I finally added a Carnosaur to my army and was wondering some great builds for him and the mounted Oldblood to be the ultimate killing machine that he should be? I play against a wide array of armies, Demons,WoC, Skaven, Dark Elves, Dwarves, and Bretonnians. Thanks!
I saw my friend run an oldblood mounted on a carnosoar and he dominated his opponent. They are BEASTS! However Kroq Gar is around 600 points and you should only run him with a fighty list, but I might be wrong.
there are only 2 build i know and i never tryed any of them out. one is the balde of realities and the enchanted shield and he other is the SoSR and MS for lots of attacks once the carnosaur has gone into frenzy
When I fielded him I did give him the blade of realities and it proved to be fierce. I was just curious how others played him. Thanks for the input.
Well i play him with SoSR, Enchanted shield and glyph necklace. Offers great protection and a pretty reasonable amount of attacks too.
I like to run an Old Blood with Burning Blade, Maiming shield, glyph necklace, and carnasaur pendent. He will be dealing out 5 initial flaming attacks at -4 to armor. He goes to 6 once he gets that first wound off, then he still gets his shield attack. Then the Carnasaur puts out 4 s7 attacks doin d3, 5 once he scores a wound. Beware Killing blow for the Old-Blood, btw Carnasaur cant be killing blowed, he is not man sized. Other than that he will rampage through just about anything, even powerful enemy special characters such as Archaon(sp?) Vampire lords, Malekeith, Telion, you name it, will have have to give everything they got just to survive a single round with an Old Blood like this. Mine has snipped up the roughest of enemy generals and went on to gorge on the rest of the army.
I like to run an Old Blood with Burning Blade, Maiming shield, glyph necklace, and carnasaur pendent( The Carnasaur is gonna go frenzied at sum point so might as well let the Old blood in on that). He will be dealing out 5 initial flaming attacks at -4 to armor. He goes to 6 once he gets that first wound off, then he still gets his shield attack. Then the Carnasaur puts out 4 s7 attacks doin d3, 5 once he scores a wound. Beware Killing blow for the Old-Blood, btw Carnasaur cant be killing blowed, he is not man sized. Other than that he will rampage through just about anything, even powerful enemy special characters such as Archaon(sp?) Vampire lords, Malekeith, Telion, you name it, will have have to give everything they got just to survive a single round with an Old Blood like this. Mine has snipped up the roughest of enemy generals and went on to gorge on the rest of the army.
Look up how frenzy works in the BRB. You will find that with mounts, if one gets it the other does too. Same with hatred. So you don't need the carnosaur pendant; as soon as the carni becomes frenzied the Old Blood automatically does too! Either blade of realities and enchanted shield, or maiming shield and scimitar of the sun as Bibamus suggested. The first if you want to eat characters for breakfast, also great against undead like the Varghulf. The second if you want to mow through units with 8/9 attacks (frenzy) added onto the carnosaurs attacks. Hell with all those s5 attacks and carnis d3 wounds I would probably back him against most characters anyway.
I play generally against TK, Ogre Kingdoms and Skaven. My favourite combo with a carny is to give the oldblood the SoSR, maiming shield and carnosaur pendant. This way he has 8 str 5 attacks, 9 once he inflicts a wound. Against skaven this is particularly vicious as they really can only shoot him in order to neutralize him if that makes any sense. Once you get a flank charge, he can easily roll up your opponents entire army.
Oh, I didnt know he got that automatically since the carnie has it. Well then I would save 20 pts and maybe give him a bane head, just in case there is something as big and nasty as he is across the table. Vamp Lord on a Zombie Dragon or Chaos lord, also on a dragon. That way the Old Blood and his Allosaurus on crack can just go totally hulk on that sucka.
Are your sure about that? I can't see how that makes sense, but I don't have a copy of the rulebook so I can't prove you wrong.
You can't really apply logic as an argument for rules, there are ton of rules that are unrealistic and doesn't make sense. On page 72 in BRB it says: "In case of mounted troops, Frenzy effects both riders and their steeds."
Well I only ran carns with oldbloods with enchanted shield, with either sword of battle (+1 Att) or venom of firefrog to make 6s auto wound and count as magical. Using this setup over 7 times the carn and oldblood never died and caused havok on whatever stood in front of it. My objective with them has been to keep there points as low as possible to get another unit of terrodons to take out warmachines and other big threats to my carn. just my thoughts and experience good luck!
by the way, i just realised that oldblood + carnosaur + BoR is rather stupid. the BoR is made to kill big nasty stuff and unless its a giant it will kill anything it hits once or twice (most monsters have Ld 6-7) so the D3 wounds and high S of the carnosaur is wasted, a CO would be a much more suitable mount giving more armor, being cheaper and allowing you to hide the oldblood in a unit of COC or saurus. lords are unlikely to fail the Ld of 9 or 10 so the BoR becomes a waste of points in that context and it will only kill so many infantry models. on the other hand the SSoR + MS build is much more suitable for breaking units since the carnosaur can deny ranks and the huge number of attacks can penetrate a lords armor while the carnosaur can kill the dragon its mounted on if its the case. the more i think the less arguments i find for BoR+Carn, what do you think?
Good theory. Remember though that there is a huge psychological fear factor for your opponent. Also what about other lords on monstrous mounts such as dragons? The OB takes one while the carnosaur eats the other. And don't count out the chance of killing lords, you only need hits to force them to test and even if they pass it still gets to roll to wound. 3 or so Ld tests is going to scare even the hardiest Ld 10 general. There were stats and chances of killing around here somewhere ages ago, but I don't remember them off the top of my head. Also large units of heavy cavalry. Sure it could be argued that a CO will do, but the carnosaur will munch several knights. No armour is allowed against failed BoR tests so heavy cavalry get eaten. But your points have certainly made me lean toward the SotSR setup instead for my next list.
3 hits has a 22.89% chance of killing a LD10 hero. Here you go BoR Stats. http://pyramidvault.net/forum/viewtopic.php?t=2957
Cheers, n810! So against Ld10 its not great, but don't tell your opponent I bet they wil still quiver. Nobody likes a chance of their expensive general dieing outright. Anything lower and I would back the Old Blood.
I usually go for an OldBlood geared up for destroying units. The big problem I had was loosing to static combat res of ranks + outnumbering, so I usually go with the following build; Mobile flanker: War Drum, Sword of Might, Maiming Shield, Talisman of Protection The Drum allows you to march right past the enemy and bring the charge into their flank. 5 S6, 1 S5, and 4 S7 attacks in the side, should get most units fleeing. Frenzy then kicks in, and you should now be nicely lined up at the flank of the enemy's main battle line, catching them between your Carnosaur and your own battle line. The other advantage to getting your terror causer to the flank of the battle line is any failed terror tests will cause fleeing units through straight their own battle line, rather than to the back of the table, causing more panic tests. Carnage. The weapon choice can be tailored depending on the army you're facing; +1 Strength (my normal choice), +1 Attack, or -2 AS and Flaming.
you should never charge any unit with a single monster to the front no matter what. you need 6 kills to beat most static out there. the wardrum seems like a waste of points. you only need to get to the flank of a unit, not squeeze through the opponents army. you can get to the flank by deploying the carnosaur on a flank. vs 1 unit you will never get a flank/rear charge since it can just turn to face you. if you want to combo charge, M7 should be enough, and if you are only 2" further away you can march at will.