8th Ed. Character Battle

Discussion in 'Lizardmen Tactics' started by Chaq Mundi, Dec 24, 2010.

  1. Chaq Mundi
    Saurus

    Chaq Mundi New Member

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    My local GW is having a 250 point Hero battle, and i have no idea what to bring. Any suggestions would be great.
    Some things to keep in mind: Only heroes, no lords; no wizards; strict 250 point limit. Anything else is fair game. Thanks in advance!
     
  2. Elmquasmash
    Razordon

    Elmquasmash New Member

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    Only heroes? That seems lopsided as the Heroes in WoC are almost as tough as Lords... :/ grumble grumble...

    Scar vet w/ Piranha Blade and Bane Head, Light Armor and Shield

    That's a 3+ Armor Save and if you inflict a single wound it will multiply to 4 killing ANY hero with one single unsaved wound ;) Only problem is he doesn't have much protection... OH!! Stick him on a Cold One! Now he causes Fear and has a 1+ Armor Save.. You might have to worry about stupidity (I don't know the rules for your guys' tourny) but Stupidity doesn't effect combat so you should be okay!

    Scar Veteran
    Light Armour
    Shield
    Cold One
    Piranha Blade
    Bane Head

    Roughly 100 points under the maximum cost ;) So you are legal there!!

    Is it a 1v1 battle kind of like the Arena of Death or is it a free-for-all where everyone is on the board with their character?? I Think that if it's an open board a Skink Chief with some gear might be better as you can just keep running around and hiding with him, riding on a Terradon and using a blowgun. Once someone caught him though it would be over so you'd have to position him well and keep him out of charge range of anything scary. He can just stand and shoot anything you think you have a chance against and those poisoned attacks are nothing to sniff at in a character fight..

    Anyways, enough rambling! :D Is it an Arena type fight or is it an open board battle?
     
  3. guitarhero
    Saurus

    guitarhero New Member

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    Why not take the horned one as a mount, M8 no stupidity, and I3? you got the points.
     
  4. Elmquasmash
    Razordon

    Elmquasmash New Member

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    I was just going off the base that heroes can only have 50 points of magical items. Plus the Bane Head and Horned One are both Enchanted so I could only have one or the other.

    Is your limit on magical points still the same for the fight Chaq Mundi??
     
  5. novatomato
    Razordon

    novatomato Member

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    @Elmquasmash
    The Lizardmen FAQ says that the Horned One doesn't take up magical points allowance :D
     
  6. Slanny*are*tranny
    Cold One

    Slanny*are*tranny New Member

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    i can just see a korne hero just mashing everyone and it not being very fun if you have a chaos player try kill him and if high elfs are playing spire of spite to kill a hero before it even begins but thats mean :walkingdead: but if your really trying to win then do it
    also if you can use named characters use Gor-rok
    you might be worried about your low I you could be mauled
     
  7. Elmquasmash
    Razordon

    Elmquasmash New Member

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    @novatomato
    The FAQ only states that for rules purposes it counts as a special mount, i.e. a weapon or ability that destroys magical items won't kill your mount, but I still think it counts towards your points cost or the FAQ would be a little more in depth. I could be wrong (and I hope I am because I LOVE the Horned One for fluff purposes (for me its a Jaguar)) but it doesn't really state anywhere that it doesn't count towards your magical points allowance.

    Another thing you might try is toss in a bound spell or two. As there will be no wizzards its possible that no one will have the ability to dispell (unless you guys are rolling winds of magic dice anyways) so a Blood Statuette of Spite would be nasty and it would also make a Charm of the Jaguar Warrior fairly viable ;)
     
  8. novatomato
    Razordon

    novatomato Member

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    I guess this is what makes me think its only a mount

    Q. Does a Horned One count a magic item for rules purposes, or is it
    only a special type of cavalry mount ? (p101)
    A. It is only a cavalry mount.
     
