I'm new to lizzies and trying to figure out what list I'm gonna build. I really like the ancient stegadon (it's a giant dinosaur with machine guns on it!!) but points are tight in the Rare section (giant lizards with flamethrowers in 'em!!) and I'm thinking of moving it to the Heroes slot by making it a Chief's mount. I can't quite figure out what gear to give him, though. IMO the War Spear is fail, I'm already throwing out a crapton of S6 attacks and the big guy is stubborn anyway so I can afford to spend a turn or two grinding the enemy down. Ideally I want the Chief to bring something to the table that I can't get by other means. I'm thinking of the Ruby Ring to take advantage of his excellent field of vision, but a basic magic missile isn't much to write home about and it requires me to invest in more magic stuff. Another option is the magic shortbow (staff of... something) but between moving and (probably) long range, I won't be hitting much with that. What to do, what to do... Suggestions are most welcome!
First off, I absolutely love the war spear! That thing is amazing. Especially against HE. ASF doesn't mean a thing to 2d6+1 Impact hits! Baring that, I would give the chief the ASF sword, a Luck stone (re-roll the 2+ save), and the Initiative potion so that he can re-roll his misses that round of combat. If you do not like that combination, you could go with extra attack equipment (maiming shield or the sword that gives +1 attack). Fencing blades (not sure if you can take them on a stegadon because it is a mount). You could go with the armor of destiny, gamblers armor, or the glittering scales (the first two for ward saves, the last to make him harder to hit). I know you do not want to use the war spear, but I feel like it is the best way to go.
agreed, while the steggie puts out alot of S6 hits (D6+1 impact, 3 base, D6 thunderstomp), im always of the opinion that more is better . for 50 points you have a unit that your opponent will either try to avoid completely (letting you herd him towards those sallies) or throw everything he has missle-wise at to try and get rid of him (leaving your slann/general to do his own mischeivious things). Plus, and i believe a lot of people don't remember this, its a lance. helloooo +2 S when he charges . it just seems a waste to not take it, i can't even think of another combo id like to take, though the ASF + rerolls suggestion isn't bad. I'd just rather have D6 more S6 attacks and +2 S
I never do, as the amount of S6 everything you get on the first round reallly is crippling! As for the Chief's gear, you could try.... I really dunno, I only wanna field him with a War-Spear, really. We don't exactly have anything else that will crush something down to it's very soul in one turn quite like him with that 'spear'.
Well, it seems I've underestimated the Spear. I can see there really isn't something like too much of a good thing when you're talking about S6-stomping people all over the place... who knew?! ah, the joys of noobness. Thanks!
AND the Steg attacks Really, it's just a huge amount of S6 everything. (4-19 hits, and like 6 S6 attacks maybe 5, can't remember cheiftan attacks)
I've given it some more thought and read a lot of the recent threads here, and it seems to me that when it comes to Stegs, people mainly complain about survivability, not damage potential. So why should I pay 100+ pts extra for an upgrade that doesn't improve the Steg's life expectancy? Do you find that people underestimate the Steg's survivability, spear or not? Should I expect my cruise missile of steggy doom to actually hit something most of the time? I know a lot of the above could be answered with "depends on how you play the game", but give it a shot anyway, helping a noob will make you feel all fuzzy inside. Cheers!
In my experience, the stegadon usually makes it to combat. That, of course, is baring any magic caused Initiative tests (even had one that the steg pasted, but the preist failed). What it boils down to is that if you have several large targets, you should be ok. You should also be able to use chameleons to take out a cannon or stone thrower. Those should be the primary target. The slann can usually combat most magic.
Well, I have only used a Steg 1 time this ed, and that was an EotG and against elves. So I can't say too much. But after mine got combo-flank-'n'-face'd (in 7th) by 2 Warriors of Chaos units, I believe they will be fine. The other Steg I used (again, in 7th) got charged by Chaos Knights. The only reason he died was because he couldn't HIT. Now with thunderstomp, he's Godly. And yes, I know, Warriors don't have much ranged, but you should have Chamo skinks to kill warmachines, and the above examples are more for resilience against small arms fire. Really, the Steg should be fine, he's a big boy. Just, make sure you keep him away from templates.
Am I missing something? I could be wrong but I believe since it's a spear you only get +1 on the charge. I'm fairly certain you only get the +2 if it's a lance and it's a spear so... By the way I like taking the Stegadon Warspear as well but I've also found that making him a BSB has been advantageous since it extends the range of the BSB to 18 inches. I usually like to take Dawnstone and a ward save as well if I'm making him a BSB to give him that much more survivability.