength 5 armour piercing attacks The second is Scar Vet, cold one, light armour, great weapon, venom of the firefly frog, dragonhelm, dawnstone So that is a 1+ armour save, 2+ ward to flaming and a one use 2+ ward to everything And 4 strength 7 magical poisoned attacks These are the two most common (cliched?) builds but if you put most things on a scar vet he should do okay, but I reckon these are the optimal builds The burning blade of chotec is popular but I shy away from flaming attacks due to the prevailance of dragonhelm/dragon bane gem/ dragon armour in my meta
I like characters on foot. If you mount him up and put him in saurus, he is a different troop type and doesn't benefit from look out sir. a bullseye artillery is sure to take him out. i plan for the worst in my games though and don't gamble with chars on mounts. I want our cold ones to get updated already. hopefully 8th Ed makes them worthwhile to field.
For the mounted scar vet, another good build to keep him around vs template shooting is to go with charmed shield, dawnstone & left over points on a magic weapon. While it only works once, hopefully that is all you will need and then he is in combat or charging the war machine itself. If cannons are the only threat, putting him behind skrox can also work (with a bit of luck) as a cannon ball that fails to eliminate a krox (either by rolling 1 to wound or 1-2 on the number of wounds) stops in its tracks. Similar approach can be used if a wall/obstacle is available except that it will stop the cannon ball completely.
I've given it some thought, and for now I'm going to hold off on the cold one mounted scar-vets. Quite liking this build at the minute: scar-vet with light armour, burning blade of chotec, dawnstone and charmed shield. This guy should be able to chew through some heavily armoured units, especially if backed up by lore of light spells. Speed of Light and Birona's Timewarp look ideal. For the second scar-vet I'm tempted to go with something like this: light armour, shield, sword of might and amulet of itzl. Still gets the extra armour from the shield and +1S from his magic weapon. Again I would be hoping to use the lore of light to boost his performance. From looking at different posts the cold one/great weapon/ votff combo seems to be the most popular. Some people have even made it out to be almost mandatory. While I have nothing against that I just have something against the idea of every Lizardmen army containing almost identical characters....... (and yes I realise my first scar-vet might fit into this category but it does look like a realllllly good combo)
I almost always build the SV with the dawnstone. at 25 points left for magic items, there isn't much room left. enchanted shield is 15 points for us, and dragonhelm + shield is 16 points (only 10 magical though). the price to pay for a rerollable armor save is a steep one the SV, great weapon isn't a loss on the initiative, but the loss of the armor save from shield in CC is offputting. nice way to get S7 attacks w/o a magic weapon though, and the VotFF resolves that.
Would dragonhelm + shield not be 13 pts? I do kind of like the great weapon/votff combo..... And to be honest, I probably will end up converting a model for it. Since I have 2 models with hand weapons + shields I'm trying to stay as close to WYSIWYG as possible
I am with you on accurately representing equipment with what the model is carrying. I started a lot of my saurus with spears because i didn't understand how they worked with the shield. Now i do and don't used them. I'm in the process of going back through and ripping those arms off and putting HW back on. I thought the SV shield was a 6pt upgrade, but I may be misremembering it. GW+Vemon is solid. hitting on 3s and wounding on 2s and -4 AS is not a bad gig. definitely put a hurting on a VC's day.
Started a new thread with regard to spears, would love your opinion http://www.lustria-online.com/viewtopic.php?f=15&t=10638 I think they're a good option but I don't have all that much experience On scar-vets, I would like to see some other builds showing up. Am I the only one who thinks the Lizardmen magic item list isn't all that great?
Our weapons are pretty crap. However, Blade of realities is fun against monsters & ogres, and the pirhana blade is a nice choice if you are WM hunting or going against monstrous troops.