8th Ed. can someone help me with a list???

Discussion in 'Lizardmen Army Lists' started by Nericon, Aug 20, 2010.

  1. Nericon
    Saurus

    Nericon New Member

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    Hey. I am terrible with making lists. and would love some help with a decent one. mail or reply is you have a great idea for one. the models i have are:
    - kroq-gar (saurus on carno)
    - Lord kroak (slann)
    - 24 saurus warriors with spears (with a gor-rok painted model instead of an brave.)
    - 48 skinks (random)
    - skink priest
    - skink chief (sword/shield)
    - 1 krox
    - terradon
    - stegadon (eotg)
    - 10 temple guards (full command)
    - 8 cold one riders
    - saurus lord (old blood or scar vet)
    - sallie (3 handelers)
     
  2. Larinus
    Chameleon Skink

    Larinus New Member

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    Just a brief outline for a list that could be built upon with any improvements. I'm not the best at making lists however, so feel free to change and criticise how you like.

    I wouldn't use a Slann or Lord Kroak until you get another box of Temple Guard, so I've left him out. Also, your lack of Core options made it a bit more difficult.

    Lords

    Saurus Oldblood - Carnosaur - 468pts
    Shield, Great Weapon, Armour of Destiny, Talisman of Preservation
    1+ Armour Save, 2+ Ward Save

    Heroes (Slightly Over Restrictions)

    Skink Chief - 110pts
    Blowpipe, Armour of Silvered Steel

    Skink Priest - 145pts
    Level 2 Wizard, Armour of Silvered Steel

    Skink Priest - Engine of the Gods - 415pts
    Level 2 Wizard, Earthing Rod

    Core

    24 Saurus Warriors - 318pts
    Spears, Full Command

    45 Skink Cohort - 1 Kroxigor - 302pts
    Full Command

    Special

    10 Temple Guard - 245pts
    Full Command, Wailing Banner

    8 Cold One Cavalry - 365pts
    Full Command, War Banner

    Rare

    Salamander - 75pts


    My Thoughts

    Put the Oldblood in with the Cold One Cavalry, and put the Skink Chief in with the Cohort. Your only reliable units here are Saurus Warriors, Cold Ones and Temple Guard. Once they're down, you're practically finished. Protect their flanks, and don't overestimate their capabilities. You also want to keep your Oldblood close to the action, as your units will be liable to Panic Tests
     
  3. Slothmasta
    Skink

    Slothmasta New Member

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    Ward Saves don't stack unless in the case of magical resistance. Armour of Destiny already gives 4+ WS so Talisman of Preservation is useless. I recommend Dawnstone to make good on the +1 Armour Save and maybe add a potion of Strength (although may be useless unless your up against a Steam Tank).

    Saurus Oldblood - Carnosaur - 468pts
    - Great Weapon
    - Shield
    - Armour of Destiny
    - Dawnstone
    - Potion of Strength (or something else better suited)
    1+ re-rollable Armour Save, 4+ Ward Save, 5 (Always Strike Last) S7 Attacks
     

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