  9. rammramm
    Chameleon Skink

    rammramm New Member

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    It has been discussed in length on many forums and I am pretty sure that no 1 right answer has been decided on.
     
  10. vapor
    Razordon

    vapor New Member

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    You wouldn't need the bane head as most heroes are only 2 wounds anyway.

    Scar vet
    Light Armor
    Shield
    Piranha Blade
    Dragon Helm
    Luckstone

    2+ save (re-roll a failed save), double wounds, fire ward.
     
  11. guitarhero
    Saurus

    guitarhero New Member

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    why not put him on a mount though?

    lots of extra points to throw around.
     
  12. Juhaaha
    Razordon

    Juhaaha Member

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    Scar vet
    Armour of Destiny
    GW
    Cold one


    T5 1+ save, 4+ ward. 4 S7 attacks+ 1 S4 Attack

    or if you want magical attacks, take 5+ warded heavy armour instead, add Venom of the fireflyfrog


    oh and btw, Delf assasins are going to be a pain in the arse
     
  13. vapor
    Razordon

    vapor New Member

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    The only mount would be a cold one (unless you sacrifice a bunch of gear to get a horned one which defeats the purpose of tooling out a scar vet), and throwing stupidity into the mix isn't a good idea.
     
  14. guitarhero
    Saurus

    guitarhero New Member

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    you should edit out that points cost...

    I like your build here. I think that 4+ Ward is really solid.

    Here's my build (to negate such ward save-age):

    Scar Vet
    Light Armor
    Shield
    Cold One
    Piranha Blade
    The other tricksters shard
    Battle Standard Bearer - no reason not to! Re-roll stupid tests etc. +1 to combat res. and in the new rules he can still use his shield! (right?)


    It's more aggressibe, but also more well rounded. 1+ armor save. Only one wound has to get through, and ward saves are made A lot worse. I think the other tricksters shard is gonna be a great item in this battle...

    A ld 8 cold blooded SV RARELY fails a stupidity test. and even if it does...so what? it moves d6" forwards, doesnt lose any attacks, and we'd be striking last anyway or getting charged anyway without the cold one, so whats the diff?

    The diff is this: an extra s4 attack, + barded mount armor save (thick skinned), and FEAR. If they don't pass that Fear test...they are hooped!
     
  15. Juhaaha
    Razordon

    Juhaaha Member

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    for 20pts you get ItP, and +2 to your armour save. If you fear failing stupidity check, just make him bsb, and he is still less than 250pts

    I
     
  16. vapor
    Razordon

    vapor New Member

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    This could work.
     
  17. Elmquasmash
    Razordon

    Elmquasmash New Member

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    I never thought about the Other Trickster's Shard. That would definitely be a very solid item. I don't have my RB with me right now but maybe

    Scar Vet
    Greatweapon
    Other Trickser's Shard
    Light Armor
    Cold One

    And that gives you a nice set of extra points for Magic Items. 2+ Armour Save, -4 to their Armour Save (which gives them a 5+ AS AT BEST against the str 7 attacks), have to roll for fear every combat phase, and Ward Saves are a bit less effective. Maybe get a ward save with extra points or get a different piece of armour with a ward save, or just pick up a ward save.
     
  18. HoverBoy
    Ripperdactil

    HoverBoy New Member

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    If the stupidity is that big a deal just take the horned one, its cheaper than a BSB and the FAQ makes it just a regular mount, so all the other gear you guys listed is still available.
     
  19. Slanny*are*tranny
    Cold One

    Slanny*are*tranny New Member

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    thank god i read this i am so getting a h one for my hero killer now
    i like armor of fortune alot also are u aloud to use named c if u are use gor rok
     
  20. vapor
    Razordon

    vapor New Member

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    It's counted as a regular mount for vauls unmaking and such, but it still comes out of your magic item allotment to represent the rarity-- otherwise it would be listed as a mount option rather than an enchanted item.
     

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