Hi guys, I have never tried Bloodclaw so far as I am opposed to the idea of getting crippled due to one hero dying but I am making some lists these days and here is my question : Does the Oldblood HAVE to be the General ? I am guessing that he has to due to the whole idea behind it ?
In the general text it says the oldblood leads his forces but in the requirements of the battalion it does not state he has to be general.
He doesn't have to be the general. The description of the ability clearly says that both the Oldblood and other heroes can use their command abilities despite not being the general, which implies that he doesn't have to be the general.
Thank you both, it makes sense ! And it actually makes the 200p worth more, because even at the scenario that he dies at some point, I will still be able to get the reroll failed hits with the Sunblood as general !
I mostly started list building over it due to boredom and wanna try something different as I do think losing the OB costs 480p - 1/4 of army pretty much - but it might work after all. Gonna try it soon !
It is not the melee attacks that I am afraid but rather magic and most of all : decent shooting armies
I don't think there is any real defense against something like a Knight Venator or Wanderers. You have to get to them and kill them before they kill you.
Well the fun part of the Bloodclaw is that every single hero in it can use their commands. This for instance is what I feel would be a very optimal build (though it is for 2500 points) Pepe’Kek’s mighty spears (2500 points) Bloodclaw 200 Oldblood on carno 280 (Coronal shield item) Scar vet on carno 240 Sunblood 120 Oldblood 120 40x Saurus warriors (spears) 360 40x Saurus warriors (clubs) 360 10x Saurus Warriors (clubs) 100 10x Saurus Warriors (clubs) 100 Slann 260 (General, double teleport, resurrect item) Starpriest 80 Priest with priestly trappings 80 Starseer 200 The best way to use the Bloodclaw is in a huge army where you can get 8 heroes instead of having to stick to 6. As you need at least 4 heroes for the Bloodclaw Starhost. In my build here I simply buff my stack of warriors with spears with all my spells and send it in along with an Oldblood for his 3" movement command, to ensure he hits. Also the rerolls on wound rolls of 1 is huge! For this first charge, provided I got Curse of ages and the charge reroll changes on them (save one of the Starseers his rerolls for that just in case, it only has a 50% activation chance), I can simply activate the Slann's rerolls of 1 Constellation. After his main line got hit by big Saurus nommers, send in the rest
Unfortunately you cannot have both a OB on Carno and an OB on foot at a Bloodclaw though ! Still a fun idea ! ( I would love to be able to have them, and it would worth it even more with those 2 )
Well, it may be not explicitly said, but RAI it was pretty clear that the Oldblood should be the general. The warscroll talks about "other Heroes in its Starhost" Overall, i think Strategic Mastery is poorly written. Heroes must be within 20"... from whom? themselves? the general? the Oldblood? I know what they are implying, but it's not legal proof.
Wasn't it somewhere clarified that they meant to say Oldblood in the list and by accident wrote Scar Veteran (a unit that doesn't even exist)?
Or maybe they wanted to say Astrolith Bearer? That's the only other Saurus hero left. Do the old (pre AoS) names of those units give a hint? Was there a Scar Veteran on foot? How did he look like and what is his replacement warscroll?
Ah ok found this old thread: http://www.lustria-online.com/threads/question-about-the-bloodclaw-starhosts-heroes.18354/ Maybe someone should ask that again on Facebook, to finally have an official explanation.
I would love to have either the Oldblood on foot or the Scar Veteran with the Astrolith bearer (now the Astrolith bearer)
With the new horde bonuses the Oldblood on foot would be very cool because his command ability is more useful now. The Astrolith Bearer has none, but since we can teleport him now he also got more awesome.... I want both!!