8th Ed. Casual 2999 points

Discussion in 'Lizardmen Army Lists' started by GrindingMadness, Feb 25, 2013.

  1. GrindingMadness
    Skink

    GrindingMadness New Member

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    I just made a casual list and hopefully i can test it soon.

    Lords
    Slann Mage Priest
    What bonuses He'll have instead of looking up all the items
    Ethereal, Loremaster, Magic Resist 3, Free power dice, 2+ misscast ignored(cupped hands), BSB, lore of life

    = 495 points

    Heroes
    Scar Veteran
    Armor of destiny, Cold One, Great weapon

    = 161 points

    Core
    Saurus Warriors
    50 in a 10x5 unit with full command and spears
    = 630 points

    Skink Skirmishers
    30 in 3 units of 10 each. All with blowpipes

    = 210 points

    Skink Cohorts
    24 skinks and 3 Kroxigors with standard bearer and musician

    = 289 points

    Special Units
    Stegadon

    = 235 points

    Temple Guard
    20 with the slann. Full command, Banner of Eternal Flame

    = 461 points

    Rare Units
    Salamander Hunting Packs
    3 of them with extra handlers

    = 240 points

    Aincient Stegadon

    = 275 points

    2996 points

    Now i just need to find something to use the last 12 points on. Any suggestions?
    And any constructive criticism ?
     
  2. Skinquisitor
    Kroxigor

    Skinquisitor Member

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    Drop cupped hands from the slann, youll find it pretty useless, with lore of life, throne of wines should be always out,giving the same bonus, swap it to a dispell scroll. Venom totally useless at the scar veteran too. Give him Armor of destiniy and a great weapon.
    I would also consider of adding an additional monster to the list, a skink priest lvl 2 with dawnstone-plaque of tepok on a steg.
     
  3. GrindingMadness
    Skink

    GrindingMadness New Member

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    The problem is if the enemy knows lore of life properly he will always try to dispell it. And if he succeed i won't have that security. And I'm a bit oversecuring with my slann since it's so many points in one lord

    And for the scar veteran, Armor of destiny is 50 points so i would lose the burning blade of chotec wich is the only flamming attack in the army (which is always nice to have, just in case). So he'll be a lot more defensive if i swap the armor and with the great weapon it'll give the same armor reduction. But I'll try it out

    That won't be possible in this list since theres not points for it, but i have considered testing it.
     
  4. Skinquisitor
    Kroxigor

    Skinquisitor Member

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    Belive me, throne of wines wont be an issue. I always play with lore of life, you open with trone, everyone lets it out. If not, you can cast your usefull spells, with will cost more to your opponent:)

    If you lack the flaming attack, give the TG-s banner of eternal flame for 10 pts.
    With that setup, the cowboy has better survival chances, and can damage t6-7-8 monsters with real chances:)
     
  5. GrindingMadness
    Skink

    GrindingMadness New Member

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    I was actually thinking of putting him into either the templeguard unit or a saurus unit.
    But yeah i think the idea with the banne is the propper way to get the fire attacks in the list
     
  6. david l
    Chameleon Skink

    david l New Member

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    I don't see much value to being ethereal inside Temple Guard. I'd rather buy 3 more TG instead.

    Not a good build. Venom does literally nothing, because it only works with mundane weapons. He really needs more defense. To keep the burning blade, that means either 5+ ward or maybe Dawnstone. Generally scar-vets are better on a cold one.

    I don't think two spear units make sense, especially the smaller one. You'll take enough loses to lose spear attacks pretty quickly, and Life cannot buff 3 units. You have 3 combat units, but none can fight much without magical support (the TG can somewhat, but you cannot risk them taking severe loses). That means an enemy that can hit all three at once is going to kill one. My theory is that two units should work better. (I've seen Life armies lose because they got engaged in too many places, but I run a Light Slann, so I haven't experimented myself).

    No reason for a size 15 skirmish unit. Stick with size 10, and maybe find 35 points for a 4th unit.

    Something on the TG champion like Ironcurse Icon or Other Trickster's Shard or Venom of the Firefly are always good choices for a few remaining points.
     
  7. Skinquisitor
    Kroxigor

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    you wont think on putting the slann anywhere. if you field a tg unit, the slann MUST join them
     
  8. GrindingMadness
    Skink

    GrindingMadness New Member

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    I was talking about the scar veteran
     
  9. Skinquisitor
    Kroxigor

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    ah,sry for the misunderstanding.

    the scar should be on a cold one, and he should rape the litte annoying units, or with the armor of destiny-great weapon build, he can kill monsters too
     
  10. GrindingMadness
    Skink

    GrindingMadness New Member

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    yeah i considered that but he will be pretty vunerable against warmachine shots and magic
     
  11. Skinquisitor
    Kroxigor

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    4+ ward is pretty good. warmachines will target the stegas, they are bigger targets, less chance to miss them with the shots.
     
  12. GrindingMadness
    Skink

    GrindingMadness New Member

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    True, i just forgot the warsave. Yeah i think i migh remove the 5 skinks and give him a cold one
     
  13. Skinquisitor
    Kroxigor

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    4+ ward is damn pretty good. he is a small target for warmachines, steggas will be the primary targets for them:)
     
  14. GrindingMadness
    Skink

    GrindingMadness New Member

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    Yeah i removed 5 of the skinks and gave him a cold one, then i used the last points on a banner for the templeguards so they have flamming attacks
     
  15. GrindingMadness
    Skink

    GrindingMadness New Member

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    I just edditted the list so it fits with the modifications i made. And I think it looks like something worthwhile
     

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