8th Ed. Best use of 150 points

Discussion in 'Lizardmen Tactics' started by Eladimir, Jan 28, 2014.

  1. Eladimir
    Salamander

    Eladimir New Member

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    For an allcommers standard tourney list. Saurus, slann TG, steps and salamanders what would your last 150 points on

    5 cold one riders
    Laser bastiladon
    3 kroxigor

    All special all 150 pts.
     
  2. Theophaniel
    Skink

    Theophaniel New Member

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    It really depends on the rest of your list....

    But without any further information, i'd vouch for the LaserLadon.

    Things to consider:

    Moar Chamos, depending on the meta.
    Ripper unit.

    Depending on the points left.

    a mounted skink chief with the egg of quango is always fun and can redirect after blowing something.
     
  3. rantapanda
    Kroxigor

    rantapanda Member

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    the rest of the list is written above.
    id go for lazordon
     
  4. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Laser dino
     
  5. Lawot
    Kroxigor

    Lawot Active Member

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    Basti. You have a Saurus unit and TG, and in an all-comers environment you're likely to run up against the enemies that the Initiative boost will be most useful against.
     
  6. Eladimir
    Salamander

    Eladimir New Member

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    Sounds good, I think your probably right. The laser cannon has been good to me and its getting a reputation as something to be feared and targeted.

    Ie if its taking a cannon ball that would of gone to my ancient steg then I'm all for it.
     
  7. chefsdad
    Saurus

    chefsdad New Member

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    Reckon with bastiladons, you want at least two or none.

    Can you fit in a cowboy? Or more skinks. Can never really have too many I don't think.
     
  8. Sleboda
    Troglodon

    Sleboda Active Member

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    Bastiladon.
     
  9. MHK Pathfinder
    Cold One

    MHK Pathfinder Member

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    I'd go lazerdon as well.

    But what about 4 Jungle Swarms? I've only used them once in a game, but I've got to say I like them a lot.
     
  10. Man0waR
    Kroxigor

    Man0waR Member

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    Saurus Oldblood
    - Light armour
    - enchanted shield

    cost 149 points.

    Saurus Scarveteran
    Cold one
    Armour of fortune
    Great weapon
    Potion of foolhardiness
    Luck Stone

    cost 149 points.

    They will be far better choices and earn their points and even more. Only Chameleons could be better but it depends on what kind of army you are facing.
    Bastiladon requires luck to shine. Its only 100% use is deffensive and the scarvet has more durability.

    3 Kroxigor sounds tempting but they are squishy and they won't deliver their attacks due to always strike last and low WS. Again in offensive Oldblood without less Strenght are better, and Scarvet will stay longer in fight.

    Cold one riders: If you are facing low quality troops they are the best choice, but if your foe is not a joke, then youll need more punch and more armour. So Scarvet have both of them.

    Ripperdactyles: Same as Cold One riders, but they have another role, suicide hunt mission. So they only worth if you are sure they can earn their points back before they are destroyed.
     
  11. The Hunted
    Carnasaur

    The Hunted Active Member

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    In that regard you could state it requires luck for you not to go stupid on your cold one. Dice will always remain fickle, is my point here.

    The cowboy scar-veteran is a more offensive and a very solid option. But the Bastiladon also has many uses and not just defensively). He causes terror, so you can force leadership tests with a simple charge. The laser on his back is dangerous as well, not just in actual damage output but also in the psychological sense. Your opponent has to think "what if he rolls for 2D6 Str hits". Thus drawing out dispel dice.
    You can always 6-dice the laser, and hope it does well. You know, if you run out of ideas of stuff to cast with your Slann :p.

    The scar-veteran on a cold one is just one of the best 'units' we can offer, however; he only is active in the movement and combat phases. Granted, he does this well. But you might want a more all-round support unit for your combat blocks.

    It's actually pretty close, but I also prefer the Bastiladon.

    (side note: The question made us choose between 3 special choices, maybe Eladimir has no points left in the character section)


    The Hunted
     
  12. Gorgosaurus
    Saurus

    Gorgosaurus New Member

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    If you are still deciding on a list I would go with Bastiladon.
    Simply put, it is good in defence and attack. Laser for annihilating, Ark of Sotek for boosting jungle swarms, +2 armour and no flank rear for defence and a strength 10 attack for close combat.
     
  13. Sleboda
    Troglodon

    Sleboda Active Member

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    => Two things -
    1) Minor, petty, personal annoyance -
    +2 is a modifier.
    2+ is a value.

