Hey everyone! Here is the last battle that took place this past Tuesday for a "Legendary Sword". Hope y'all enjoy! Comments appreciated. Ok, firstly, I'm going to put the lists that were fielded after I explain the insanity that happened before-hand. As many of you may have read, the original plan was a 2v1 fight, High Elves and the Empire trying to take the castle of the Lizardmen. But all of us were filthy rich and could buy Assasins. So my Empire opponent used FOUR on me and auto-killed all of my characters except for my Skink Chief. Then he backstabbed his ally and killed his Lord and one wizard Hero. Then the High Elf guy tried to assasinate my Chief but failed, killed one of my mercenary's wizards, and killed 2 of the Empire fellow's Heros, which were both Sigmar Priest. However, I decided to boost my merc's forces considerably and gave him 1635 points to buy an army with. Remember all this happened pre-game. Victory Conditions: There's a small, circular objective behind the wall that my guys are holding, they have to touch this objective with a CHARACTER and hold it for 1 turn. My job is to hold it for 6 turns or kill all of their remaining characters. Lists: Empire: A fighter lord on a horse with a weapon that gave him double combat rez for wounds. One BSB One Steam Tank Great Cannon Hellblaster Volley Gun One unit of Muskets One unit of Outriders One unit of Pistoliers One unit of knights with General and BSB One unit of Flagellents One unit of Swordsmen Enemy High Elves: One wizard and Noble One Phoenix Guard unit with both characters 7 Dragon Princes 2 full units of spearmen 3 Repeater Bolt Throwers My List: Skink Chief on a Stegadon 3 units of 10 skinks 5 Terradons 1 Stegadon and 1 Ancient Stegadon 2 units of 5 Chameleons High Elf Mercenary 2 Wizards 2 units of 10 Dragon Princes 2 Repeater Bolt Throwers 1 unit of 10 spearmen Terrain: There's a giant wall cover the entire board 12" from my side with a large gap in the center and on both sides. There are two woods by both of their deployment zones. Objective in right inside center entrance. Deployment: All my Stegadons deployed behind the wall out of their sight with one skink unit in each entrance. The Terradons deployed behind the wall closer to the Empire troops and the chameleons went 1 in the main entrance and 1 in the forest by the High Elven foe. My enemies pretended as though to be deploying as if to fight each other (they were arguing alot) and had all of their units facing each other in the two back corners, except the DP's, Steam Tank, Knights, and pistoliers were clearly aiming at me. My mercenary put 1 wizard in each tower and 1 DP unit on each side as well as his 2 bolt throwers across from the Steam Tank. Turn 1: Empire: Movement: His Steam Tank generates 5 points and rolls a 5, so he launches forward with the knights and Pistorliers close behind. The Outriders head straight for the center entrance and his Flagellents also turn from the High Elven foe to my Lizards and head for the center entrance. Magic: No wizards, skipping for now on. Shooting: The Steam Tank tries to fire its cannon but misfires and takes 3 wounds. Great Cannon shoots a RBT but only kills a crewman. Lizardmen and Mercenaries: Movement: The normal Stegadon without a rider moves to see the knights but staying away from the cannons, Terradons fly next to Outriders, chameleons in forest head for spearmen in front of them. Magic: The Outriders loose 2 men and the Knights are Beast Cowered. Shooting: The RBT's put another 3 wounds on the Steam Tank and the Stegadon fails to wound the Steam Tank. The Terradons cause enough damage to the Outriders to reduce them to 1 man and he Panics and runs into the High Elven army, who is technically his enemy so he dies. The Chameleons kill about 2 Spearmen. High Elves: Movement: Everything advances for the right entrance to the castle, but the Phoenix Guard head for the center entrance. Magic: Fury of Khaine kills the wizard in the right tower. Shooting: A Terradon is killed, but no Panic needed. Turn 2: Empire: The Steam Tank wounds itself again. The Pistoliers move where they can see my Stegadon. Shooting: Great Cannon snipes the other Wizard, Pistoliers kill a skink on the Steggy. Lizardmen and Mercenaries: Movement The skinks from both group advance towards the enemies to shoot, Ancient and Chief Stegadons move to have a double flank charge if anyone comes through the center gate. Terradons move towards swordsmen. Chameleons head for RBT's. Magic: None anymore, skipping for now on. Shooting: Skinks kill 1 Knight and 1 Dragon Prince, the RBT's and Stegadon drop the entire back row of Knights, whom pass Panic. Chameleons by forest kill 1 RBT crewman. High Elves: Movement: The Dragon Princes charge my skinks, who stand an shoot and kill another DP. Pheonix Guard move towards gate. Magic: The Chameleons in the center gate are blasted with Fury of Khaine and die, also the DP's get the Shield of Saphery. Shooting: Chameleons are reduced to 2 by the forest, but survive Panic. Combat: Skinks are destroyed, Dragon Princes try to Overrun off the board but roll low and land in front of our DP's. Turn 3: Empire Movement: Steam Tank sits there for the rest of game. The Knights charge the DP's on the left gate but are BARELY out and fail (they added 2" because of some D3 to charge banner), the Pistoliers aim for the Skinks blocking their path, and the Flagellents slowly move for the center gate. Shooting: The Great Cannon misfires and can't shoot for 2 turns, while the Hellblaster puts 3 wounds on the Steggy and kills another crew. The Skinks are blow apart by the Pistoliers. Lizardmen and Mercenaries: