This Saturday i got a match versus a Dwarf (Again *Yawn*) But this time he brings 3000 points! And my ally is a Vampire Count (Me no like leeches). So we both got to spend 1500 pts and fight him.. which imo is like fighting against a rock but hey who am i to try something new. The problem is.. How do you fight a magic resistant army with big guns and most probably 2 lords with only 1500 pts each? Now i got a little list but i still don't like it because it because it doesn't really feels fine. Also i got 197 points too many. Saurus Scar Veteran Charm of the Jaguar Great Weapon Light Armour Shield -124- Saurus Scar Veteran Burning Blade of Chotec Light Armour Shield -113- Skink Priest LV2 Wizard Engine of the Gods -390- 2x 15 Saurus Warriors Spears MuSt -396- 2x 10 Skink Skirmishers -140- 4 Terradons -120- 6 Cold One Cavalry -210- 1 Salamander + Skink -80- Now here is the problem.. I want to drop at least one Scar Vet but which.. the one that rushes into a Cannon and molest it? Or the one marching fast enough to find combat before dead by machines. The EotG is not really a must.. but is there to at least throw a Lightning/Bolt/Comet i mean.. what are the odds i don't roll one of those. Also it is there to draw a little attention from his gigantic dispel pool so he doesn't crumble my Magic dependent ally. Warriors and Skirmishers will be moving closer to his Machines and hold it long enough to bring the other units in close combat. Terradons do their usual thing.. Drop rocks and hold machines. Cold Ones should not have a real hard time to get into at least a flank. And the Salamander just goes "pew pew". As you can see i am having a hard time deciding (Ya Really) on what to drop and/or change. What do the other lizards think about this. Any Comments/drama/suggestions welcome. -WheelR
damn it! shenanigans on you using an interesting topic title to get people to read your post! Anyhoo onto your list. I'd probably recommend redesigning to make sure you can overpower the dwarves in the magic phase. Otherwise he WILL dominate his casting and this can be a problem for vampire counts. Oh and I totally dig that the salamander goes "pew pew"
Yeah I think your little alliance is at a bit of a weakness. The Dwarf can have up to 2 lords, and you can't have any. VC are an army that NEED good magic, and 3k Dwarfs will just block it all. It will be a pain, but might be worth maxing out on magic since you have access to level 3 wizards (engine) to support the VC. Or you could just hang them out to dry, go with your own play style and try to kill as much as you can. I would consider a second unit of terradons, the Dwarfs will have a lot of war machines and you will want to try to get rid of them as early as possible.
First.. thanks for comments! Well i sure hope i am not the only one that will bring Anti-War Machine units.. The VC will most probably bring his hounds/Wraiths and perhaps his horses go into combat fast enough. 2 Engines is a lot of points.. 50% of the army.. That leaves little points left to get something smashin' as well..Perhaps another walking priest with a Plague.. Also if he drops all his DD on the VC i got a free shot with a Jag-Veteran and at least take one machine out. I guess it all comes to how many scenery we gonna use.. Sigh.. why did i say yes on this. To sum it up.. Get rid of the Veteran, Get another priest (Perhaps i get the Ward Save Spell). More skinks..Perhaps proxy some Terradons(Buggers always sold out, I should get those http://www.reapermini.com/graphics/gallery/4/14459.jpg models from Reaper). More suggestions always welcome.