My local GW is having a 250 point Hero battle, and i have no idea what to bring. Any suggestions would be great. Some things to keep in mind: Only heroes, no lords; no wizards; strict 250 point limit. Anything else is fair game. Thanks in advance!
Only heroes? That seems lopsided as the Heroes in WoC are almost as tough as Lords... :/ grumble grumble... Scar vet w/ Piranha Blade and Bane Head, Light Armor and Shield That's a 3+ Armor Save and if you inflict a single wound it will multiply to 4 killing ANY hero with one single unsaved wound Only problem is he doesn't have much protection... OH!! Stick him on a Cold One! Now he causes Fear and has a 1+ Armor Save.. You might have to worry about stupidity (I don't know the rules for your guys' tourny) but Stupidity doesn't effect combat so you should be okay! Scar Veteran Light Armour Shield Cold One Piranha Blade Bane Head Roughly 100 points under the maximum cost So you are legal there!! Is it a 1v1 battle kind of like the Arena of Death or is it a free-for-all where everyone is on the board with their character?? I Think that if it's an open board a Skink Chief with some gear might be better as you can just keep running around and hiding with him, riding on a Terradon and using a blowgun. Once someone caught him though it would be over so you'd have to position him well and keep him out of charge range of anything scary. He can just stand and shoot anything you think you have a chance against and those poisoned attacks are nothing to sniff at in a character fight.. Anyways, enough rambling! Is it an Arena type fight or is it an open board battle?
I was just going off the base that heroes can only have 50 points of magical items. Plus the Bane Head and Horned One are both Enchanted so I could only have one or the other. Is your limit on magical points still the same for the fight Chaq Mundi??
i can just see a korne hero just mashing everyone and it not being very fun if you have a chaos player try kill him and if high elfs are playing spire of spite to kill a hero before it even begins but thats mean but if your really trying to win then do it also if you can use named characters use Gor-rok you might be worried about your low I you could be mauled
@novatomato The FAQ only states that for rules purposes it counts as a special mount, i.e. a weapon or ability that destroys magical items won't kill your mount, but I still think it counts towards your points cost or the FAQ would be a little more in depth. I could be wrong (and I hope I am because I LOVE the Horned One for fluff purposes (for me its a Jaguar)) but it doesn't really state anywhere that it doesn't count towards your magical points allowance. Another thing you might try is toss in a bound spell or two. As there will be no wizzards its possible that no one will have the ability to dispell (unless you guys are rolling winds of magic dice anyways) so a Blood Statuette of Spite would be nasty and it would also make a Charm of the Jaguar Warrior fairly viable
I guess this is what makes me think its only a mount Q. Does a Horned One count a magic item for rules purposes, or is it only a special type of cavalry mount ? (p101) A. It is only a cavalry mount.
It has been discussed in length on many forums and I am pretty sure that no 1 right answer has been decided on.
You wouldn't need the bane head as most heroes are only 2 wounds anyway. Scar vet Light Armor Shield Piranha Blade Dragon Helm Luckstone 2+ save (re-roll a failed save), double wounds, fire ward.
Scar vet Armour of Destiny GW Cold one T5 1+ save, 4+ ward. 4 S7 attacks+ 1 S4 Attack or if you want magical attacks, take 5+ warded heavy armour instead, add Venom of the fireflyfrog oh and btw, Delf assasins are going to be a pain in the arse
The only mount would be a cold one (unless you sacrifice a bunch of gear to get a horned one which defeats the purpose of tooling out a scar vet), and throwing stupidity into the mix isn't a good idea.
you should edit out that points cost... I like your build here. I think that 4+ Ward is really solid. Here's my build (to negate such ward save-age): Scar Vet Light Armor Shield Cold One Piranha Blade The other tricksters shard Battle Standard Bearer - no reason not to! Re-roll stupid tests etc. +1 to combat res. and in the new rules he can still use his shield! (right?) It's more aggressibe, but also more well rounded. 1+ armor save. Only one wound has to get through, and ward saves are made A lot worse. I think the other tricksters shard is gonna be a great item in this battle... A ld 8 cold blooded SV RARELY fails a stupidity test. and even if it does...so what? it moves d6" forwards, doesnt lose any attacks, and we'd be striking last anyway or getting charged anyway without the cold one, so whats the diff? The diff is this: an extra s4 attack, + barded mount armor save (thick skinned), and FEAR. If they don't pass that Fear test...they are hooped!
for 20pts you get ItP, and +2 to your armour save. If you fear failing stupidity check, just make him bsb, and he is still less than 250pts I
I never thought about the Other Trickster's Shard. That would definitely be a very solid item. I don't have my RB with me right now but maybe Scar Vet Greatweapon Other Trickser's Shard Light Armor Cold One And that gives you a nice set of extra points for Magic Items. 2+ Armour Save, -4 to their Armour Save (which gives them a 5+ AS AT BEST against the str 7 attacks), have to roll for fear every combat phase, and Ward Saves are a bit less effective. Maybe get a ward save with extra points or get a different piece of armour with a ward save, or just pick up a ward save.
If the stupidity is that big a deal just take the horned one, its cheaper than a BSB and the FAQ makes it just a regular mount, so all the other gear you guys listed is still available.
thank god i read this i am so getting a h one for my hero killer now i like armor of fortune alot also are u aloud to use named c if u are use gor rok
It's counted as a regular mount for vauls unmaking and such, but it still comes out of your magic item allotment to represent the rarity-- otherwise it would be listed as a mount option rather than an enchanted item.