8th Ed. Carnosaur led 2k list. Advice please!

Discussion in 'Lizardmen Army Lists' started by Tlaloc of Xhotl, Oct 21, 2010.

  1. Tlaloc of Xhotl
    Skink

    Tlaloc of Xhotl New Member

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    I've tried a couple of battles. One was a win and one was lost (forgot about the watchtower objective and the game ended on turn 4). Was wondering if the list could be improved on.

    Lords:
    Oldblood on Carnosaur with Sword of the Hornet, Armour of Destiny, Potion of Strength and Dragonbane Gem.

    Heroes:
    Scar Vet with Halberd, Armour of Fortune and Potion of Speed
    Skink Priest, level 2, Plaque of Tepok
    Skink Priest, level 2

    Core:
    23 Saurus with full command (Scar vet here)
    11 Skinks 1 Kroxigor
    11 Skinks 1 Kroxigor

    Special:
    3 Terrodons
    15 Temple Gurd with Standard and Musician

    Rare:
    Ancient Stegodon
    Salamander with extra handler

    Comes to just about 2000 points

    The Oldblood takes out the biggest monster he can find and then stamps on some units. ASF and I4 means he strikes first and re-rolls misses against anything that isn't a lord, hero or an Elf. He also has a 1+ AS and 4+ Ward save (2+ vs flaming) but I'm not sure about keeping the Dragonbane Gem or not.

    Skink Priests have given me good results with one getting Comet of Cassandora which clears the targetted area pretty sharpish and does a fair amount of damage.

    Oldblood is there to give the Saurus some punch against tough or fast units but I'm not sure he's really that great with the items I've given him

    Saurus do well

    Skinks with Kroxigor I haven't actually managed to use really yet, they seem to end up being the targets of spells which waste the Skinks pretty fast or have no room to give supporting charges but I'm open to giving them more of a trial.

    Terradons are pretty awesome and have made back their points or more in both games. Vanguard move and dropping rocks on the enemy wizard/war machine on turn 1 works wonders! A quick question though. Can I move them in a "^" way... i.e can I move them over the enemy then double back and face the enemy, so that they are between my forces and the enemy?

    Temple Guard have been OK, a decent armour save and S5 can get stuck into tough troops.

    Ancient Stegadon seems to be doing Ok but not amazingly.

    Salamander likewise is quite good, toasting people and forcing panic tests (on the flank so enemy is usually out of BSB range)

    Sorry for the long post. Any advice is welcome!
     
  2. xisor
    Cold One

    xisor New Member

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    sorry i replied to wrong post
     
  3. Tlaloc of Xhotl
    Skink

    Tlaloc of Xhotl New Member

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    No opinions? Had a tougher match vs Empire today. Balthazar Gelt is pretty awesome but low rolls generally on both of our winds of magic meant not much was going off. I think I could do with changing the Skink and Kroxigor units and the Scar Veteran but not sure what to...
     
  4. walach
    Razordon

    walach New Member

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    a few thoughts...

    maybe drop the second skink priest? or give him an item so he can do a bit more. i guess having 2 gives you a pretty good chance of getting the decent spells.

    maybe merge the skrox into 1 unit? i think it's generally accepted that 8th ed = big units

    terradons, personally not a fan, prefer chameleons, but if they're working for you, stick with them :)

    temple guard, i've never used without a slann, and the unit looks a bit small. definetley hit hard though.

    maybe another salamander? 1 seems kinda lonely :p


    how is the oldblood doing for getting his points back? in my experience the carno just dies too fast :/
     
  5. Tlaloc of Xhotl
    Skink

    Tlaloc of Xhotl New Member

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    I might drop the second priest as I seem to be using them more for magic defence rather than casting.

    I'm definitely going to try bigger Skink-Kroxigor units as I've got them into combat a few times now and they're not big enough. How large would you recommend for 2k battles? Temple guard have been working fairly well, they kill pretty effectively :)

    The Oldblood I try to hide behind scenery until he can charge. Charging things that can stand a shoot can be painful but it's survived this far (although my main opponent hasn't been specifically targeting him much; he tries to kill the Oldblood usually.

    The Salamander is doing ok but I don;t have many spare points for another.

    Most things are killing enough to make it worth taking them apart from the Skink-Kroxigor units and the Scar-Veteran...and the priests, but the priests have put up a pretty good defence so far.

    Thanks for the advice!
     

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