x = chargers o = skinks xxxxx o oooo My question is, if the skinks are lined up like this, must the charging unit angle itself towards the skink that is further up and then charge in that diretion? Or, can it just charge straight forward and let the charging unit on the far left line up with the lone skink?
Well, as they're skirmishers you just have to reach the first one and then they will line up with you.
Here's what I think you are going for with the redirect. _____________________________________________ (Key) Enemy= XXXXX Skink Skirm= OOOOO unit u don't want to be charged= VVVVV ___________________________________________ XXXXX O O O O O O VVVVV The enemy would have to redirect to come into contact with the closest skink in the Skrim unit. And because your other unit isn't in line of sight due to the skink screen you will be ready to counter charge next turn. After the charge it would look like this X X X X VVVVV Hope that helps out. Your Friendly Thunder Lizard
When a rank and file unit charges a skirmish unit the first skirmishing unit lines up on the charging unit's front and then fill in to get as many models to bear. When the rank and file unit charges in it moves in as streight a line as possible to the skirmish unit. Thus, you can not really redirect the unit away with a skirmish unit since they line up to the charging unit. Otherwise you could conceivably put your skirmish units in a flank or rear position to the chargers. I hope that's not too god awfully muddy of an explanation.
Hmmm... see if I can explain clearer... ..............Charge .......S ........k ........INKS now the charger has to draw a line from the center of his unit perpendicular to the CLOSEST Skink. in this case the letter "S" ......S.C .........K.h ............I.a ..............N.r ................K.g ..................S.e So they would end up in combat something like this. (this is changed from how this worked in 6th edition)
If that is the case, you could charge the enemy's flank with a block of Saurus (that the skinks were screening), correct?
Actually I think it's something more like this.... CCCCCC X X X X X X X X X X X= Skink Skirmishers C= Chargers When the chargers charge the skink unit they will hit the first model they come into contact with. CCCCCC X X X X X X X X X X Then the rest of the unit lines up upon the charging unit. CCCCCC XXXXXXXX XX Thus there is no redirection and the charging unit still faces the way they had been moving origonally. So as you can see it's not possible to redirect a unit with skirmishers unless you can convince your apponent to charge a skirmish unit which is just inside their charge arc and they would have to wheel in order to get the charge off. CCCCC X X X X X X X X X X
http://www.lustria-online.com/posting.php?mode=quote&f=15&p=11578 (Sory the origional pic seems to be lost) Here's another link from owr own FAQ... http://www.lustria-online.com/threads/skink-skirmisher-faq-and-index-updated-with-picture.1855/ Redirection - This role is better suited for Ranked Skinks but can be done by Skirmishers as well. Deploy the closest visible Skink at the angle which you want to redirect the enemy unit. This can happen later in the game if you first use them as harassers. Kudos to Azactoth for this picture
actually, that picture is wrong. a charging unit does not have to wheel if it ican reach its target iwthou doing so, and in the picture the chargers can reach the skirmishers without wheeling thus they don't need to wheel so no redirect happens. you actually need to place your skirmshers so that the enemy needs to wheel to ge them. they usualy neefd to be further away and your closest skink needs to be allmost at the edge of their arc of sight for a succesfull redirect, in most other cases the enmy will just charge straight forward and your skinks will probably die, or flee for no reason
Edit: Just looked at the first post again. Mine refers to if the skirmishers flee. If they choose to hold (why?) then yeah it seems the chargers have a bit more control over which way they face. Well we are talking about the skink skirmishers choosing to flee, not choosing to be hit in combat. In the GW FAQ on skirmishers fleeing they had this to say: (Page 5) In which case the diagram is correct. If the skinks hold then the chargers are free to wheel as little or as much as they want and can actually gain an advantage. The FAQ has a nice little diagram showing the same thing as well. Both quotes are from the 2008-02 edition on the GW website.
Sorry for not using paint/make a diagram. (on forehand ) What if that unit in the beautifull diagram does a tacical wheel. Example: Say that unit a a unit of knights. You want to redirect it to the right, he wants to make a tactical wheel. What comes first? 1. Your unit flees, allowing no tactical wheel for the enemy. They just 'follow' your skirmishers. 1. Your unit flees, but the enemy is allowed to make a tactical wheel. Thus they can set themselves up to 'be redirected' to say, the left. I assume the first option. But I do not know for sure. But a 'short ranged skirmishers redirect' denies the opponent of any tactical wheeling. A 'long ranged skirmisher redirect' allows the opponent of any tactical wheeling, IF option number 2 is true. I'll stop here, waiting for any answers The Hunted
I'm pretty sure tactical wheeling by the charger only comes into play when the target skirmish unit is not fleeing. If the target flees, you just have to wheel behind the closest model and move your failed charge distance.
Yeah tactical wheeling is to get more models in contact. If you flee, then you flee before they start moving toward you and are forced to flee according to your setup. If you hold they can tactical wheel.
Much thanks guys. It enables me to perform a long-range-skirmisher-redirect safely And I love to do that! It becomes very clear with that picture. So, if anyone has questions about redirecting with skirmishers -> link to this page? The Hunted
For those wondering what a tactical wheel would look like: This is why it is paramount that you make sure your closest skirmisher isn't directly infront of the unit, so at least you can force which direction the wheel is made. Though you can never precisely define how far they wheel (unless you flee the charge).