Movement: The Dragon Princes charge the enemy Dragon Princes in the flank while the Drago Princes on the left charge the few remaining Empire Knights. The Terradons charge Cannon crew and Stegadon aims at outriders. Shooting: Everybody misses or fails to do any damage other than a RBT killed 1 Pistolier. Combat: The Dragon Princes in the left gate reduce the Knights to only the BSB and General, but they wreck the DP's and kill them through pursuing. The enemy Dragon Princes are crushed by my friend's and die, the Dragon Princes pursued them off the board. Terradons fail to win but kill 1 crewman. High Elves: The High Elf player for some reason grows sick of the game and decides he can't bring himself to allow a double flank charge, so he surrenders and leaves. Turn 4: Empire: Pistoliers charge the RBT's along with the characters charging the other. Flagellents are getting very close to front wall. Shooting: Nothing Combat: RBT's are smashed, the Terradons kill another Crewman and pursue into the Muskets behind. Lizardmen and Mercenaries: Movement: The Dragon Princes return on the right table edge, my Ancient Stegadon turns to face the incoming troops and wounded Stegadon turns to face Pistoliers. Shooting: Ancient wiffs and nothing happens, regular puts 2 wounds on the General. Combat: Terradons lose and die. Turn 5: Empire: Movement: The Pistoliers charge the Spearmen sitting on top of the Objective, the characters run to keep up. Swordsmen rear charge the Stegadon. Flagellents are almost to wall. Shooting: General tries to shoot Ancient but does no damage. Combat: The Stegadon doesn't suffer any damage but loses and rolls bad, so flees and is caught, allowing Swordsmen behind wall. Spearmen surprisingly fend off the Pistoliers and hang in for another round. Lizardmen and Mercenaries: Movement: The Ancient Stegadon charges the BSB. Dragon Princes run towards objective, I plant my Chief's Stegadon on it. Shooting: Kill some Flagellents with giant bow. Combat: The BSB is wiped out by Impact Hits, I overrun into General. Turn 6: Empire: Movement: The Flagellents finally make it into the wall but to no avail. Combat: The General is slain by Impact Hits. Since there are no more enemy characters to capture the Objective... VICTORY!!! It turned out to be a surprisingly easy fight, even if the High Elves hadn't of fled from battle, what made it possible was their ridiculous ploy to try and trick me and ally to think they were going to fight one another. They took out each others wizards and only the Empire had a Lord so it was too easy. What did I recieve for winning? Glad you asked! I won a magic item only I may use in the next campaign for some badass armor set that the winner of the April through May campaign will recieve. So here's the legendary blade... The Sword of the Eye It costs 100 points. This amazing sword grants my character +3 Strength, +2 Attacks, +1 Initiative, and ALWAYS STRIKE FIRST! Although expensive, I'm taking a Carno Lord next round, and thanks to this blade he has 7 (8 when Frenzied) Strength 8 attacks with Always Strike First at Initiative 5! I wound a Steam Tank on TWO'S! HA! The only units in the game faster then my character are: Dragon Princes, High Elf fighter characters, and Dark Elf Assasins! So, my new Carno Lord is a 2+ Armor Save fellow that if he gets into combat, cannot be defeated, so I'll be working on my tactics for protecting him, any and all comments are very welcome! Thanks for reading! Btw, sorry for the crapiness of the report, I'm very tired, lol. See y'all later!
Sounds like a pretty cool game. One question, how does your carno lord get a 2+ save when his 100 points are taken up by the sword? I see light armour and shield... It appears the rules for assassins were quite powerful in this game since the objective required a character. It would have been a lot less fun, but surely easier if you had spent all your points/money on buying assassins rather than a HE ally? I say this without really knowing how it works though.. Congrats and good luck with your next campaign! Thati s a pretty awesome sword.
sword of the eye????? what r u talking about our most expensive sword is blade of realities... o wait nevermind that was ur prize for winning... anyways enough of my rambling good game!
4+ Scaly Skin with Light armor and shield lands me on a 2+...lol. And the thing about characters needing to capture the objective wasn't announced until after assasins had been launched. Plus the whole 4+ to work deal made them too unreliable for me. And yes, the Sword is a 100 point item for winning, not a base item in our list, lol. Glad y'all enjoyed it, I'll be testing the list WITH the new sword tomorrow against some buddies of mine and see how it works. Cheers, Dalkarius
That sword looks so coolz, though i would be stuckto choose between the blade of realities and that . . . . I have a conumdrum
i would almost put him on a CO with a unit that would give him a 0+ armour save and not quite as juicy a target for cannons plus look out sir rule but i can also understand wanting the carno it would be a tough choice for me
Love your reports Dalkarius! A nice game and much fun to read What kind of Campaign are you playing? Some pre-sett by a gamemaster or any officials that other can find and copy? Anyway, Cool blade! Not so sure of investing heavily in characters wit your assasin rules though...
Well, firstly the campaign is from the Mighty Empires book and is run by our local GW store. As for the assasins, that ability is getting dumbed down for the next phase starting the Tuesday after next because the Game Master hates everyone using only it.