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AoS BT 2.0 Koatl's Claw Saurus

Temple Guard

Asamu

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Koatl's Claw Coalesced Seraphon
Oldblood, General, Trait: Dominant Predator
Scar Vet Carno Artefact: Eviscerating Blade
Slann - Artefact: Aetherquartz Brooch
Starseer
Starpriest - either of these two skink heroes could be dropped, but their spells and utility effects are good, and they let you drop endless spells turn 1 more reliably and buff saves. Bumping the 40 saurus to a 3+ save re-rolling 1s, with maybe -2 to hit for an enemy unit looks pretty good.
Sunclaw
40 x Saurus Warriors
20 x Saurus Warriors
20 x Saurus Warriors
5x Guard
240 remaining
6-7 drops, ~2000 points.
The last 240 could be another carno + maelstrom, an astrolith and a couple of endless spells, a sunblood, more sauce warriors/guard, or maybe screening skinks or terradons for something fast to hunt objectives.

20 warriors are actually a threat now, and since you can likely buff every unit in the army with the CP spam when needed (odds are ~2.83 CPs per turn + 1 from the battalion + .83 CPs per CP used by the general (average ~ 6 CPs total per initial CP), and .33 CPs per CP used by anyone else- for an average ~.5 CPs per 1 that they use).

Buffed by the Starpriest, Oldblood and scar vet + the sub-faction command ability, Saurus are doing ~2.61 damage apiece on average, which is pretty good. They could do more with re-rolls of 1 to hit or +1 to wound with a sunblood, but I don't think that's really needed. 2 damage at rend 1 +0.61 mortal wounds per model means ~20 damage vs units with a 4+ save from just 10 Saurus.

Probably sit either the Slann or guard outside of the terrain feature and put the two skink heroes inside with the other.

It's a pretty straightforward combat list that should have a good match up against a lot of other close combat armies, like warclans and Ogors, or any list running a lot of multi-damage or low rend attacks.
 
Last edited:
Koatl's Claw Coalesced Seraphon
Oldblood, General, Trait: Dominant Predator
Scar Vet Carno Artefact: Eviscerating Blade
Slann - Artefact: Aetherquartz Brooch
Starseer
Starpriest - either of these two skink heroes could be dropped, but their spells and utility effects are good, and they let you drop endless spells turn 1 more reliably and buff saves. Bumping the 40 saurus to a 3+ save re-rolling 1s, with maybe -2 to hit for an enemy unit looks pretty good.
Sunclaw
40 x Saurus Warriors
20 x Saurus Warriors
20 x Saurus Warriors
5x Guard
240 remaining
6-7 drops, ~2000 points.
The last 240 could be another carno + maelstrom, an astrolith and a couple of endless spells, a sunblood, more sauce warriors/guard, or maybe screening skinks or terradons for something fast to hunt objectives.

20 warriors are actually a threat now, and since you can likely buff every unit in the army with the CP spam when needed (odds are ~2.83 CPs per turn + 1 from the battalion + .83 CPs per CP used by the general (average ~ 6 CPs total per initial CP), and .33 CPs per CP used by anyone else- for an average ~.5 CPs per 1 that they use).

Buffed by the Starpriest, Oldblood and scar vet + the sub-faction command ability, Saurus are doing ~2.67 damage apiece on average, which is pretty good. They could do more with re-rolls of 1 to hit or +1 to wound with a sunblood, but I don't think that's really needed. 2 damage at rend 1 +.67 mortal wounds per model means ~20 damage vs units with a 4+ save from just 10 Saurus.

Probably sit either the Slann or guard outside of the terrain feature and put the two skink heroes inside with the other.

It's a pretty straightforward combat list that should have a good match up against a lot of other close combat armies, like warclans and Ogors, or any list running a lot of multi-damage or low rend attacks.
looks good be careful about CP use we need a lot of them and only have so many
 
looks good be careful about CP use we need a lot of them and only have so many
That's the neat thing about this list. You get basically infinite CP, since your general gets an average of .83 additional CP for each CP spent, you're getting an average of ~5 extra CPs for each initial one the general uses, so just 2 CP is enough to spread +2 to hit to 5 saurus units. With aetherquartz brooch, there's good potential for the Scar vet to use any remaining CP to further buff 1-2 units.
 
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