8th Ed. carnosaurs?

Discussion in 'Lizardmen Tactics' started by shahryar, Feb 25, 2011.

  1. shahryar
    Kroxigor

    shahryar Member

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    so for this escalation league I was tempted when I get to 2k to have my lord be an old blood on a carnosaur.

    Are they any good in 8th and any recommended general build? and should I stick him in a team of cold blood riders or let him roam free?
     
  2. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    Go massed number of attacks, Slaughter blade (+3 attacks) and maim shield.

    Or

    Go lots of anti-armour, Giant Blade with any variety of equipment (maim shield, potion o' strength etc)

    Let him roam free. He's 14" march so I like him on a flank to deal with stray units or shut down a flanking force and get into his sides and back lines. He's a bigger base size than cold ones so he can be targeted out of the unit in shooting anyways so he's better spread out.
     
  3. A-Lizardman
    Skink

    A-Lizardman New Member

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    Carnosaurs are just nasty. Always have liked them. Though I'm not to sure about the placement into the Cold Ones though. Like JohnMavrick said, he is better suited to be a flanker/flank blocker. But is down to you. I'd like to see how a OB with Carnie mount would go in a squad of Cold Ones.
     
  4. lord karnik
    Saurus

    lord karnik New Member

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    the Carnie is a monstorous mount which I believe means he can not be placed in units.

    please correct me if I am wrong

    As for using them in 8th.... still have not used one, but I am really thinking of it.

    I would give Armor of Destiny, GW and -1 to be hit
     
  5. Gor-rok
    Terradon

    Gor-rok Member

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    That's right, page 105 of the main rulebook- characters riding monsters may not join units. Too bad; I liked running him with some cavalry in 7th.

    Here's a build I've been having luck with for the carnosaur rider:

    Great Weapon
    Armor of Destiny
    Dawn Stone
    Other Trickster's Shard (or Carnosaur Pendant; or Firefly Venom)

    For another attack, I prefer the Carnosaur Pendant over the Maim Shield- the shield's extra attack only hits at your base strength, but when frenzy activates you get the strength bonus from your weapon. Venom is mainly for getting ethereal guys, but poison never hurts either.

    I like the trickster's shard best, as it improves the chances of the carnosaur attacks getting through as well. Great against Phoenix Guard and demons!

    The rider has a 4+ ward and 1+ re-rollable armor (2+ if the mount dies). The carnosaur falls long before the rider does, and keeping it alive has been my main challenge.

    Hmm... maybe if I took less defensive gear, the opponent would spread out the attacks a little more...
     
  6. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    Nah, I think he'd just take you down easier. If I saw that you took less defenses I'd probably target you more so initially so that you went down fast and I didn't have to deal with your Carno/OB in the middle and later half of the game.
     
  7. Gor-rok
    Terradon

    Gor-rok Member

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    Good point JohnMavrick, and one that was just now proven in a game. My Elf opponent was so worried about not being able to kill the rider, he went far out of his way to avoid engaging the carnosaur at all. It allowed me to herd some of his units around and get some good double charges with other models.
     
  8. HoverBoy
    Ripperdactil

    HoverBoy New Member

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    Such are the effects of mental warfare.
     
  9. n810
    Slann

    n810 First Spawning

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    You could field a couple of regular stegs as moble cover for your old blood/carnie..?
     
  10. Iggy Koopa
    Chameleon Skink

    Iggy Koopa New Member

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    I've ran nothing but the OB/Carnie combo for the duration of 8th edition so far. The Slann is not really my style of play, even though it's very effective. For my army, I have 2 ancient stegadons, one crewed by normal skinks and the other a skink chief with war spear. Having 3 big dinos really makes the opponent think about which one they want to target. And T6 on the Stegs is hard for anybody to overcome. Along with a couple block units of Saurus I've had very good success. Needless to say, magic heavy armies give me fits but if I'm able to make it to their line I usually have good results. I've always kept the OB on the flanks and try to get him and a unit of Saurus to charge at the same time. It works for me, but like I said, the OB/Carnie is my style of play versus the magic heavy Slann list. Just my 2 cents...

    Iggy
     
  11. lord karnik
    Saurus

    lord karnik New Member

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    Iggy what does you list look like? I am thinking of geting away from the slann for a few games
     
  12. Iggy Koopa
    Chameleon Skink

    Iggy Koopa New Member

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    Well, we usually run 2,500 point games so my list may be slightly different than what you're used to. To sum it up though:

    OB/Carnosaur

    SV as BSB

    Skink Chief on Ancient Steg

    Skink Priest

    30 Saurus

    30 Saurus

    10 Skinks

    10 Skinks

    2 Salamanders

    8 Chameleons

    Ancient Steg

    I know it's not detailed but you get the general idea. If you're playing 2,250 points I have opted to drop all of the skinks (even the Chamos) and I'll still be pretty competitive. Let me know your thoughts.

    Iggy
     
  13. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    Looks like a pretty decent list but I'd not get rid of your Chameleons. I understand if you want to run an all Saurus army but bear in mind that unless you want to get rid of your Stegs and Salamanders and priest you can't do away completely with skinks so you might as well keep those awesome anti- warmachine/character units! LoL

    Otherwise I think you've got a nice strong list, looks very similar to what I run in my non-slann list except I usually run a unit of CoC for flank crack troops.
     

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