    The Bastiladon has a 2+ armor save, not a +2.

    Sorry - sometimes it's the little things. :)


    2) There is debate on the S10 attack. It may be that it's only against rear attackers. Just something to keep in mind.
     
  14. Eladimir
    Salamander

    Eladimir New Member

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    We play lizard friendly faq in my hood. Str 10 always. Pf for all ranks. Korak and engine full bubble

    As for the old blood and scarvet I strangely didn't consider it. Already had the chars I needed and was only looking at special. Still I think the bast is my plan. Love my converted model using the medusa mirror and I love trying to trick their level 4 into loosing concentration on my one die cast of the laser cannon.
     
  15. Pinktaco
    Skar-Veteran

    Pinktaco Vessel of the Old Ones Staff Member

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    Lets not start this again.

    :rage:
     
  16. The Hunted
    Carnasaur

    The Hunted Active Member

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    Could you please post a photo of this beast? I'm quite interested in this conversion :) (either here or in the Itza Gallery of fine arts)


    Agreed. Not in this topic anyways.

    The Hunted
     
  17. Sleboda
    Troglodon

    Sleboda Active Member

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    => Don't worry, that was not my intent (as should have been clear from both saying there is debate and emphasizing "may") nor will I debate it should it come up here. Had I wanted to make my statement more debate-inspiring, I would have chosen to put it something like "The S10 attack only works against rear attackers. Be sure to know the rule."

    That's not, however, what I did nor was it my intention.

    The OP was looking for advice on how to spend the points. The Bastiladon has come up a lot. I was merely trying to make the OP aware that if he opts to go down this path and does so due to the S10 Attack, he should be aware that he may get some resistance. He should just know the pros and cons of his choice, and potential mid-game disagreement over this Attack is one of the cons.


    => The following is a general comment and not personal toward Eladmir.

    If I ever ran a forum, I would require that all sigblocks contain one of two statements:
    1) All games played by standard rules.

    or

    2) This is a list of the ways in which we have changed the game - X, Y, Z....

    This comes up often on all forums I have read. You see someone giving advice or talking about their success. You are encouraged by it and try it. It doesn't work for you. You wonder why and press the advice-giver for detail only to find out that he or she is playing with very important rules differences.

    It's just really frustrating. I mean, just the PF and Engine rules would have majorly huge impact on games. Big time. Right now my opponents don't really care at all about the Engine's D6 S4 hits on one unit (or even sometimes a whole 2 units!). Oooo, scarey. Not. If, however, I could pin units in place with my combat troops, slide the Ancient in the center of the battleground, and toss 4+ dice at the engine, knowing it would hit every unit in range, including those in combat...wow. Game changer. It would alter many of my in-game tactical choices, change my power dice allocation, and likely draw out lots of dispel dice. Pretty big change.


    PF in all ranks would totally push me into using a horde of spear-armed Saurus instead of a block of 6-wide hw+sh. In fact, combined with the Engine rule above, it would probably mean an almost entirely different army configuration for me. I'd go with 2 Ancients and 2 hordes. Ancients make up for parry. Hordes fight really well and hold things in place for the Burning Alignment.


    EDIT: Oh man, could you imagine how good a Troglodon might be in these rules?

    Man, Eladmir, you've got me jealous of your group! :)


    Note that I am not saying Eladmir, or anyone else, is wrong to change the game (not my cup of tea, clearly, but whatevs). I'm just saying it's counter to productive discussion when the advice giver and receiver are not aware that they are not playing the game by a common set of rules. It's pretty fundamental stuff when it comes to discussion/analysis to make sure both sides are talking about the same thing.
     
  18. GCPD
    Bastiladon

    GCPD Active Member

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    The Bastiladon isn't a bad choice at all. It's probably one of the better one's available for 150 points. At the very least, its something that you can chuck into combat alongside your Saurus and hopefully get some Thunderstomp kills.

    That being said... Scar-Vets are really cost efficient for what they can do. For 150 you can get one mounted, with light armour, Dawn Stone, great Weapon, Dragonhelm and Potion of Foolhardiness. That's a 1+ re-rollable with 5 S7 attacks on the charge. Like you, I was reluctant for a long time to over-invest in characters. But Scar-Vets really are that good, and will have a much greater impact on the game than the Bastiladon.

    Alternately, consider some Ripperdactyls to give your force some more mobility.
     

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