I'm considering running the following list and I'd appreciate some feedback on it. As you can see I'm aiming to have a whole heap of tough to kill lizards, partly in response to the rise of the shooty-horribleness that is the Wood Elves (and I know as a wood elf player), partly as an anti-dote to the skink cloud type list. Slann Mage Priest Level 4 Light Ironcurse Icon Earthing Rod Lords Saurus Scar Veteran BSB Sword of Striking Potion of Strength Enchanted Shield Light armour Saurus Scar Veteran Cold One Great Weapon Light armour Other Tricksters Shard Dawnstone Dragonhelm Heroes 29 Saurus Warriors Spears Full Command 10 Skink Skirmishers Javelin and Shields 10 Skink Skirmishers Javelin and Shields 10 Skink Skirmishers Javelin and Shields Core 24 Temple Guard Banner of Swiftness Full Command 16 Temple Guard Standard of Discipline Full Command 7 Kroxigor RATIONALE: Light Slann will hopefully upskill the lizards in combat, but I guess my major worry is getting outchaffed and never actually getting them into combat in the first place. Cowboy Scar Vet will be my primary chaff-killer. Pretty much anything he goes against will die and I don't expect him to take much damage in return. My other option here is to ditch him in favour of a couple of skink chiefs on terradons. They can then have extra roles as redirectors, warmachine hunters, pred fighter controllers but they are much less survivable. Also, I'm not quite sure about the second TG unit. Is it worth having it? It's role is to be my Slann bunker and a secondary combat support unit. Any and all thoughts would be appreciated
Hmmm... Can't say i have seen some one post a list with a second TG unit, I'm curious to see how it faires.